2025-02-14 09:19:16 +01:00
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-0.9...develop) - × × × × -× × -× ×
2025-02-14 23:11:33 +01:00
- changed passport to be more responsive to player inputs (#1328 )
2025-02-15 16:35:30 +01:00
- fixed resolving paths (especially to music files) on case-sensitive filesystems (#1934 , #2504 )
2025-02-15 18:57:35 +01:00
- fixed loading a game crashing on Linux (#2508 , regression from 0.9)
2025-02-13 15:12:28 +01:00
- improved memory usage by shedding ca. 100-110 MB on average
2025-02-14 09:19:16 +01:00
## [0.9](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...tr2-0.9) - 2025-02-14
2025-01-01 21:42:03 +01:00
- added Linux builds and toolchain (#1598 )
2025-01-02 00:04:22 -05:00
- added macOS builds (for both Apple Silicon and Intel) (#2226 )
2025-01-08 11:55:32 +01:00
- added pause dialog (#1638 )
2025-01-10 23:29:09 +01:00
- added a photo mode feature (#2277 )
2025-01-13 17:13:16 +01:00
- added fade-out effect to the demos
2025-01-21 22:49:59 +01:00
- added the ability to hold left/right to move through menus more quickly (#2298 )
- added the ability to disable exit fade effects alone (#2348 )
2025-01-27 00:13:14 +01:00
- added a fade-out effect when completing Lara's Home
2025-01-27 21:07:39 +00:00
- added support for animated sprites (#2401 )
2025-02-02 19:06:07 +01:00
- added a `/cut` (alias: `/cutscene` ) console command for playing cutscenes
- added a `/gym` (alias: `/home` ) console command for playing Lara's Home
2025-02-02 23:37:25 +01:00
- added a `/music` console command that plays a specific music track
2025-02-02 18:46:30 +01:00
- added a console log when using the `/demo` command
2025-01-28 14:45:31 +00:00
- changed the object texture limit from 2048 to unlimited (within game's overall memory cap) (#1795 )
- changed the sprite texture limit from 512 to unlimited (within game's overall memory cap) (#1795 )
- changed the texture page limit from 32 to 128 (#1796 )
2025-01-13 13:14:52 +01:00
- changed default input bindings to let the photo mode binding be compatible with TR1X:
| Key | Old binding | New binding |
| ----------------------------- | ----------- | ------------ |
| Decrease resolution | Shift+F1 | Shift+F11 |
| Increase resolution | F1 | F11 |
| Decrease internal screen size | Shift+F2 | Shift+F10 |
| Increase internal screen size | F2 | F10 |
| Toggle photo mode | --- | F1 |
| Toggle photo mode UI | --- | H |
2025-01-14 22:56:37 +01:00
- changed the `/kill` command with no arguments to look for enemies within 5 tiles (#2297 )
2025-01-16 12:14:13 +01:00
- changed the game data to use a separate strings file for text information, removing it from the game flow file
2025-01-23 14:20:19 +00:00
- changed dynamic lighting for gun flashes and explosions to be optional (#2357 )
2025-02-10 12:47:22 +01:00
- fixed scale of secret icons on level complete summary (#1631 )
2025-01-06 21:22:21 +01:00
- fixed showing inventory ring up/down arrows when uncalled for (#2225 )
2025-01-06 12:55:41 +00:00
- fixed Lara never stepping backwards off a step using her right foot (#1602 )
2025-01-11 11:23:54 +00:00
- fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253 )
2025-01-16 10:40:23 +01:00
- fixed ghost meshes appearing near statics in custom levels (#2310 )
2025-01-20 12:00:24 +00:00
- fixed potential memory corruption when reading a custom level with more than 512 sprite textures (#2338 )
2025-01-24 12:51:38 +00:00
- fixed the teleporting command sometimes putting Lara in invalid flipmap rooms (#2370 )
2025-01-24 15:18:36 +00:00
- fixed teleporting to an item on a ledge sometimes pushing Lara to the room below (#2372 )
2025-02-01 12:02:11 +00:00
- fixed the game crashing if a cinematic is triggered but the level contains no cinematic frames (#2413 )
2025-02-08 17:24:33 +00:00
- fixed being unable to load a level that contains no sound effect data (#2460 )
2025-02-12 20:22:20 +00:00
- fixed issues with sound effects not playing or looping forever in some cases when many other effects are playing (#2494 )
2025-01-12 16:29:54 +01:00
- fixed Lara activating triggers one frame too early (#2205 , regression from 0.7)
2025-01-12 21:37:03 +01:00
- fixed savegame incompatibility with OG (#2271 , regression from 0.8)
2025-01-12 16:29:54 +01:00
- fixed stopwatch showing wrong UI in some circumstances (#2221 , regression from 0.8)
2025-01-12 20:05:21 +01:00
- fixed excessive braid movement when dead in windy rooms (#2265 , regression from 0.8)
2025-01-12 16:37:26 +01:00
- fixed item counter shown even for a single medipack (#2222 , regression from 0.3)
2025-01-12 16:44:24 +01:00
- fixed item counter always hidden in NG+, even for keys (#2223 , regression from 0.3)
2025-01-12 22:05:41 +00:00
- fixed the passport object not being selected when exiting to title (#2192 , regression from 0.8)
2025-01-14 00:09:51 +01:00
- fixed the upside-down camera fix to no longer limit Lara's vision (#2276 , regression from 0.8)
2025-01-14 22:56:37 +01:00
- fixed /kill command freezing the game under rare circumstances (#2297 , regression from 0.3)
2025-01-16 14:40:05 +01:00
- fixed wireframe mode discarding transparent pixels (#2315 , regression from 0.7)
2025-01-17 14:58:34 +01:00
- fixed sprite pickups not being paused in the pause/inventory screen (#2319 , regression from 0.6)
2025-01-17 23:39:28 +01:00
- fixed Skidoo snow wake effects at slow speeds (#2324 , regression from 0.6)
2025-01-21 00:12:22 +01:00
- fixed software renderer skybox occlusion issues (#2343 , regression from 0.7)
2025-01-24 09:56:43 +00:00
- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (#2365 , regression from 0.8)
2025-01-25 13:55:35 +00:00
- fixed guns sometimes appearing in Lara's hands when entering the fly cheat while undrawing weapons (#2376 , regression from 0.3)
2025-02-09 17:58:18 +01:00
- fixed the `/play` console command not resetting Lara's inventory (#2267 , regression from 0.3)
2025-02-10 00:36:51 +01:00
- fixed flashing text when trying to exit passport while Lara is dead and an action is required (#2263 )
2025-01-21 13:44:40 +01:00
- improved rendering to achieve a slight performance boost in big rooms (#2325 )
2025-02-05 23:19:41 +01:00
- improved wireframe mode appearance around screen edges
2025-01-01 11:53:35 +01:00
## [0.8](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...tr2-0.8) - 2025-01-01
2024-12-22 22:30:07 +01:00
- completed decompilation efforts – TR2X.dll is gone, Tomb2.exe no longer needed (#1694 )
2024-12-31 01:03:41 +01:00
- added the ability to set user-defined FOV (no UI for it yet) (#2177 )
2024-12-25 13:07:27 +01:00
- added the ability to turn FMVs off (#2110 )
2024-12-16 21:44:05 +01:00
- added an option to use PS1 contrast levels, available under F8 (#1646 )
2024-12-30 13:26:57 +01:00
- added an option to use TR3+ side steps (#2111 )
2024-12-17 15:54:04 +00:00
- added an option to allow disabling the developer console (#2063 )
2024-12-26 19:00:47 +00:00
- added an optional fix for the QWOP glitch (#2122 )
2024-12-26 19:15:38 +00:00
- added an optional fix for the step glitch, where Lara can be pushed into walls (#2124 )
2024-12-26 19:27:38 +00:00
- added an optional fix for drawing a free flare during the underwater pickup animation (#2123 )
2024-12-26 19:59:41 +00:00
- added an optional fix for Lara drifting into walls when collecting underwater items (#2096 )
2024-12-28 13:39:57 +00:00
- added an option to control how music is played while underwater (#1937 )
2024-12-28 16:33:12 +01:00
- added an optional demo number argument to the `/demo` command
2024-12-30 00:23:37 +01:00
- added an option to set the bar scaling (no UI for it yet) (#1636 )
- added an option to set the text scaling (no UI for it yet) (#1636 )
2024-12-28 15:44:55 +01:00
- changed demo to be interrupted only by esc or action keys
2024-12-31 11:32:54 +01:00
- changed the turbo cheat to also affect ingame timer (#2167 )
2024-12-30 00:25:53 +01:00
- fixed health bar and air bar scaling (#2149 )
2024-12-30 00:22:04 +01:00
- fixed text being stretched on non-4:3 aspect ratios (#2012 )
2024-12-17 11:01:26 +00:00
- fixed Lara prioritising throwing a spent flare while mid-air, so to avoid missing ledge grabs (#1989 )
2024-12-27 15:38:55 +00:00
- fixed Lara at times not being able to jump immediately after going from her walking to running animation (#1587 )
2024-12-30 10:55:18 +01:00
- fixed bubbles spawning from flares if Lara is in shallow water (#1590 )
- fixed flare sound effects not always playing when Lara is in shallow water (#1590 )
2024-12-30 15:36:35 +00:00
- fixed looking forward too far causing an upside down camera frame (#1594 )
2024-12-30 18:31:11 +00:00
- fixed music not playing if triggered while the game is muted, but the volume is then increased (#2170 )
2024-12-31 01:03:11 +01:00
- fixed game FOV being interpreted as horizontal (#2002 )
2024-12-31 11:48:23 +00:00
- fixed the inventory up arrow at times overlapping the health bar (#2180 )
2024-12-17 19:33:58 +01:00
- fixed software renderer not applying underwater tint (#2066 , regression from 0.7)
2024-12-20 10:48:57 +01:00
- fixed some enemies not looking at Lara (#2080 , regression from 0.6)
2024-12-27 15:04:34 +00:00
- fixed the camera getting stuck at the start of Home Sweet Home (#2129 , regression from 0.7)
2024-12-30 10:55:18 +01:00
- fixed assault course timer not paused in the inventory (#2153 , regression from 0.6)
2024-12-30 12:25:49 +01:00
- fixed Lara spawning air bubbles above water surfaces during the fly cheat (#2115 , regression from 0.3)
2024-12-30 14:11:16 +01:00
- fixed demos playing too eagerly (#2068 , regression from 0.3)
2024-12-31 21:20:10 +00:00
- fixed Lara sometimes being unable to use switches (#2184 , regression from 0.6)
2025-01-01 02:24:09 +01:00
- fixed Lara interacting with airlock switches in unexpected ways (#2186 , regression from 0.6)
2025-02-01 19:05:02 +01:00
- fixed input controller remaps not being saved across game relaunches (#2422 , regression from 0.6)
2024-12-28 19:41:54 +00:00
- improved the animation of Lara's braid (#2094 )
2024-12-17 10:45:06 +01:00
## [0.7.1](https://github.com/LostArtefacts/TRX/compare/tr2-0.7...tr2-0.7.1) - 2024-12-17
2024-12-17 10:11:37 +01:00
- fixed a crash when selecting the sound option (#2057 , regression from 0.6)
2024-12-16 21:50:33 +01:00
## [0.7](https://github.com/LostArtefacts/TRX/compare/tr2-0.6...tr2-0.7) - 2024-12-16
2024-12-12 23:20:04 +01:00
- switched to OpenGL rendering (#1844 )
2024-12-12 01:33:40 +01:00
- improved support for non-4:3 aspect ratios (#1647 )
- changed fullscreen behavior to use windowed desktop mode (#1643 )
2024-12-09 22:59:17 +01:00
- added an option for 1-2-3-4× pixel upscaling (available under the F1/Shift-F1 key)
- added the ability to use the window border option at all times (available under the F2/Shift-F2 key)
2024-12-12 01:33:40 +01:00
- added the ability to toggle between the software/hardware renderer at runtime (available under the F12 key)
- added fade effects to the hardware renderer (#1623 )
- added an informative text when toggling various rendering options at runtime (#1873 )
- added a wireframe mode (available with `/set` console command and with Shift+F7)
- changed the software renderer to use the picture's palette for the background pictures
- changed the hardware renderer to always use 16-bit textures (#1558 )
- fixed texture corruption after FMVs play (#1562 )
- fixed black borders in windowed mode (#1645 )
- fixed "Failed to create device" when toggling fullscreen (#1842 )
- fixed distant rooms sometimes not appearing, causing the skybox to be visible when it shouldn't (#2000 )
2024-12-12 23:20:04 +01:00
- fixed rendering problems on certain Intel GPUs (#1574 )
2024-12-12 01:33:40 +01:00
- replaced the Windows Registry configuration with .json files
2024-12-09 22:59:17 +01:00
- removed setup dialog support (using `Tomb2.exe -setup` will have no effect on TR2X)
- removed unused detail level option
- removed triple buffering option
- removed dither option
2024-11-09 15:00:29 +00:00
- added support for custom levels to enforce values for any config setting (#1846 )
2024-11-12 15:19:15 +00:00
- added an option to fix inventory item usage duplication (#1586 )
2024-11-12 17:34:40 +00:00
- added optional automatic key/puzzle inventory item pre-selection (#1884 )
2024-11-16 15:56:54 +00:00
- added a search feature to the config tool (#1889 )
2024-11-29 21:05:41 +00:00
- added an option to fix rotation on some pickup items to better suit 3D pickup mode (#1613 )
2024-12-13 19:13:10 +01:00
- added background for the final game stats (#1584 )
2024-12-12 01:33:40 +01:00
- added the ability to turn fade effects on/off (#1623 )
- fixed a crash when trying to draw too many rooms at once (#1998 )
2024-11-12 10:28:33 +00:00
- fixed Lara getting stuck in her hit animation if she is hit while mounting the boat or skidoo (#1606 )
2024-11-12 11:51:48 +00:00
- fixed pistols appearing in Lara's hands when entering the fly cheat during certain animations (#1874 )
2024-11-16 17:37:39 -05:00
- fixed wrongly calculated trapdoor size that could affect custom levels (#1904 )
2024-11-17 20:59:33 +00:00
- fixed one of the collapsible tiles in Opera House room 184 not triggering (#1902 )
2024-11-17 21:08:22 +00:00
- fixed being unable to use the drawbridge key in Tibetan Foothills after the flipmap (#1744 )
2024-11-26 20:16:50 +00:00
- fixed missing triggers and ladder in Catacombs of the Talion after the flipmap (#1960 )
2024-11-30 09:59:01 +00:00
- fixed incorrect music trigger types at the beginning of Catacombs of the Talion (#1962 )
2024-11-18 19:43:40 +00:00
- fixed missing death tiles in Temple of Xian room 91 (#1920 )
2024-11-27 20:39:37 +00:00
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (#1887 )
2024-11-28 19:58:20 +00:00
- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (#1963 )
2024-11-28 20:16:49 +00:00
- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (#1716 )
2024-11-28 21:03:10 +00:00
- fixed room 98 in Wreck of the Maria Doria not having water (#1939 )
2024-12-05 22:16:13 +00:00
- fixed a potential crash if Lara is on the skidoo in a room with many other adjoining rooms (#1987 )
2024-12-08 12:15:47 +00:00
- fixed a softlock in Home Sweet Home if the final cutscene is triggered while Lara is on water surface (#1701 )
2024-12-08 12:26:09 +00:00
- fixed Lara's left arm becoming stuck if a flare is drawn just before the final cutscene in Home Sweet Home (#1992 )
2024-12-10 00:32:30 +01:00
- fixed resizing game window on the stats dialog cloning the UI elements, eventually crashing the game (#1999 )
2024-12-09 22:59:17 +01:00
- fixed exiting the game with Alt+F4 not immediately working in cutscenes
- fixed game freezing when starting demo/credits/inventory offscreen
2024-12-12 19:44:28 +01:00
- fixed problems when trying to launch the game with High DPI mode enabled (#1845 )
2024-12-15 16:18:23 +01:00
- fixed clock drift accumulating with time, causing audio desync in cutscenes (#1935 , regression from 0.6)
2024-12-09 22:59:17 +01:00
- fixed controllers dialog missing background in the software renderer mode (#1978 , regression from 0.6)
2024-12-12 01:33:40 +01:00
- fixed a crash relating to audio decoding (#1895 , regression from 0.2)
- fixed depth problems when drawing certain rooms (#1853 , regression from 0.6)
- fixed being unable to go from surface swimming to underwater swimming without first stopping (#1863 , regression from 0.6)
- fixed Lara continuing to walk after being killed if in that animation (#1880 , regression from 0.1)
- fixed some music tracks looping while Lara remained on the same trigger tile (#1899 , regression from 0.2)
- fixed some music tracks not playing if they were the last played track and the level had no ambience (#1899 , regression from 0.2)
- fixed broken final stats screen in software rendering mode (#1915 , regression from 0.6)
- fixed screenshots not capturing level stats (#1925 , regression from 0.6)
- fixed screenshots sometimes crashing in the windowed mode (regression from 0.6)
2024-12-13 16:09:08 +01:00
- fixed creatures being able to swim/fly above the ceiling up to one tile (#1936 , regression from 0.1)
2024-12-14 16:24:04 +00:00
- fixed the `/kill all` command reporting an incorrect count in some levels (#1995 , regression from 0.3)
2024-12-02 14:15:23 +01:00
- removed unused detail level option
2024-11-06 16:41:59 +01:00
## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
2024-11-01 23:21:20 +01:00
- added a fly cheat key (#1642 )
- added an items cheat key (#1641 )
- added a level skip cheat key (#1640 )
2024-11-03 01:28:51 +01:00
- added a turbo cheat (#1639 )
2024-11-02 16:31:02 +01:00
- added the ability to skip end credits with the action and escape keys (#1800 )
2024-11-02 16:59:42 +01:00
- added the ability to skip FMVs with the action key (#1650 )
2024-11-02 11:45:26 +00:00
- added the ability to hold forward/back to move through menus more quickly (#1644 )
2024-11-04 22:20:19 +01:00
- added optional rendering of pickups in the UI as 3D meshes (#1633 )
2024-11-05 21:40:33 +01:00
- added optional rendering of pickups on the ground as 3D meshes (#1634 )
2024-11-06 11:55:04 +01:00
- added a special target, "pickup", to item-based console commands
2024-10-28 00:09:49 +01:00
- changed the inputs backend from DirectX to SDL (#1695 )
- improved controller support to match TR1X
- changed the number of custom layouts to 3
- changed default key bindings according to the following table:
| Key | Old binding | New binding | Reason
| ----------------------------- | ----------- | ------------ | -----
| Flare | Comma (,) | Period (.) | To maintain forward compatibility with TR3
| Screenshot | S | Print Screen | To maintain compatibility with TR1X
| Toggle bilinear filter | F8 | F3 | To maintain compatibility with TR1X
| Toggle perspective filter | Shift+F8 | F4 | To maintain compatibility with TR1X
| Toggle z-buffer | F7 | F7 | Likely to be permanently enabled in the future
| Toggle triple buffering | Shift+F7 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle dither | F11 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle fullscreen | F12 | Alt-Enter | To maintain compatibility with TR1X
| Toggle rendering mode | Shift+F12 | F12 | No more conflict to require Shift
| Decrease resolution | F1 | Shift+F1 | F3 and F4 are already taken
| Increase resolution | F2 | F1 | F3 and F4 are already taken
| Decrease internal screen size | F3 | Shift+F2 | F3 and F4 are already taken
| Increase internal screen size | F4 | F2 | F3 and F4 are already taken
- removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
- removed hardcoded Shift+F7 key binding for toggling triple buffering
- removed hardcoded `0` key binding for flares
- removed hardcoded cooldown of 15 frames for medipacks
2024-11-01 19:02:19 +01:00
- changed text backend to accept named sequences (eg. "\{arrow up}" and similar)
2024-11-02 18:39:45 +01:00
- changed inventory to pause the music rather than muting it (#1707 )
2024-11-05 22:00:00 +01:00
- changed the `/pos` command to include the level number and title
2024-11-06 10:49:20 +01:00
- changed the `/tp` command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.
2024-10-19 16:43:47 +02:00
- improved FMV mode appearance - removed black scanlines (#1729 )
- improved FMV mode behavior - stopped switching screen resolutions (#1729 )
2024-10-29 10:48:51 +01:00
- improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X (#1773 )
2024-10-10 00:39:52 +02:00
- improved switch object names
- Switch Type 1 renamed to "Airlock Switch"
- Switch Type 2 renamed to "Small Switch"
- Switch Type 3 renamed to "Switch Button"
- Switch Type 4 renamed to "Lever/Switch"
- Switch Type 5 renamed to "Underwater Lever/Switch"
2024-10-29 10:48:51 +01:00
- fixed screenshots not working in windowed mode (#1766 )
- fixed screenshots key not getting debounced (#1773 )
2024-10-19 16:43:47 +02:00
- fixed `/give` not working with weapons (regression from 0.5)
- fixed the camera being cut off after using the gong hammer in Ice Palace (#1580 )
- fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725 )
2024-10-24 13:41:22 +02:00
- fixed door cheat not working with drawbridges (#1748 )
2024-11-02 00:44:50 +01:00
- fixed certain audio samples continuing to play after finishing the level (#1770 , regression from 0.2)
2024-10-26 14:01:04 +01:00
- fixed Lara's underwater hue being retained when re-entering a boat (#1596 )
2024-10-26 15:02:49 +01:00
- fixed Lara reloading the harpoon gun after every shot in NG+ (#1575 )
2024-10-26 16:38:44 -04:00
- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572 )
2024-10-28 16:09:11 -04:00
- fixed grenades counting as double kills in the game statistics (#1560 )
2024-10-29 20:39:16 -04:00
- fixed the ammo counter being hidden while a demo plays in NG+ (#1559 )
2024-11-02 00:17:58 +01:00
- fixed the game crashing in large rooms with z-buffer disabled (#1761 , regression from 0.2)
2024-10-29 21:10:25 -04:00
- fixed the game hanging if exited during the level stats, credits, or final stats (#1585 )
2024-11-02 17:02:01 +01:00
- fixed the console not being drawn during credits (#1802 )
2024-11-01 23:53:08 +01:00
- fixed grenades launched at too slow speeds (#1760 , regression from 0.3)
2024-11-01 16:33:59 +00:00
- fixed the dragon counting as more than one kill if allowed to revive (#1771 )
2024-11-02 15:38:02 +00:00
- fixed a crash when firing grenades at Xian guards in statue form (#1561 )
2024-11-02 16:32:21 +00:00
- fixed harpoon bolts damaging inactive enemies (#1804 )
2024-11-01 16:37:34 +00:00
- fixed enemies that are run over by the skidoo not being counted in the statistics (#1772 )
2024-11-02 18:39:45 +01:00
- fixed sound settings resuming the music (#1707 )
2024-11-05 16:52:05 +01:00
- fixed the inventory ring spinout animation sometimes running too fast (#1704 , regression from 0.3)
2024-11-05 11:57:06 -05:00
- fixed new saves not displaying the save count in the passport (#1591 )
2024-11-05 22:04:01 +01:00
- fixed certain erroneous `/play` invocations resulting in duplicated error messages
2024-10-08 14:53:45 +02:00
## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
2024-10-02 09:33:35 +02:00
- added `/sfx` command
- added `/nextlevel` alias to `/endlevel` console command
- added `/quit` alias to `/exit` console command
2024-10-07 19:40:33 +02:00
- added the ability to cycle through console prompt history (#1571 )
2024-10-02 09:33:35 +02:00
- changed `/set` console command to do fuzzy matching (LostArtefacts/libtrx#38 )
- fixed crash in the `/set` console command (regression from 0.3)
- fixed using console in cutscenes immediately exiting the game (regression from 0.3)
2024-10-03 12:57:06 +02:00
- fixed Lara remaining tilted when teleporting off a vehicle while on a slope (LostArtefacts/TR2X#275 , regression from 0.3)
2024-10-02 09:33:35 +02:00
- fixed `/endlevel` displaying a success message in the title screen
2024-10-04 23:57:43 +02:00
- fixed very loud music volume set by default (#1614 )
2024-10-04 23:47:57 +02:00
- improved vertex movement when looking through water portals (#1493 )
2024-10-05 12:27:31 +02:00
- improved console commands targeting creatures and pickups (#1667 )
2024-10-02 09:33:35 +02:00
2024-10-09 22:56:09 +02:00
## [0.4]
Version 0.4 was skipped because of a major repository merge with TR1X into TRX.
2024-10-03 11:25:26 +02:00
## [0.3](https://github.com/LostArtefacts/TR2X/compare/0.2...0.3) - 2024-09-20
2024-10-02 09:33:35 +02:00
- added new console commands:
- `/endlevel`
- `/demo`
- `/title`
- `/play [level]`
- `/load [slot]`
- `/save [slot]`
- `/exit`
- `/fly`
- `/give`
- `/kill`
- `/flip`
- `/set`
2024-12-12 01:33:40 +01:00
- added the ability to remap the console key (LostArtefacts/TR2X#163 )
2024-10-02 09:33:35 +02:00
- added `/tp` console command's ability to teleport to specific items
- added `/fly` console command's ability to open nearest doors
2024-10-03 12:57:06 +02:00
- added an option to fix M16 accuracy while running (LostArtefacts/TR2X#45 )
- added a .NET-based configuration tool (LostArtefacts/TR2X#197 )
- changed the default flare key from `/` to `.` to avoid conflicts with the console (LostArtefacts/TR2X#163 )
- fixed numeric keys interfering with the demos (LostArtefacts/TR2X#172 )
- fixed explosions sometimes being drawn too dark (LostArtefacts/TR2X#187 )
- fixed killing the T-Rex with a grenade launcher crashing the game (LostArtefacts/TR2X#168 )
- fixed secret rewards not displaying shotgun ammo (LostArtefacts/TR2X#159 )
- fixed controls dialog remapping being too sensitive (LostArtefacts/TR2X#5 )
- fixed `/tp` console command during special animations in HSH and Offshore Rig (LostArtefacts/TR2X#178 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed `/hp` console command taking arbitrary integers
2024-10-03 12:57:06 +02:00
- fixed console commands being able to interfere with demos, cutscenes and the title screen (LostArtefacts/TR2X#182 , #179 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed console registering key inputs too eagerly (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed console not being drawn in cutscenes (LostArtefacts/TR2X#180 , regression from 0.2)
- fixed sounds not playing under certain circumstances (LostArtefacts/TR2X#113 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (LostArtefacts/TR1X#1417 , regression from 0.2)
- fixed a crash potential with certain music files (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed enemy movement patterns in demo 1 and demo 3 (LostArtefacts/TR2X#98 , regression from 0.1)
- fixed underwater creatures dying (LostArtefacts/TR2X#98 , regression from 0.1)
- fixed a crash when spawning enemy drops (LostArtefacts/TR2X#125 , regression from 0.1)
- fixed how sprites are shaded (LostArtefacts/TR2X#134 , regression from 0.1.1)
- fixed enemies unable to climb (LostArtefacts/TR2X#138 , regression from 0.1)
- fixed items not being reset between level loads (LostArtefacts/TR2X#142 , regression from 0.1)
- fixed pulling the dagger from the dragon not activating triggers (LostArtefacts/TR2X#148 , regression from 0.1)
- fixed the music at the beginning of Offshore Rig not playing (LostArtefacts/TR2X#150 , regression from 0.1)
- fixed wade animation when moving from deep to shallow water (LostArtefacts/TR2X#231 , regression from 0.1)
- fixed the distorted skybox in room 5 of Barkhang Monastery (LostArtefacts/TR2X#196 )
- improved initial level load time by lazy-loading audio samples (LostArtefacts/TR2X#114 )
- improved crash debug information (LostArtefacts/TR2X#137 )
- improved the console caret sprite (LostArtefacts/TR2X#91 )
2024-10-02 09:33:35 +02:00
## [0.2](https://github.com/LostArtefacts/TR2X/compare/0.1.1...0.2) - 2024-05-07
- added dev console with the following commands:
- `/pos`
- `/tp [room_num]`
- `/tp [x] [y] [z]`
- `/hp`
- `/hp [num]`
- `/heal`
- changed the music backend from WinMM to libtrx (SDL + libav)
- changed the sound backend from DirectX to libtrx (SDL + libav)
2024-10-03 12:57:06 +02:00
- fixed seams around underwater portals (LostArtefacts/TR2X#76 , regression from 0.1)
- fixed Lara's climb down camera angle (LostArtefacts/TR2X#78 , regression from 0.1)
- fixed healthbar and airbar flashing the wrong way when at low values (LostArtefacts/TR2X#82 , regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1.1](https://github.com/LostArtefacts/TR2X/compare/0.1...0.1.1) - 2024-04-27
2024-10-03 12:57:06 +02:00
- fixed Lara's shadow with z-buffer option on (LostArtefacts/TR2X#64 , regression from 0.1)
- fixed rare camera issues (LostArtefacts/TR2X#65 , regression from 0.1)
- fixed flat rectangle colors (LostArtefacts/TR2X#70 , regression from 0.1)
2025-01-12 16:37:26 +01:00
- fixed medipacks staying open after use in Lara's inventory (LostArtefacts/TR2X#69 , regression from 0.1)
2024-10-03 12:57:06 +02:00
- fixed pickup sprites UI drawn forever in Lara's Home (LostArtefacts/TR2X#68 , regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1](https://github.com/rr-/TR2X/compare/...0.1) - 2024-04-26
- added version string to the inventory
- fixed CDAudio not playing on certain versions (uses PaulD patch)
- fixed TGA screenshots crashing the game