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https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 12:47:58 +03:00
parent
6009a57782
commit
2ecb4c18d0
3 changed files with 45 additions and 34 deletions
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@ -27,6 +27,7 @@
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- changed the `/kill` command with no arguments to look for enemies within 5 tiles (#2297)
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- changed the game data to use a separate strings file for text information, removing it from the game flow file
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- changed dynamic lighting for gun flashes and explosions to be optional (#2357)
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- fixed scale of secret icons on level complete summary (#1631)
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- fixed showing inventory ring up/down arrows when uncalled for (#2225)
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- fixed Lara never stepping backwards off a step using her right foot (#1602)
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- fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
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@ -83,36 +83,36 @@ GLYPH_DEFINE("\\{grave accent}", GLYPH_COMBINING, 16, 77)
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GLYPH_DEFINE("&", GLYPH_NORMAL, 9, 78)
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GLYPH_DEFINE("'", GLYPH_NORMAL, 4, 79)
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GLYPH_DEFINE( "\\{arrow up}", GLYPH_NORMAL, 12, 80)
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GLYPH_DEFINE( "\\{arrow down}", GLYPH_NORMAL, 12, 81)
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GLYPH_DEFINE( "\\{small digit 0}", GLYPH_NORMAL, 7, 82)
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GLYPH_DEFINE( "\\{small digit 1}", GLYPH_NORMAL, 5, 83)
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GLYPH_DEFINE( "\\{small digit 2}", GLYPH_NORMAL, 7, 84)
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GLYPH_DEFINE( "\\{small digit 3}", GLYPH_NORMAL, 7, 85)
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GLYPH_DEFINE( "\\{small digit 4}", GLYPH_NORMAL, 7, 86)
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GLYPH_DEFINE( "\\{small digit 5}", GLYPH_NORMAL, 7, 87)
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GLYPH_DEFINE( "\\{small digit 6}", GLYPH_NORMAL, 7, 88)
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GLYPH_DEFINE( "\\{small digit 7}", GLYPH_NORMAL, 7, 89)
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GLYPH_DEFINE( "\\{small digit 8}", GLYPH_NORMAL, 7, 90)
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GLYPH_DEFINE( "\\{small digit 9}", GLYPH_NORMAL, 7, 91)
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GLYPH_DEFINE( "\\{button empty}", GLYPH_NORMAL, 16, 92)
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GLYPH_DEFINE( "\\{button triangle}", GLYPH_NORMAL, 16, 93)
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GLYPH_DEFINE( "\\{button circle}", GLYPH_NORMAL, 16, 94)
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GLYPH_DEFINE( "\\{button x}", GLYPH_NORMAL, 16, 95)
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GLYPH_DEFINE( "\\{button square}", GLYPH_NORMAL, 16, 96)
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GLYPH_DEFINE( "\\{button l1}", GLYPH_NORMAL, 16, 97)
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GLYPH_DEFINE( "\\{button r1}", GLYPH_NORMAL, 16, 98)
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GLYPH_DEFINE( "\\{button l2}", GLYPH_NORMAL, 16, 99)
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GLYPH_DEFINE("\\{button r2}", GLYPH_NORMAL, 16, 100)
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GLYPH_DEFINE("\\{icon music}", GLYPH_NORMAL, 14, 101)
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GLYPH_DEFINE("\\{icon sound}", GLYPH_NORMAL, 12, 102)
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GLYPH_DEFINE("\\{ammo shotgun}", GLYPH_NORMAL, 8, 103)
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GLYPH_DEFINE("\\{ammo magnums}", GLYPH_NORMAL, 8, 104)
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GLYPH_DEFINE("\\{ammo uzis}", GLYPH_NORMAL, 8, 105)
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GLYPH_DEFINE("\\{button down}", GLYPH_NORMAL, 8, 106)
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GLYPH_DEFINE("\\{button up}", GLYPH_NORMAL, 8, 107)
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GLYPH_DEFINE("\\{button left}", GLYPH_NORMAL, 8, 108)
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GLYPH_DEFINE("\\{button right}", GLYPH_NORMAL, 8, 109)
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GLYPH_DEFINE("\\{arrow up}", GLYPH_NORMAL, 12, 80)
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GLYPH_DEFINE("\\{arrow down}", GLYPH_NORMAL, 12, 81)
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GLYPH_DEFINE("\\{small digit 0}", GLYPH_NORMAL, 7, 82)
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GLYPH_DEFINE("\\{small digit 1}", GLYPH_NORMAL, 5, 83)
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GLYPH_DEFINE("\\{small digit 2}", GLYPH_NORMAL, 7, 84)
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GLYPH_DEFINE("\\{small digit 3}", GLYPH_NORMAL, 7, 85)
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GLYPH_DEFINE("\\{small digit 4}", GLYPH_NORMAL, 7, 86)
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GLYPH_DEFINE("\\{small digit 5}", GLYPH_NORMAL, 7, 87)
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GLYPH_DEFINE("\\{small digit 6}", GLYPH_NORMAL, 7, 88)
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GLYPH_DEFINE("\\{small digit 7}", GLYPH_NORMAL, 7, 89)
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GLYPH_DEFINE("\\{small digit 8}", GLYPH_NORMAL, 7, 90)
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GLYPH_DEFINE("\\{small digit 9}", GLYPH_NORMAL, 7, 91)
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GLYPH_DEFINE("\\{button empty}", GLYPH_NORMAL, 16, 92)
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GLYPH_DEFINE("\\{button triangle}", GLYPH_NORMAL, 16, 93)
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GLYPH_DEFINE("\\{button circle}", GLYPH_NORMAL, 16, 94)
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GLYPH_DEFINE("\\{button x}", GLYPH_NORMAL, 16, 95)
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GLYPH_DEFINE("\\{button square}", GLYPH_NORMAL, 16, 96)
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GLYPH_DEFINE("\\{button l1}", GLYPH_NORMAL, 16, 97)
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GLYPH_DEFINE("\\{button r1}", GLYPH_NORMAL, 16, 98)
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GLYPH_DEFINE("\\{button l2}", GLYPH_NORMAL, 16, 99)
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GLYPH_DEFINE("\\{button r2}", GLYPH_NORMAL, 16, 100)
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GLYPH_DEFINE("\\{icon music}", GLYPH_NORMAL, 14, 101)
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GLYPH_DEFINE("\\{icon sound}", GLYPH_NORMAL, 12, 102)
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GLYPH_DEFINE("\\{ammo shotgun}", GLYPH_NORMAL, 8, 103)
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GLYPH_DEFINE("\\{ammo magnums}", GLYPH_NORMAL, 8, 104)
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GLYPH_DEFINE("\\{ammo uzis}", GLYPH_NORMAL, 8, 105)
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GLYPH_DEFINE("\\{button down}", GLYPH_NORMAL, 8, 106)
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GLYPH_DEFINE("\\{button up}", GLYPH_NORMAL, 8, 107)
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GLYPH_DEFINE("\\{button left}", GLYPH_NORMAL, 8, 108)
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GLYPH_DEFINE("\\{button right}", GLYPH_NORMAL, 8, 109)
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GLYPH_DEFINE("\\{secret 1}", GLYPH_SECRET, 16, 0)
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GLYPH_DEFINE("\\{secret 2}", GLYPH_SECRET, 16, 1)
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@ -122,10 +122,20 @@ void Text_DrawText(TEXTSTRING *const text)
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}
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if ((*glyph_ptr)->role == GLYPH_SECRET) {
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Output_DrawPickup(
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x + 10, y, 7144,
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Object_Get(O_SECRET_1 + (*glyph_ptr)->mesh_idx)->mesh_idx,
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4096);
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const int16_t sprite_idx =
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Object_Get(O_SECRET_1 + (*glyph_ptr)->mesh_idx)->mesh_idx;
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const SPRITE_TEXTURE *const sprite =
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Output_GetSpriteTexture(sprite_idx);
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const float sprite_scale_h =
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text->scale.h / (sprite->x1 - sprite->x0);
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const float sprite_scale_v =
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text->scale.v / (sprite->y1 - sprite->y0);
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const float sprite_scale = MIN(sprite_scale_h, sprite_scale_v);
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Output_DrawScreenSprite2D(
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x + M_Scale(10), y, z,
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M_Scale((*glyph_ptr)->width * sprite_scale),
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M_Scale((*glyph_ptr)->width * sprite_scale), sprite_idx, 4096,
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0);
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x += (*glyph_ptr)->width * scale_h / TEXT_BASE_SCALE;
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glyph_ptr++;
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continue;
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