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tr2/data: fix dry shark room in Wreck
This floods room 98 in Wreck of the Maria Doria. Resolves #1939.
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c5da1d0d30
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4 changed files with 7 additions and 1 deletions
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@ -32,7 +32,11 @@
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{},
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// 8. The Wreck of Maria Doria
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{},
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{
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"injections": [
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"data/injections/wreck_fd.bin",
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],
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},
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// 9. Living Quarters
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{},
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BIN
data/tr2/ship/data/injections/wreck_fd.bin
Normal file
BIN
data/tr2/ship/data/injections/wreck_fd.bin
Normal file
Binary file not shown.
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@ -22,6 +22,7 @@
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- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (#1887)
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- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (#1963)
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- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (#1716)
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- fixed room 98 in Wreck of the Maria Doria not having water (#1939)
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## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
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- added a fly cheat key (#1642)
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@ -42,6 +42,7 @@ decompilation process. We recognize that there is much work to be done.
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- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory
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- fixed the following floor data issues:
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- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
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- **Wreck of the Maria Doria**: fixed room 98 not having water
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- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
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- **Catacombs of the Talion**: added missing triggers and ladder in room 116 (after the flipmap)
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- **Ice Palace**: fixed door 143's position to resolve the invisible wall in front of it, and added an extra pickup trigger beside the Gong Hammer in room 29
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