tr2/data: fix dry shark room in Wreck

This floods room 98 in Wreck of the Maria Doria.

Resolves #1939.
This commit is contained in:
lahm86 2024-11-28 21:03:10 +00:00
parent c5da1d0d30
commit 67a7531355
4 changed files with 7 additions and 1 deletions

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@ -32,7 +32,11 @@
{},
// 8. The Wreck of Maria Doria
{},
{
"injections": [
"data/injections/wreck_fd.bin",
],
},
// 9. Living Quarters
{},

Binary file not shown.

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@ -22,6 +22,7 @@
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (#1887)
- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (#1963)
- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (#1716)
- fixed room 98 in Wreck of the Maria Doria not having water (#1939)
## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
- added a fly cheat key (#1642)

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@ -42,6 +42,7 @@ decompilation process. We recognize that there is much work to be done.
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory
- fixed the following floor data issues:
- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
- **Wreck of the Maria Doria**: fixed room 98 not having water
- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
- **Catacombs of the Talion**: added missing triggers and ladder in room 116 (after the flipmap)
- **Ice Palace**: fixed door 143's position to resolve the invisible wall in front of it, and added an extra pickup trigger beside the Gong Hammer in room 29