mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 12:47:58 +03:00
parent
4a45a5103d
commit
a6c3bba6b8
3 changed files with 28 additions and 7 deletions
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@ -25,6 +25,7 @@
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- added optional automatic key/puzzle inventory item pre-selection (#1884)
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- added a search feature to the config tool (#1889)
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- added an option to fix rotation on some pickup items to better suit 3D pickup mode (#1613)
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- added background for the final game stats (#1584)
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- added the ability to turn fade effects on/off (#1623)
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- fixed a crash when trying to draw too many rooms at once (#1998)
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- fixed Lara getting stuck in her hit animation if she is hit while mounting the boat or skidoo (#1606)
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@ -426,7 +426,7 @@ void __cdecl DisplayCredits(void)
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Music_Play(MX_SKIDOO_THEME, MPM_ALWAYS);
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FADER fader;
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for (int32_t i = 0; i < 9; i++) {
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for (int32_t i = 0; i < 8; i++) {
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char file_name[60];
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sprintf(file_name, "data/credit0%d.pcx", i + 1);
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@ -3,6 +3,7 @@
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#include "decomp/decomp.h"
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#include "decomp/savegame.h"
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#include "game/console/common.h"
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#include "game/fader.h"
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#include "game/input.h"
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#include "game/music.h"
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#include "game/output.h"
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@ -364,10 +365,18 @@ int32_t __cdecl GameStats(const int32_t level_num)
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Overlay_HideGameInfo();
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while (g_Input.any) {
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Shell_ProcessEvents();
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Input_Update();
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Shell_ProcessInput();
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FADER fader;
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Fader_InitBlackToTransparent(&fader, FRAMES_PER_SECOND / 2);
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Output_LoadBackgroundFromFile("data/end.pcx");
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while (Fader_Control(&fader)) {
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Output_BeginScene();
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Output_DrawBackground();
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ShowEndStatsText();
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Console_Draw();
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Text_Draw();
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Output_DrawPolyList();
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Output_DrawBlackRectangle(fader.current.value);
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Output_EndScene();
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}
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while (true) {
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@ -391,14 +400,25 @@ int32_t __cdecl GameStats(const int32_t level_num)
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Output_EndScene();
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}
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Requester_Shutdown(&g_StatsRequester);
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g_SaveGame.bonus_flag = 1;
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for (int32_t level = LV_FIRST; level <= g_GameFlow.num_levels; level++) {
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ModifyStartInfo(level);
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}
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g_SaveGame.current_level = LV_FIRST;
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Fader_InitTransparentToBlack(&fader, FRAMES_PER_SECOND / 2);
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while (Fader_Control(&fader)) {
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Output_BeginScene();
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Output_DrawBackground();
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ShowEndStatsText();
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Console_Draw();
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Text_Draw();
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Output_DrawPolyList();
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Output_DrawBlackRectangle(fader.current.value);
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Output_EndScene();
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}
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Requester_Shutdown(&g_StatsRequester);
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Output_UnloadBackground();
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return 0;
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}
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