tr2/console: fix console not drawn during credits

Resolves #1802.
This commit is contained in:
Marcin Kurczewski 2024-11-02 17:02:01 +01:00
parent 72909fe130
commit 490cdffe58
2 changed files with 3 additions and 0 deletions

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@ -51,6 +51,7 @@
- fixed the ammo counter being hidden while a demo plays in NG+ (#1559)
- fixed the game crashing in large rooms with z-buffer disabled (#1761, regression from 0.2)
- fixed the game hanging if exited during the level stats, credits, or final stats (#1585)
- fixed the console not being drawn during credits (#1802)
- fixed grenades launched at too slow speeds (#1760, regression from 0.3)
## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08

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@ -2889,6 +2889,8 @@ void __cdecl DisplayCredits(void)
S_InitialisePolyList(0);
S_CopyBufferToScreen();
Console_Draw();
Text_Draw();
S_OutputPolyList();
S_DumpScreen();
FadeToPal(30, g_GamePalette8);