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stats: fix game hanging if exited during stats or credits
Resolves #1585.
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5 changed files with 21 additions and 1 deletions
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@ -19,6 +19,7 @@
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- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572)
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- fixed grenades counting as double kills in the game statistics (#1560)
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- fixed the ammo counter being hidden while a demo plays in NG+ (#1559)
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- fixed the game hanging if exited during the level stats, credits, or final stats (#1585)
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## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
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- added `/sfx` command
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@ -32,6 +32,7 @@ decompilation process. We recognize that there is much work to be done.
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- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances
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- fixed grenades counting as double kills in the game statistics
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- fixed the ammo counter being hidden while a demo plays in NG+
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- fixed the game hanging if exited during the level stats, credits, or final stats
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#### Visuals
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@ -2816,6 +2816,10 @@ void __cdecl S_Wait(int32_t frames, const BOOL input_check)
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passed = Sync();
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} while (!passed);
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frames -= passed;
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if (g_IsGameToExit) {
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break;
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}
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}
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}
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@ -2830,6 +2834,10 @@ void __cdecl S_Wait(int32_t frames, const BOOL input_check)
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passed = Sync();
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} while (!passed);
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frames -= passed;
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if (g_IsGameToExit) {
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break;
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}
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}
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}
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@ -323,6 +323,10 @@ int32_t __cdecl LevelStats(const int32_t level_num)
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Input_Update();
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if (g_IsGameToExit) {
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break;
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}
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if (g_GF_OverrideDir != (GAME_FLOW_DIR)-1) {
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break;
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}
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@ -369,6 +373,10 @@ int32_t __cdecl GameStats(const int32_t level_num)
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Input_Update();
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if (g_IsGameToExit) {
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break;
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}
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if (g_GF_OverrideDir != (GAME_FLOW_DIR)-1) {
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break;
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}
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@ -2,6 +2,7 @@
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#include "config.h"
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#include "decomp/decomp.h"
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#include "game/background.h"
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#include "game/console/common.h"
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#include "game/demo.h"
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#include "game/game_string.h"
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@ -169,7 +170,8 @@ void __cdecl Shell_Shutdown(void)
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GameString_Shutdown();
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Console_Shutdown();
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WinInFinish();
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RenderFinish(true);
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BGND_Free();
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RenderFinish(false);
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WinVidFinish();
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WinVidHideGameWindow();
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Text_Shutdown();
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