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game: fix new saves not having a save count in the passport (#1829)
Resolves #1591. Eventually this fix will be moved to S_SaveGame.
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4 changed files with 13 additions and 2 deletions
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@ -63,6 +63,7 @@
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- fixed enemies that are run over by the skidoo not being counted in the statistics (#1772)
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- fixed sound settings resuming the music (#1707)
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- fixed the inventory ring spinout animation sometimes running too fast (#1704, regression from 0.3)
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- fixed new saves not displaying the save count in the passport (#1591)
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## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
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- added `/sfx` command
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@ -36,6 +36,7 @@ decompilation process. We recognize that there is much work to be done.
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- fixed a crash when firing grenades at Xian guards in statue form
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- fixed harpoon bolts damaging inactive enemies
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- fixed the distorted skybox in room 5 of Barkhang Monastery
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- fixed new saves not displaying the save count in the passport
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#### Cheats
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- added a fly cheat
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@ -123,9 +123,15 @@ int32_t __cdecl Game_Control(int32_t nframes, const bool demo_mode)
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return GFD_START_GAME | LV_FIRST;
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}
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CreateSaveGameInfo();
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const int16_t slot_num = g_Inv_ExtraData[1];
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S_SaveGame(
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&g_SaveGame, sizeof(SAVEGAME_INFO),
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g_Inv_ExtraData[1]);
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&g_SaveGame, sizeof(SAVEGAME_INFO), slot_num);
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// TODO: move me inside S_SaveGame
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g_SaveGameReqFlags1[slot_num] =
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g_RequesterFlags1[slot_num];
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g_SaveGameReqFlags2[slot_num] =
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g_RequesterFlags2[slot_num];
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S_SaveSettings();
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} else {
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return dir;
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@ -18,6 +18,9 @@ bool Savegame_Save(const int32_t slot_idx)
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{
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CreateSaveGameInfo();
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S_SaveGame(&g_SaveGame, sizeof(SAVEGAME_INFO), slot_idx);
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// TODO: move me inside S_SaveGame
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g_SaveGameReqFlags1[slot_idx] = g_RequesterFlags1[slot_idx];
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g_SaveGameReqFlags2[slot_idx] = g_RequesterFlags2[slot_idx];
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GetSavedGamesList(&g_LoadGameRequester);
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return true;
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}
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