2024-11-06 16:41:59 +01:00
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-0.6...develop) - × × × × -× × -× ×
2024-11-09 15:00:29 +00:00
- added support for custom levels to enforce values for any config setting (#1846 )
2024-11-12 15:19:15 +00:00
- added an option to fix inventory item usage duplication (#1586 )
2024-11-12 17:34:40 +00:00
- added optional automatic key/puzzle inventory item pre-selection (#1884 )
2024-11-16 15:56:54 +00:00
- added a search feature to the config tool (#1889 )
2024-11-17 18:31:34 +01:00
- fixed a crash relating to audio decoding (#1895 )
2024-11-11 15:38:45 +01:00
- fixed depth problems when drawing certain rooms (#1853 , regression from 0.6)
2024-11-12 10:28:33 +00:00
- fixed Lara getting stuck in her hit animation if she is hit while mounting the boat or skidoo (#1606 )
2024-11-11 18:01:31 +00:00
- fixed being unable to go from surface swimming to underwater swimming without first stopping (#1863 , regression from 0.6)
2024-11-12 11:51:48 +00:00
- fixed pistols appearing in Lara's hands when entering the fly cheat during certain animations (#1874 )
2024-11-12 14:49:53 +00:00
- fixed Lara continuing to walk after being killed if in that animation (#1880 , regression from 0.1)
2024-11-15 20:31:38 +00:00
- fixed some music tracks looping while Lara remained on the same trigger tile (#1899 , regression from 0.2)
- fixed some music tracks not playing if they were the last played track and the level had no ambience (#1899 , regression from 0.2)
2024-11-16 17:37:39 -05:00
- fixed wrongly calculated trapdoor size that could affect custom levels (#1904 )
2024-11-17 20:59:33 +00:00
- fixed one of the collapsible tiles in Opera House room 184 not triggering (#1902 )
2024-11-06 16:41:59 +01:00
## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
2024-11-01 23:21:20 +01:00
- added a fly cheat key (#1642 )
- added an items cheat key (#1641 )
- added a level skip cheat key (#1640 )
2024-11-03 01:28:51 +01:00
- added a turbo cheat (#1639 )
2024-11-02 16:31:02 +01:00
- added the ability to skip end credits with the action and escape keys (#1800 )
2024-11-02 16:59:42 +01:00
- added the ability to skip FMVs with the action key (#1650 )
2024-11-02 11:45:26 +00:00
- added the ability to hold forward/back to move through menus more quickly (#1644 )
2024-11-04 22:20:19 +01:00
- added optional rendering of pickups in the UI as 3D meshes (#1633 )
2024-11-05 21:40:33 +01:00
- added optional rendering of pickups on the ground as 3D meshes (#1634 )
2024-11-06 11:55:04 +01:00
- added a special target, "pickup", to item-based console commands
2024-10-28 00:09:49 +01:00
- changed the inputs backend from DirectX to SDL (#1695 )
- improved controller support to match TR1X
- changed the number of custom layouts to 3
- changed default key bindings according to the following table:
| Key | Old binding | New binding | Reason
| ----------------------------- | ----------- | ------------ | -----
| Flare | Comma (,) | Period (.) | To maintain forward compatibility with TR3
| Screenshot | S | Print Screen | To maintain compatibility with TR1X
| Toggle bilinear filter | F8 | F3 | To maintain compatibility with TR1X
| Toggle perspective filter | Shift+F8 | F4 | To maintain compatibility with TR1X
| Toggle z-buffer | F7 | F7 | Likely to be permanently enabled in the future
| Toggle triple buffering | Shift+F7 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle dither | F11 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle fullscreen | F12 | Alt-Enter | To maintain compatibility with TR1X
| Toggle rendering mode | Shift+F12 | F12 | No more conflict to require Shift
| Decrease resolution | F1 | Shift+F1 | F3 and F4 are already taken
| Increase resolution | F2 | F1 | F3 and F4 are already taken
| Decrease internal screen size | F3 | Shift+F2 | F3 and F4 are already taken
| Increase internal screen size | F4 | F2 | F3 and F4 are already taken
- removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
- removed hardcoded Shift+F7 key binding for toggling triple buffering
- removed hardcoded `0` key binding for flares
- removed hardcoded cooldown of 15 frames for medipacks
2024-11-01 19:02:19 +01:00
- changed text backend to accept named sequences (eg. "\{arrow up}" and similar)
2024-11-02 18:39:45 +01:00
- changed inventory to pause the music rather than muting it (#1707 )
2024-11-05 22:00:00 +01:00
- changed the `/pos` command to include the level number and title
2024-11-06 10:49:20 +01:00
- changed the `/tp` command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.
2024-10-19 16:43:47 +02:00
- improved FMV mode appearance - removed black scanlines (#1729 )
- improved FMV mode behavior - stopped switching screen resolutions (#1729 )
2024-10-29 10:48:51 +01:00
- improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X (#1773 )
2024-10-10 00:39:52 +02:00
- improved switch object names
- Switch Type 1 renamed to "Airlock Switch"
- Switch Type 2 renamed to "Small Switch"
- Switch Type 3 renamed to "Switch Button"
- Switch Type 4 renamed to "Lever/Switch"
- Switch Type 5 renamed to "Underwater Lever/Switch"
2024-10-29 10:48:51 +01:00
- fixed screenshots not working in windowed mode (#1766 )
- fixed screenshots key not getting debounced (#1773 )
2024-10-19 16:43:47 +02:00
- fixed `/give` not working with weapons (regression from 0.5)
- fixed the camera being cut off after using the gong hammer in Ice Palace (#1580 )
- fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725 )
2024-10-24 13:41:22 +02:00
- fixed door cheat not working with drawbridges (#1748 )
2024-11-02 00:44:50 +01:00
- fixed certain audio samples continuing to play after finishing the level (#1770 , regression from 0.2)
2024-10-26 14:01:04 +01:00
- fixed Lara's underwater hue being retained when re-entering a boat (#1596 )
2024-10-26 15:02:49 +01:00
- fixed Lara reloading the harpoon gun after every shot in NG+ (#1575 )
2024-10-26 16:38:44 -04:00
- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572 )
2024-10-28 16:09:11 -04:00
- fixed grenades counting as double kills in the game statistics (#1560 )
2024-10-29 20:39:16 -04:00
- fixed the ammo counter being hidden while a demo plays in NG+ (#1559 )
2024-11-02 00:17:58 +01:00
- fixed the game crashing in large rooms with z-buffer disabled (#1761 , regression from 0.2)
2024-10-29 21:10:25 -04:00
- fixed the game hanging if exited during the level stats, credits, or final stats (#1585 )
2024-11-02 17:02:01 +01:00
- fixed the console not being drawn during credits (#1802 )
2024-11-01 23:53:08 +01:00
- fixed grenades launched at too slow speeds (#1760 , regression from 0.3)
2024-11-01 16:33:59 +00:00
- fixed the dragon counting as more than one kill if allowed to revive (#1771 )
2024-11-02 15:38:02 +00:00
- fixed a crash when firing grenades at Xian guards in statue form (#1561 )
2024-11-02 16:32:21 +00:00
- fixed harpoon bolts damaging inactive enemies (#1804 )
2024-11-01 16:37:34 +00:00
- fixed enemies that are run over by the skidoo not being counted in the statistics (#1772 )
2024-11-02 18:39:45 +01:00
- fixed sound settings resuming the music (#1707 )
2024-11-05 16:52:05 +01:00
- fixed the inventory ring spinout animation sometimes running too fast (#1704 , regression from 0.3)
2024-11-05 11:57:06 -05:00
- fixed new saves not displaying the save count in the passport (#1591 )
2024-11-05 22:04:01 +01:00
- fixed certain erroneous `/play` invocations resulting in duplicated error messages
2024-10-08 14:53:45 +02:00
## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
2024-10-02 09:33:35 +02:00
- added `/sfx` command
- added `/nextlevel` alias to `/endlevel` console command
- added `/quit` alias to `/exit` console command
2024-10-07 19:40:33 +02:00
- added the ability to cycle through console prompt history (#1571 )
2024-10-02 09:33:35 +02:00
- changed `/set` console command to do fuzzy matching (LostArtefacts/libtrx#38 )
- fixed crash in the `/set` console command (regression from 0.3)
- fixed using console in cutscenes immediately exiting the game (regression from 0.3)
2024-10-03 12:57:06 +02:00
- fixed Lara remaining tilted when teleporting off a vehicle while on a slope (LostArtefacts/TR2X#275 , regression from 0.3)
2024-10-02 09:33:35 +02:00
- fixed `/endlevel` displaying a success message in the title screen
2024-10-04 23:57:43 +02:00
- fixed very loud music volume set by default (#1614 )
2024-10-04 23:47:57 +02:00
- improved vertex movement when looking through water portals (#1493 )
2024-10-05 12:27:31 +02:00
- improved console commands targeting creatures and pickups (#1667 )
2024-10-02 09:33:35 +02:00
2024-10-09 22:56:09 +02:00
## [0.4]
Version 0.4 was skipped because of a major repository merge with TR1X into TRX.
2024-10-03 11:25:26 +02:00
## [0.3](https://github.com/LostArtefacts/TR2X/compare/0.2...0.3) - 2024-09-20
2024-10-02 09:33:35 +02:00
- added new console commands:
- `/endlevel`
- `/demo`
- `/title`
- `/play [level]`
- `/load [slot]`
- `/save [slot]`
- `/exit`
- `/fly`
- `/give`
- `/kill`
- `/flip`
- `/set`
2024-10-03 12:57:06 +02:00
- added an ability to remap the console key (LostArtefacts/TR2X#163 )
2024-10-02 09:33:35 +02:00
- added `/tp` console command's ability to teleport to specific items
- added `/fly` console command's ability to open nearest doors
2024-10-03 12:57:06 +02:00
- added an option to fix M16 accuracy while running (LostArtefacts/TR2X#45 )
- added a .NET-based configuration tool (LostArtefacts/TR2X#197 )
- changed the default flare key from `/` to `.` to avoid conflicts with the console (LostArtefacts/TR2X#163 )
- fixed numeric keys interfering with the demos (LostArtefacts/TR2X#172 )
- fixed explosions sometimes being drawn too dark (LostArtefacts/TR2X#187 )
- fixed killing the T-Rex with a grenade launcher crashing the game (LostArtefacts/TR2X#168 )
- fixed secret rewards not displaying shotgun ammo (LostArtefacts/TR2X#159 )
- fixed controls dialog remapping being too sensitive (LostArtefacts/TR2X#5 )
- fixed `/tp` console command during special animations in HSH and Offshore Rig (LostArtefacts/TR2X#178 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed `/hp` console command taking arbitrary integers
2024-10-03 12:57:06 +02:00
- fixed console commands being able to interfere with demos, cutscenes and the title screen (LostArtefacts/TR2X#182 , #179 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed console registering key inputs too eagerly (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed console not being drawn in cutscenes (LostArtefacts/TR2X#180 , regression from 0.2)
- fixed sounds not playing under certain circumstances (LostArtefacts/TR2X#113 , regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (LostArtefacts/TR1X#1417 , regression from 0.2)
- fixed a crash potential with certain music files (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed enemy movement patterns in demo 1 and demo 3 (LostArtefacts/TR2X#98 , regression from 0.1)
- fixed underwater creatures dying (LostArtefacts/TR2X#98 , regression from 0.1)
- fixed a crash when spawning enemy drops (LostArtefacts/TR2X#125 , regression from 0.1)
- fixed how sprites are shaded (LostArtefacts/TR2X#134 , regression from 0.1.1)
- fixed enemies unable to climb (LostArtefacts/TR2X#138 , regression from 0.1)
- fixed items not being reset between level loads (LostArtefacts/TR2X#142 , regression from 0.1)
- fixed pulling the dagger from the dragon not activating triggers (LostArtefacts/TR2X#148 , regression from 0.1)
- fixed the music at the beginning of Offshore Rig not playing (LostArtefacts/TR2X#150 , regression from 0.1)
- fixed wade animation when moving from deep to shallow water (LostArtefacts/TR2X#231 , regression from 0.1)
- fixed the distorted skybox in room 5 of Barkhang Monastery (LostArtefacts/TR2X#196 )
- improved initial level load time by lazy-loading audio samples (LostArtefacts/TR2X#114 )
- improved crash debug information (LostArtefacts/TR2X#137 )
- improved the console caret sprite (LostArtefacts/TR2X#91 )
2024-10-02 09:33:35 +02:00
## [0.2](https://github.com/LostArtefacts/TR2X/compare/0.1.1...0.2) - 2024-05-07
- added dev console with the following commands:
- `/pos`
- `/tp [room_num]`
- `/tp [x] [y] [z]`
- `/hp`
- `/hp [num]`
- `/heal`
- changed the music backend from WinMM to libtrx (SDL + libav)
- changed the sound backend from DirectX to libtrx (SDL + libav)
2024-10-03 12:57:06 +02:00
- fixed seams around underwater portals (LostArtefacts/TR2X#76 , regression from 0.1)
- fixed Lara's climb down camera angle (LostArtefacts/TR2X#78 , regression from 0.1)
- fixed healthbar and airbar flashing the wrong way when at low values (LostArtefacts/TR2X#82 , regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1.1](https://github.com/LostArtefacts/TR2X/compare/0.1...0.1.1) - 2024-04-27
2024-10-03 12:57:06 +02:00
- fixed Lara's shadow with z-buffer option on (LostArtefacts/TR2X#64 , regression from 0.1)
- fixed rare camera issues (LostArtefacts/TR2X#65 , regression from 0.1)
- fixed flat rectangle colors (LostArtefacts/TR2X#70 , regression from 0.1)
- fixed medpacks staying open after use in Lara's inventory (LostArtefacts/TR2X#69 , regression from 0.1)
- fixed pickup sprites UI drawn forever in Lara's Home (LostArtefacts/TR2X#68 , regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1](https://github.com/rr-/TR2X/compare/...0.1) - 2024-04-26
- added version string to the inventory
- fixed CDAudio not playing on certain versions (uses PaulD patch)
- fixed TGA screenshots crashing the game