TRX/docs/tr2/CHANGELOG.md

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2024-10-08 14:53:45 +02:00
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...develop) - ××××-××-××
- added a fly cheat key (#1642)
- added an items cheat key (#1641)
- added a level skip cheat key (#1640)
2024-10-28 00:09:49 +01:00
- changed the inputs backend from DirectX to SDL (#1695)
- improved controller support to match TR1X
- changed the number of custom layouts to 3
- changed default key bindings according to the following table:
| Key | Old binding | New binding | Reason
| ----------------------------- | ----------- | ------------ | -----
| Flare | Comma (,) | Period (.) | To maintain forward compatibility with TR3
| Screenshot | S | Print Screen | To maintain compatibility with TR1X
| Toggle bilinear filter | F8 | F3 | To maintain compatibility with TR1X
| Toggle perspective filter | Shift+F8 | F4 | To maintain compatibility with TR1X
| Toggle z-buffer | F7 | F7 | Likely to be permanently enabled in the future
| Toggle triple buffering | Shift+F7 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle dither | F11 | **Removed** | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle fullscreen | F12 | Alt-Enter | To maintain compatibility with TR1X
| Toggle rendering mode | Shift+F12 | F12 | No more conflict to require Shift
| Decrease resolution | F1 | Shift+F1 | F3 and F4 are already taken
| Increase resolution | F2 | F1 | F3 and F4 are already taken
| Decrease internal screen size | F3 | Shift+F2 | F3 and F4 are already taken
| Increase internal screen size | F4 | F2 | F3 and F4 are already taken
- removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
- removed hardcoded Shift+F7 key binding for toggling triple buffering
- removed hardcoded `0` key binding for flares
- removed hardcoded cooldown of 15 frames for medipacks
- improved FMV mode appearance - removed black scanlines (#1729)
- improved FMV mode behavior - stopped switching screen resolutions (#1729)
- improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X (#1773)
2024-10-10 00:39:52 +02:00
- improved switch object names
- Switch Type 1 renamed to "Airlock Switch"
- Switch Type 2 renamed to "Small Switch"
- Switch Type 3 renamed to "Switch Button"
- Switch Type 4 renamed to "Lever/Switch"
- Switch Type 5 renamed to "Underwater Lever/Switch"
- fixed screenshots not working in windowed mode (#1766)
- fixed screenshots key not getting debounced (#1773)
- fixed `/give` not working with weapons (regression from 0.5)
- fixed the camera being cut off after using the gong hammer in Ice Palace (#1580)
- fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725)
- fixed door cheat not working with drawbridges (#1748)
- fixed certain audio samples continuing to play after finishing the level (#1770, regression from 0.2)
- fixed Lara's underwater hue being retained when re-entering a boat (#1596)
- fixed Lara reloading the harpoon gun after every shot in NG+ (#1575)
- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572)
- fixed grenades counting as double kills in the game statistics (#1560)
- fixed the ammo counter being hidden while a demo plays in NG+ (#1559)
- fixed the game crashing in large rooms with z-buffer disabled (#1761, regression from 0.2)
- fixed the game hanging if exited during the level stats, credits, or final stats (#1585)
- fixed grenades launched at too slow speeds (#1760, regression from 0.3)
2024-10-08 14:53:45 +02:00
## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
2024-10-02 09:33:35 +02:00
- added `/sfx` command
- added `/nextlevel` alias to `/endlevel` console command
- added `/quit` alias to `/exit` console command
- added the ability to cycle through console prompt history (#1571)
2024-10-02 09:33:35 +02:00
- changed `/set` console command to do fuzzy matching (LostArtefacts/libtrx#38)
- fixed crash in the `/set` console command (regression from 0.3)
- fixed using console in cutscenes immediately exiting the game (regression from 0.3)
2024-10-03 12:57:06 +02:00
- fixed Lara remaining tilted when teleporting off a vehicle while on a slope (LostArtefacts/TR2X#275, regression from 0.3)
2024-10-02 09:33:35 +02:00
- fixed `/endlevel` displaying a success message in the title screen
- fixed very loud music volume set by default (#1614)
2024-10-04 23:47:57 +02:00
- improved vertex movement when looking through water portals (#1493)
- improved console commands targeting creatures and pickups (#1667)
2024-10-02 09:33:35 +02:00
2024-10-09 22:56:09 +02:00
## [0.4]
Version 0.4 was skipped because of a major repository merge with TR1X into TRX.
2024-10-03 11:25:26 +02:00
## [0.3](https://github.com/LostArtefacts/TR2X/compare/0.2...0.3) - 2024-09-20
2024-10-02 09:33:35 +02:00
- added new console commands:
- `/endlevel`
- `/demo`
- `/title`
- `/play [level]`
- `/load [slot]`
- `/save [slot]`
- `/exit`
- `/fly`
- `/give`
- `/kill`
- `/flip`
- `/set`
2024-10-03 12:57:06 +02:00
- added an ability to remap the console key (LostArtefacts/TR2X#163)
2024-10-02 09:33:35 +02:00
- added `/tp` console command's ability to teleport to specific items
- added `/fly` console command's ability to open nearest doors
2024-10-03 12:57:06 +02:00
- added an option to fix M16 accuracy while running (LostArtefacts/TR2X#45)
- added a .NET-based configuration tool (LostArtefacts/TR2X#197)
- changed the default flare key from `/` to `.` to avoid conflicts with the console (LostArtefacts/TR2X#163)
- fixed numeric keys interfering with the demos (LostArtefacts/TR2X#172)
- fixed explosions sometimes being drawn too dark (LostArtefacts/TR2X#187)
- fixed killing the T-Rex with a grenade launcher crashing the game (LostArtefacts/TR2X#168)
- fixed secret rewards not displaying shotgun ammo (LostArtefacts/TR2X#159)
- fixed controls dialog remapping being too sensitive (LostArtefacts/TR2X#5)
- fixed `/tp` console command during special animations in HSH and Offshore Rig (LostArtefacts/TR2X#178, regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed `/hp` console command taking arbitrary integers
2024-10-03 12:57:06 +02:00
- fixed console commands being able to interfere with demos, cutscenes and the title screen (LostArtefacts/TR2X#182, #179, regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed console registering key inputs too eagerly (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed console not being drawn in cutscenes (LostArtefacts/TR2X#180, regression from 0.2)
- fixed sounds not playing under certain circumstances (LostArtefacts/TR2X#113, regression from 0.2)
2024-10-02 09:33:35 +02:00
- fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (LostArtefacts/TR1X#1417, regression from 0.2)
- fixed a crash potential with certain music files (regression from 0.2)
2024-10-03 12:57:06 +02:00
- fixed enemy movement patterns in demo 1 and demo 3 (LostArtefacts/TR2X#98, regression from 0.1)
- fixed underwater creatures dying (LostArtefacts/TR2X#98, regression from 0.1)
- fixed a crash when spawning enemy drops (LostArtefacts/TR2X#125, regression from 0.1)
- fixed how sprites are shaded (LostArtefacts/TR2X#134, regression from 0.1.1)
- fixed enemies unable to climb (LostArtefacts/TR2X#138, regression from 0.1)
- fixed items not being reset between level loads (LostArtefacts/TR2X#142, regression from 0.1)
- fixed pulling the dagger from the dragon not activating triggers (LostArtefacts/TR2X#148, regression from 0.1)
- fixed the music at the beginning of Offshore Rig not playing (LostArtefacts/TR2X#150, regression from 0.1)
- fixed wade animation when moving from deep to shallow water (LostArtefacts/TR2X#231, regression from 0.1)
- fixed the distorted skybox in room 5 of Barkhang Monastery (LostArtefacts/TR2X#196)
- improved initial level load time by lazy-loading audio samples (LostArtefacts/TR2X#114)
- improved crash debug information (LostArtefacts/TR2X#137)
- improved the console caret sprite (LostArtefacts/TR2X#91)
2024-10-02 09:33:35 +02:00
## [0.2](https://github.com/LostArtefacts/TR2X/compare/0.1.1...0.2) - 2024-05-07
- added dev console with the following commands:
- `/pos`
- `/tp [room_num]`
- `/tp [x] [y] [z]`
- `/hp`
- `/hp [num]`
- `/heal`
- changed the music backend from WinMM to libtrx (SDL + libav)
- changed the sound backend from DirectX to libtrx (SDL + libav)
2024-10-03 12:57:06 +02:00
- fixed seams around underwater portals (LostArtefacts/TR2X#76, regression from 0.1)
- fixed Lara's climb down camera angle (LostArtefacts/TR2X#78, regression from 0.1)
- fixed healthbar and airbar flashing the wrong way when at low values (LostArtefacts/TR2X#82, regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1.1](https://github.com/LostArtefacts/TR2X/compare/0.1...0.1.1) - 2024-04-27
2024-10-03 12:57:06 +02:00
- fixed Lara's shadow with z-buffer option on (LostArtefacts/TR2X#64, regression from 0.1)
- fixed rare camera issues (LostArtefacts/TR2X#65, regression from 0.1)
- fixed flat rectangle colors (LostArtefacts/TR2X#70, regression from 0.1)
- fixed medpacks staying open after use in Lara's inventory (LostArtefacts/TR2X#69, regression from 0.1)
- fixed pickup sprites UI drawn forever in Lara's Home (LostArtefacts/TR2X#68, regression from 0.1)
2024-10-02 09:33:35 +02:00
## [0.1](https://github.com/rr-/TR2X/compare/...0.1) - 2024-04-26
- added version string to the inventory
- fixed CDAudio not playing on certain versions (uses PaulD patch)
- fixed TGA screenshots crashing the game