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console/cmd/play-level: fix duplicate error message
Issuing `/level non-existing-string` (not a number) resulted in two messages: one about invalid level, and the other about invalid command invocation.
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3 changed files with 3 additions and 1 deletions
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@ -47,6 +47,7 @@
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- fixed the controls menu extending to the bottom of the screen with certain text scaling values (#1783, regression from 2.12)
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- fixed game stuck at remapping controller key if no controllers connected (#1788)
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- fixed being able to shoot the scion multiple times if save/load is used while it blows up (#1819)
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- fixed certain erroneous `/play` invocations resulting in duplicated error messages
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- improved enemy item drops by supporting the TR2+ approach of having drops defined in level data (#1713)
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- improved Italian localization for the Config Tool
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- improved the injection approach for Lara's responsive jumping (#1823)
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@ -65,6 +65,7 @@
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- fixed sound settings resuming the music (#1707)
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- fixed the inventory ring spinout animation sometimes running too fast (#1704, regression from 0.3)
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- fixed new saves not displaying the save count in the passport (#1591)
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- fixed certain erroneous `/play` invocations resulting in duplicated error messages
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## [0.5](https://github.com/LostArtefacts/TRX/compare/afaf12a...tr2-0.5) - 2024-10-08
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- added `/sfx` command
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@ -46,7 +46,7 @@ static COMMAND_RESULT M_Entrypoint(const COMMAND_CONTEXT *const ctx)
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if (matches->count == 0) {
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Console_Log(GS(OSD_INVALID_LEVEL));
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result = CR_BAD_INVOCATION;
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result = CR_FAILURE;
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goto cleanup;
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} else if (matches->count >= 1) {
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const STRING_FUZZY_MATCH *const match = Vector_Get(matches, 0);
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