mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 12:47:58 +03:00
parent
e44c5507f2
commit
97f4b782ca
2 changed files with 5 additions and 7 deletions
|
@ -21,6 +21,7 @@
|
|||
- fixed flare sound effects not always playing when Lara is in shallow water (#1590)
|
||||
- fixed looking forward too far causing an upside down camera frame (#1594)
|
||||
- fixed music not playing if triggered while the game is muted, but the volume is then increased (#2170)
|
||||
- fixed game FOV being interpreted as horizontal (#2002)
|
||||
- fixed software renderer not applying underwater tint (#2066, regression from 0.7)
|
||||
- fixed some enemies not looking at Lara (#2080, regression from 0.6)
|
||||
- fixed the camera getting stuck at the start of Home Sweet Home (#2129, regression from 0.7)
|
||||
|
|
|
@ -49,13 +49,10 @@ static void M_ApplyGameVars(const VIEWPORT *vp);
|
|||
|
||||
static void M_AlterFov(VIEWPORT *const vp)
|
||||
{
|
||||
if (vp->view_angle == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const int16_t view_angle = vp->view_angle;
|
||||
vp->game_vars.persp = vp->game_vars.win_width / 2 * Math_Cos(view_angle / 2)
|
||||
/ Math_Sin(view_angle / 2);
|
||||
const int32_t view_angle = vp->view_angle;
|
||||
const int32_t fov_width = vp->game_vars.win_height * 320 / 240;
|
||||
vp->game_vars.persp =
|
||||
fov_width / 2 * Math_Cos(view_angle / 2) / Math_Sin(view_angle / 2);
|
||||
|
||||
vp->game_vars.flt_persp = vp->game_vars.persp;
|
||||
vp->game_vars.flt_rhw_o_persp = g_RhwFactor / vp->game_vars.flt_persp;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue