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tr2/objects/creatures/bandit_2: fix bite position
This corrects the Y value on bandit 2's bite position, so that gunflare doesn't appear too far from the gun. Resolves #2365.
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2 changed files with 2 additions and 1 deletions
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@ -35,6 +35,7 @@
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- fixed sprite pickups not being paused in the pause/inventory screen (#2319, regression from 0.6)
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- fixed Skidoo snow wake effects at slow speeds (#2324, regression from 0.6)
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- fixed software renderer skybox occlusion issues (#2343, regression from 0.7)
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- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (#2365, regression from 0.8)
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- improved rendering to achieve a slight performance boost in big rooms (#2325)
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## [0.8](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...tr2-0.8) - 2025-01-01
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@ -45,7 +45,7 @@ typedef enum {
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} BANDIT_2_ANIM;
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static const BITE m_Bandit2Gun = {
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.pos = { .x = -1, .y = 930, .z = 9 },
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.pos = { .x = -1, .y = 230, .z = 9 },
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.mesh_num = 17,
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};
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