tr2/objects/creatures/bandit_2: fix bite position

This corrects the Y value on bandit 2's bite position, so that gunflare
doesn't appear too far from the gun.

Resolves #2365.
This commit is contained in:
lahm86 2025-01-24 09:56:43 +00:00
parent b92a937104
commit bc0789ad24
2 changed files with 2 additions and 1 deletions

View file

@ -35,6 +35,7 @@
- fixed sprite pickups not being paused in the pause/inventory screen (#2319, regression from 0.6)
- fixed Skidoo snow wake effects at slow speeds (#2324, regression from 0.6)
- fixed software renderer skybox occlusion issues (#2343, regression from 0.7)
- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (#2365, regression from 0.8)
- improved rendering to achieve a slight performance boost in big rooms (#2325)
## [0.8](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...tr2-0.8) - 2025-01-01

View file

@ -45,7 +45,7 @@ typedef enum {
} BANDIT_2_ANIM;
static const BITE m_Bandit2Gun = {
.pos = { .x = -1, .y = 930, .z = 9 },
.pos = { .x = -1, .y = 230, .z = 9 },
.mesh_num = 17,
};