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tr2/input: change default keybindings
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parent
46c03cdc41
commit
0282cdbf84
3 changed files with 18 additions and 9 deletions
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@ -2,6 +2,15 @@
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- added Linux builds and toolchain (#1598)
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- added pause dialog (#1638)
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- added a photo mode feature (#2277)
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- changed default input bindings to let the photo mode binding be compatible with TR1X:
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| Key | Old binding | New binding |
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| ----------------------------- | ----------- | ------------ |
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| Decrease resolution | Shift+F1 | Shift+F11 |
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| Increase resolution | F1 | F11 |
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| Decrease internal screen size | Shift+F2 | Shift+F10 |
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| Increase internal screen size | F2 | F10 |
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| Toggle photo mode | --- | F1 |
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| Toggle photo mode UI | --- | H |
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- fixed showing inventory ring up/down arrows when uncalled for (#2225)
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- fixed Lara never stepping backwards off a step using her right foot (#1602)
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- fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
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@ -11,10 +11,12 @@ INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_STEP_L, SDL_SCANCODE_DELETE)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_STEP_R, SDL_SCANCODE_PAGEDOWN)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ROLL, SDL_SCANCODE_END)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_PAUSE, SDL_SCANCODE_P)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ENTER_CONSOLE, SDL_SCANCODE_SLASH)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SAVE, SDL_SCANCODE_F5)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_LOAD, SDL_SCANCODE_F6)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_PAUSE, SDL_SCANCODE_P)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_UI, SDL_SCANCODE_H)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_PHOTO_MODE, SDL_SCANCODE_F1)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_FLY_CHEAT, SDL_SCANCODE_O)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ITEM_CHEAT, SDL_SCANCODE_I)
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@ -40,8 +42,6 @@ INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_FULLSCREEN, SDL_SCANCODE_UNKNOWN)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_FPS, SDL_SCANCODE_F2)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_BILINEAR, SDL_SCANCODE_F3)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_PERSPECTIVE, SDL_SCANCODE_F4)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_UI, SDL_SCANCODE_H)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_PHOTO_MODE, SDL_SCANCODE_F1)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_UNBIND_KEY, SDL_SCANCODE_BACKSPACE)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_RESET_BINDINGS, SDL_SCANCODE_R)
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@ -14,6 +14,9 @@ INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ROLL, SDL_SCANCODE_END)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ENTER_CONSOLE, SDL_SCANCODE_SLASH)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SAVE, SDL_SCANCODE_F5)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_LOAD, SDL_SCANCODE_F6)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_PAUSE, SDL_SCANCODE_P)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_UI, SDL_SCANCODE_H)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_PHOTO_MODE, SDL_SCANCODE_F1)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_FLY_CHEAT, SDL_SCANCODE_O)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_ITEM_CHEAT, SDL_SCANCODE_I)
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@ -38,17 +41,14 @@ INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_USE_SMALL_MEDI, SDL_SCANCODE_8)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_USE_BIG_MEDI, SDL_SCANCODE_9)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_USE_FLARE, SDL_SCANCODE_COMMA)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_PAUSE, SDL_SCANCODE_P)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SWITCH_RESOLUTION, SDL_SCANCODE_F1)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SWITCH_INTERNAL_SCREEN_SIZE, SDL_SCANCODE_F2)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_FULLSCREEN, SDL_SCANCODE_UNKNOWN)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_BILINEAR_FILTER, SDL_SCANCODE_F3)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_PERSPECTIVE_FILTER, SDL_SCANCODE_F4)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_Z_BUFFER, SDL_SCANCODE_F7)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_CYCLE_LIGHTING_CONTRAST, SDL_SCANCODE_F8)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_FULLSCREEN, SDL_SCANCODE_UNKNOWN)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SWITCH_INTERNAL_SCREEN_SIZE, SDL_SCANCODE_F10)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_SWITCH_RESOLUTION, SDL_SCANCODE_F11)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_RENDERING_MODE, SDL_SCANCODE_F12)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_UI, SDL_SCANCODE_H)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_TOGGLE_PHOTO_MODE, SDL_SCANCODE_F11)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_OPTION, SDL_SCANCODE_ESCAPE)
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INPUT_KEYBOARD_ASSIGN(INPUT_ROLE_MENU_BACK, SDL_SCANCODE_ESCAPE)
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