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cmd: add new /gym command
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parent
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commit
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9 changed files with 53 additions and 2 deletions
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@ -10,7 +10,8 @@
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- added a fade-out effect when exiting the pause screen to the inventory
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- added exit fade-out effects (#2348)
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- added optional dynamic lighting for gun flashes and explosions, similar to TR2+ (#2357)
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- added a `/cut` console command for playing cutscenes
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- added a `/cut` (alias: `/cutscene`) console command for playing cutscenes
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- added a `/gym` (alias: `/home`) console command for playing Lara's Home
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- added a console log when using the `/demo` command
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- ⚠️ changed the game data to use a separate strings file for text information, removing it from the game flow file
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- changed the object texture limit from 2048 to unlimited (within game's overall memory cap)
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@ -63,6 +63,10 @@ Currently supported commands:
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`/cutscene {num}`
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Plays the specified cutscene.
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- `/gym`
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`/home`
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Plays Lara's Home, if available. Alias of `/play 0`.
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- `/load {slot_num}`
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Loads the specified savegame slot.
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@ -8,7 +8,8 @@
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- added the ability to disable exit fade effects alone (#2348)
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- added a fade-out effect when completing Lara's Home
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- added support for animated sprites (#2401)
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- added a `/cut` console command for playing cutscenes
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- added a `/cut` (alias: `/cutscene`) console command for playing cutscenes
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- added a `/gym` (alias: `/home`) console command for playing Lara's Home
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- added a console log when using the `/demo` command
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- changed the object texture limit from 2048 to unlimited (within game's overall memory cap) (#1795)
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- changed the sprite texture limit from 512 to unlimited (within game's overall memory cap) (#1795)
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@ -49,6 +49,10 @@ Currently supported commands:
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`/cutscene {num}`
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Plays the specified cutscene.
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- `/gym`
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`/home`
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Plays Lara's Home, if available. Alias of `/play 0`.
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- `/load {slot_num}`
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Loads the specified savegame slot.
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31
src/libtrx/game/console/cmd/play_gym.c
Normal file
31
src/libtrx/game/console/cmd/play_gym.c
Normal file
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@ -0,0 +1,31 @@
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#include "game/console/cmd/play_gym.h"
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#include "game/game_flow/common.h"
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#include "game/game_string.h"
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#include "strings.h"
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static COMMAND_RESULT M_Entrypoint(const COMMAND_CONTEXT *ctx);
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static COMMAND_RESULT M_Entrypoint(const COMMAND_CONTEXT *const ctx)
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{
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if (String_IsEmpty(ctx->args)) {
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const GF_LEVEL *const level = GF_GetGymLevel();
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if (level == nullptr) {
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Console_Log(GS(OSD_INVALID_LEVEL));
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return CR_FAILURE;
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}
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GF_OverrideCommand((GF_COMMAND) {
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.action = GF_SELECT_GAME,
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.param = level->num,
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});
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Console_Log(GS(OSD_PLAY_LEVEL), level->title);
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return CR_SUCCESS;
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} else {
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return CR_BAD_INVOCATION;
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}
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}
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CONSOLE_COMMAND g_Console_Cmd_PlayGym = {
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.prefix = "gym|home",
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.proc = M_Entrypoint,
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};
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5
src/libtrx/include/libtrx/game/console/cmd/play_gym.h
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5
src/libtrx/include/libtrx/game/console/cmd/play_gym.h
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#pragma once
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#include "../common.h"
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extern CONSOLE_COMMAND g_Console_Cmd_PlayGym;
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@ -102,6 +102,7 @@ sources = [
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'game/console/cmd/load_game.c',
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'game/console/cmd/play_cutscene.c',
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'game/console/cmd/play_demo.c',
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'game/console/cmd/play_gym.c',
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'game/console/cmd/play_level.c',
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'game/console/cmd/pos.c',
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'game/console/cmd/save_game.c',
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@ -15,6 +15,7 @@
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#include <libtrx/game/console/cmd/load_game.h>
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#include <libtrx/game/console/cmd/play_cutscene.h>
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#include <libtrx/game/console/cmd/play_demo.h>
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#include <libtrx/game/console/cmd/play_gym.h>
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#include <libtrx/game/console/cmd/play_level.h>
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#include <libtrx/game/console/cmd/pos.h>
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#include <libtrx/game/console/cmd/save_game.h>
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@ -34,6 +35,7 @@ CONSOLE_COMMAND *g_ConsoleCommands[] = {
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&g_Console_Cmd_EndLevel,
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&g_Console_Cmd_PlayLevel,
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&g_Console_Cmd_PlayCutscene,
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&g_Console_Cmd_PlayGym,
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&g_Console_Cmd_LoadGame,
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&g_Console_Cmd_SaveGame,
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&g_Console_Cmd_PlayDemo,
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@ -13,6 +13,7 @@
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#include <libtrx/game/console/cmd/load_game.h>
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#include <libtrx/game/console/cmd/play_cutscene.h>
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#include <libtrx/game/console/cmd/play_demo.h>
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#include <libtrx/game/console/cmd/play_gym.h>
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#include <libtrx/game/console/cmd/play_level.h>
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#include <libtrx/game/console/cmd/pos.h>
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#include <libtrx/game/console/cmd/save_game.h>
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@ -31,6 +32,7 @@ CONSOLE_COMMAND *g_ConsoleCommands[] = {
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&g_Console_Cmd_EndLevel,
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&g_Console_Cmd_PlayLevel,
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&g_Console_Cmd_PlayCutscene,
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&g_Console_Cmd_PlayGym,
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&g_Console_Cmd_LoadGame,
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&g_Console_Cmd_SaveGame,
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&g_Console_Cmd_PlayDemo,
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