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tr2/objects/general/pickup: fix underwater pickup drift
Fixes Lara drifting when collecting underwater pickups to avoid pushing her into walls. Resolves #2096.
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7 changed files with 16 additions and 0 deletions
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@ -6,6 +6,7 @@
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- added an optional fix for the QWOP glitch (#2122)
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- added an optional fix for the step glitch, where Lara can be pushed into walls (#2124)
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- added an optional fix for drawing a free flare during the underwater pickup animation (#2123)
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- added an optional fix for Lara drifting into walls when collecting underwater items (#2096)
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- fixed Lara prioritising throwing a spent flare while mid-air, so to avoid missing ledge grabs (#1989)
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- fixed software renderer not applying underwater tint (#2066, regression from 0.7)
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- fixed some enemies not looking at Lara (#2080, regression from 0.6)
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@ -28,6 +28,7 @@ game with new enhancements and features.
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- QWOP animation
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- step bug
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- free flare from underwater pickup
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- drifting into walls during underwater pickups
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- changed inventory to pause the music rather than muting it
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- fixed killing the T-Rex with a grenade launcher crashing the game
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- fixed secret rewards not displaying shotgun ammo
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@ -34,6 +34,7 @@ typedef struct {
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bool fix_qwop_glitch;
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bool fix_step_glitch;
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bool fix_free_flare_glitch;
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bool fix_pickup_drift_glitch;
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bool fix_floor_data_issues;
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bool fix_flare_throw_priority;
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bool enable_cheats;
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@ -3,6 +3,7 @@ CFG_BOOL(g_Config, gameplay.fix_item_duplication_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_qwop_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_step_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_free_flare_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_pickup_drift_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_floor_data_issues, true)
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CFG_BOOL(g_Config, gameplay.fix_flare_throw_priority, true)
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CFG_BOOL(g_Config, gameplay.enable_cheats, false)
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@ -167,6 +167,9 @@ static void M_DoUnderwater(const int16_t item_num, ITEM *const lara_item)
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lara_item->goal_anim_state = LS_TREAD;
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lara_item->current_anim_state = LS_FLARE_PICKUP;
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} else {
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if (g_Config.gameplay.fix_pickup_drift_glitch) {
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lara_item->fall_speed = 0;
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}
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lara_item->goal_anim_state = LS_PICKUP;
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do {
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Lara_Animate(lara_item);
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@ -54,6 +54,10 @@
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"Title": "Fix free flare glitch",
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"Description": "Fixes the ability to spawn a free flare when pressing the flare input while picking up any item."
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},
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"fix_pickup_drift_glitch": {
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"Title": "Fix underwater pickup glitch",
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"Description": "Fixes Lara sometimes drifting when collecting underwater items, which can push her into walls."
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},
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"fix_flare_throw_priority": {
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"Title": "Fix flare throwing priority",
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"Description": "Fixes Lara prioritising throwing a spent flare while in mid-air, which can lead to being unable to grab ledges."
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@ -47,6 +47,11 @@
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"DataType": "Bool",
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"DefaultValue": false
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},
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{
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"Field": "fix_pickup_drift_glitch",
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"DataType": "Bool",
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"DefaultValue": false
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},
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{
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"Field": "fix_flare_throw_priority",
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"DataType": "Bool",
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