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tr2/gun: fix drawing flare during pickup
This prevents Lara gaining a free flare during the pickup animation. Resolves #2123.
This commit is contained in:
parent
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commit
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7 changed files with 18 additions and 1 deletions
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@ -5,6 +5,7 @@
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- added an option to allow disabling the developer console (#2063)
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- added an optional fix for the QWOP glitch (#2122)
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- added an optional fix for the step glitch, where Lara can be pushed into walls (#2124)
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- added an optional fix for drawing a free flare during the underwater pickup animation (#2123)
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- fixed Lara prioritising throwing a spent flare while mid-air, so to avoid missing ledge grabs (#1989)
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- fixed software renderer not applying underwater tint (#2066, regression from 0.7)
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- fixed some enemies not looking at Lara (#2080, regression from 0.6)
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@ -27,6 +27,7 @@ game with new enhancements and features.
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- added optional fixes for the following gameplay glitches:
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- QWOP animation
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- step bug
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- free flare from underwater pickup
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- changed inventory to pause the music rather than muting it
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- fixed killing the T-Rex with a grenade launcher crashing the game
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- fixed secret rewards not displaying shotgun ammo
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@ -33,6 +33,7 @@ typedef struct {
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bool fix_item_duplication_glitch;
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bool fix_qwop_glitch;
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bool fix_step_glitch;
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bool fix_free_flare_glitch;
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bool fix_floor_data_issues;
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bool fix_flare_throw_priority;
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bool enable_cheats;
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@ -2,6 +2,7 @@ CFG_BOOL(g_Config, gameplay.fix_m16_accuracy, true)
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CFG_BOOL(g_Config, gameplay.fix_item_duplication_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_qwop_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_step_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_free_flare_glitch, false)
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CFG_BOOL(g_Config, gameplay.fix_floor_data_issues, true)
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CFG_BOOL(g_Config, gameplay.fix_flare_throw_priority, true)
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CFG_BOOL(g_Config, gameplay.enable_cheats, false)
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@ -1,5 +1,6 @@
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#include "game/gun/gun.h"
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#include "config.h"
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#include "decomp/flares.h"
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#include "game/gun/gun_misc.h"
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#include "game/gun/gun_pistols.h"
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@ -30,7 +31,10 @@ void Gun_Control(void)
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} else if (g_InputDB.use_flare) {
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if (g_Lara.gun_type == LGT_FLARE) {
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g_Lara.gun_status = LGS_UNDRAW;
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} else if (Inv_RequestItem(O_FLARES_ITEM)) {
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} else if (
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Inv_RequestItem(O_FLARES_ITEM)
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&& (!g_Config.gameplay.fix_free_flare_glitch
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|| g_LaraItem->current_anim_state != LS_PICKUP)) {
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g_Lara.request_gun_type = LGT_FLARE;
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}
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}
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@ -50,6 +50,10 @@
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"Title": "Fix step glitch",
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"Description": "Fixes Lara sometimes being pushed into walls adjacent to steps when running up them in a specific way."
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},
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"fix_free_flare_glitch": {
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"Title": "Fix free flare glitch",
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"Description": "Fixes the ability to spawn a free flare when pressing the flare input while picking up any item."
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},
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"fix_flare_throw_priority": {
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"Title": "Fix flare throwing priority",
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"Description": "Fixes Lara prioritising throwing a spent flare while in mid-air, which can lead to being unable to grab ledges."
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@ -42,6 +42,11 @@
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"DataType": "Bool",
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"DefaultValue": false
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},
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{
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"Field": "fix_free_flare_glitch",
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"DataType": "Bool",
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"DefaultValue": false
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},
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{
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"Field": "fix_flare_throw_priority",
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"DataType": "Bool",
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