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tr2/lara/cheat: test zero or negative hit points when killing enemies
This sets the skidoo driver's HP to DONT_TARGET after using the kill cheat, and updates Lara's test for which enemies to include to ignore anything with zero or negative HP, which resolves the issue of being able to cheat-kill the dragon multiple times. Resolves #1995.
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3 changed files with 4 additions and 2 deletions
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@ -58,6 +58,7 @@
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- fixed screenshots not capturing level stats (#1925, regression from 0.6)
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- fixed screenshots sometimes crashing in the windowed mode (regression from 0.6)
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- fixed creatures being able to swim/fly above the ceiling up to one tile (#1936, regression from 0.1)
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- fixed the `/kill all` command reporting an incorrect count in some levels (#1995, regression from 0.3)
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- removed unused detail level option
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## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
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@ -337,6 +337,7 @@ void __cdecl Creature_Die(const int16_t item_num, const bool explode)
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if (explode) {
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Effect_ExplodingDeath(item_num, -1, 0);
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}
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item->hit_points = DONT_TARGET;
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const int16_t vehicle_item_num = (int16_t)(intptr_t)item->data;
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ITEM *const vehicle_item = &g_Items[vehicle_item_num];
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vehicle_item->hit_points = 0;
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@ -431,8 +431,8 @@ bool Lara_Cheat_Teleport(int32_t x, int32_t y, int32_t z)
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bool Lara_Cheat_KillEnemy(const int16_t item_num)
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{
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ITEM *const item = &g_Items[item_num];
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if ((item->hit_points == DONT_TARGET && item->object_id != O_WINSTON)) {
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ITEM *const item = Item_Get(item_num);
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if (item->hit_points <= 0 && item->object_id != O_WINSTON) {
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return false;
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}
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