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349 commits

Author SHA1 Message Date
Lucas Vieira
9599852258 Add screenshot for v0.1 2025-04-24 16:52:35 -03:00
Lucas Vieira
e9cc89c51f Config and notes for DAP with GDB-Multiarch 2025-04-24 13:08:19 -03:00
Lucas S. Vieira
877ca1e5b4 Fix Tails angle when animation angle is zero 2025-04-17 02:13:19 -03:00
Lucas S. Vieira
bedd278b52 Prevent sprite rotation in certain animations 2025-04-17 02:00:23 -03:00
Lucas S. Vieira
fafaead5c5 Changes to R0Z1 2025-04-17 01:58:39 -03:00
Lucas S. Vieira
b111971343 Fix a bug with premature slide recovery 2025-04-17 01:32:10 -03:00
Lucas S. Vieira
3c64597f21 Add recovery frames after sliding and after cancelling a glide 2025-04-17 01:23:09 -03:00
Lucas S. Vieira
43afec6ae2 Changes to R0 and R5 2025-04-15 22:41:10 -03:00
Lucas S. Vieira
d9f3ce15fb Fix a bug where Knuckles could clamber at negative Y position 2025-04-15 22:40:50 -03:00
Lucas S. Vieira
4488cb53b2 Add Knuckles clambering 2025-04-15 22:10:32 -03:00
Lucas S. Vieira
63d7acb006 Make Miles always tire as long as he's flying 2025-04-14 21:08:47 -03:00
Lucas S. Vieira
deda966b6e Fix right arrow in title screen 2025-04-14 20:33:42 -03:00
Lucas S. Vieira
8204f4587e Add climbing 2025-04-14 20:33:31 -03:00
Lucas S. Vieira
66d1617fe8 More improvements to title screen 2025-04-13 22:54:40 -03:00
Lucas S. Vieira
e479a1be08 Tidy up title screen text 2025-04-13 16:13:35 -03:00
Lucas S. Vieira
ebe45952c6 Add < and > characters to BIG font 2025-04-13 16:12:21 -03:00
Lucas S. Vieira
05c8bc2c2f Change title screen options and level ordering 2025-04-13 16:05:26 -03:00
Lucas S. Vieira
5ef1ad42ce Give Knuckles a minimum speed after turning while gliding 2025-04-13 13:38:48 -03:00
Lucas S. Vieira
a7476364ca Show Knuckles drop animation if sliding off edge 2025-04-13 13:15:34 -03:00
Lucas S. Vieira
2912c2f007 Change Knuckles run animation and fix spring up animation 2025-04-13 13:15:17 -03:00
Lucas S. Vieira
b3bd8b459e Add SFX to character select 2025-04-10 23:48:11 -03:00
Lucas S. Vieira
e968e44507 Load all SFX at start of game 2025-04-10 23:47:52 -03:00
Lucas S. Vieira
a89a40342c Add character select 2025-04-10 23:37:22 -03:00
Lucas S. Vieira
293f44e637 Update R0Z3 2025-04-10 21:38:24 -03:00
Lucas S. Vieira
cdc77fc1a0 Fix Miles tired animation 2025-04-10 00:52:48 -03:00
Lucas S. Vieira
1e0a9fd2cc Fix Miles spring animation 2025-04-10 00:50:10 -03:00
Lucas S. Vieira
cf3d88c3a6 Fix Knuckles balance animation 2025-04-10 00:44:28 -03:00
Lucas S. Vieira
b58e48d0f5 Fix sliding behaviour when hitting springs 2025-04-10 00:33:38 -03:00
Lucas S. Vieira
b7d252467f Add sliding and fix sprites for Knuckles 2025-04-10 00:28:39 -03:00
Lucas S. Vieira
e222916636 Add Knuckles sliding 2025-04-10 00:04:59 -03:00
Lucas S. Vieira
5264899071 Limit Miles flight only when going up 2025-04-09 23:30:52 -03:00
Lucas S. Vieira
ea56260554 Make player reset action when hitting horizontal springs 2025-04-09 23:30:21 -03:00
Lucas S. Vieira
a6089ca702 Fix Knuckles changing direction with zero speed 2025-04-09 23:14:55 -03:00
Lucas S. Vieira
8269d7e316 Add Knuckles' gliding (WIP) 2025-04-09 21:06:01 -03:00
Lucas S. Vieira
060ab045d8 Add limitation for top of level (prevents flight) 2025-04-09 17:22:37 -03:00
Lucas S. Vieira
596b6a63bb Fix a bug where Miles would get stuck on ceiling 2025-04-09 17:03:28 -03:00
Lucas S. Vieira
955203744c Add custom level ribbon colors depending on character 2025-04-09 00:33:10 -03:00
Lucas S. Vieira
135d6fb431 Add Miles' flight and swim 2025-04-09 00:19:31 -03:00
Lucas S. Vieira
6271d5e741 Small programatic changes to Knuckles animations 2025-04-08 23:04:51 -03:00
Lucas S. Vieira
712c80c682 Add a helper flag for ceiling collision 2025-04-08 22:54:13 -03:00
Lucas S. Vieira
cf3d608df0 Add Knuckles to sprite test 2025-04-08 21:43:33 -03:00
Lucas S. Vieira
a36ebab06e Introduce Knuckles' values 2025-04-08 20:04:01 -03:00
Lucas S. Vieira
1dce63d4d3 Prevent level select action when "selecting" the character 2025-04-08 01:54:36 -03:00
Lucas S. Vieira
d5f1297e0f Remove old Sonic sprite 2025-04-08 01:46:59 -03:00
Lucas S. Vieira
b75c58a4d8 Add Knuckles 2025-04-08 01:46:50 -03:00
Lucas S. Vieira
455ab66af9 Fix application of angle for spindash animation 2025-04-07 23:09:50 -03:00
Lucas S. Vieira
c92c19e2d0 Add Spindash animation 2025-04-07 22:37:45 -03:00
Lucas S. Vieira
a6fc2159d3 Fix angle calculation of Miles' tail 2025-04-07 22:04:15 -03:00
Lucas S. Vieira
683e3e0292 Disable Peel-Out for Miles 2025-04-07 21:54:01 -03:00
Lucas S. Vieira
25f42259e4 Add Miles to sprite test 2025-04-07 21:39:55 -03:00
Lucas S. Vieira
896f75820e Add more animations for Miles 2025-04-07 21:39:46 -03:00
Lucas S. Vieira
a3fed545a6 Improvements on level select 2025-04-07 20:59:12 -03:00
Lucas S. Vieira
f6be7fb698 Add threshold for horizontal tail angle 2025-04-07 20:48:07 -03:00
Lucas S. Vieira
2838dc8f99 Make character persist on level select 2025-04-07 20:47:24 -03:00
Lucas S. Vieira
1b60dd7cb6 Fix Miles' tail angle 2025-04-07 20:25:43 -03:00
Lucas S. Vieira
4a4b4f30e7 Disable drop dash for Miles 2025-04-07 19:07:42 -03:00
Lucas S. Vieira
58376fa33a Add selectable Miles on level select 2025-04-07 19:07:30 -03:00
Lucas S. Vieira
ac99725a63 Add Miles 2025-04-07 18:50:55 -03:00
Lucas S. Vieira
ed2eef6c4e Quick fix on pcsx-redux invoking 2025-04-07 14:14:47 -03:00
Lucas S. Vieira
bad4a023f7 More changes to R0Z3 2025-03-12 02:47:57 -03:00
Lucas S. Vieira
8f66817104 Make R0Z3 beatable again 2025-03-12 01:04:21 -03:00
Lucas S. Vieira
e508c7a69e Improve animation for gasping for air 2025-03-11 22:50:26 -03:00
Lucas S. Vieira
e423f1d1c7 Change Sonic's Peel-Out animation 2025-03-11 20:26:00 -03:00
Lucas Vieira
4d43a8a946
Merge pull request #26 from luksamuk/feature/sprite-32bit
New 32-bit-like sprite
2025-03-11 04:09:22 +00:00
Lucas S. Vieira
48c4499ffb Remove R8 from demos and change R3Z1 layout 2025-03-11 01:08:24 -03:00
Lucas S. Vieira
04073c3740 Change level order, level names, and tweaked a few info 2025-03-11 00:54:37 -03:00
Lucas S. Vieira
914fa8a728 Change starting level to SWZ1 2025-03-11 00:43:10 -03:00
Lucas S. Vieira
cd6177fa04 Change level ribbon colors and remove demo mode logo 2025-03-11 00:37:39 -03:00
Lucas S. Vieira
c44f12027c Little tweaks to title screen 2025-03-11 00:37:20 -03:00
Lucas S. Vieira
6d4f08e4e6 Change art and palette of a few objects 2025-03-11 00:03:48 -03:00
Lucas S. Vieira
c6eb895abd Add new Sonic character sprites with 32-bit look and feel 2025-03-10 20:25:23 -03:00
Lucas S. Vieira
bf98595991 Add new Sonic sprite by CartoonsAnimate32 2025-03-10 19:57:18 -03:00
Lucas S. Vieira
20939bdc6f Change R9 tiles 2025-02-28 00:16:03 -03:00
Lucas S. Vieira
1ef81817e3 Changes to R9 parallax 2025-02-27 18:13:36 -03:00
Lucas S. Vieira
16d63476ea R9Z1 layout change 2025-02-27 18:00:02 -03:00
Lucas S. Vieira
88ec1cdba7 Quick fix to prevent jittering on Player running anim 2025-02-27 17:59:42 -03:00
Lucas S. Vieira
a2856753fd Fix a bug with the player's speed, animation, and peel-out 2025-02-27 17:40:15 -03:00
Lucas S. Vieira
6c230465aa Changes to R9 and add R9 music 2025-02-27 14:04:56 -03:00
Lucas S. Vieira
57d96933fa Tweaks to R9 collision and appearance 2025-02-27 01:43:08 -03:00
Lucas S. Vieira
ef5b746f3b Change R0 name to TEST LEVEL, changes to R0Z3 (+ water) 2025-02-27 01:21:49 -03:00
Lucas S. Vieira
2ddb368906 Return tileset script out of convenience 2025-02-27 01:21:31 -03:00
Lucas S. Vieira
f34e9eaa3a Add R9 2025-02-27 01:21:22 -03:00
Lucas Vieira
ef98b20ff9
Merge pull request #25 from luksamuk/feature/peelout
Add Super Peel Out action
2025-02-18 20:31:52 -03:00
Lucas S. Vieira
807b212597 Improve animation speed, nerf peel out when underwater 2025-02-18 18:43:57 -03:00
Lucas S. Vieira
129d71a6c4 Add Super Peel Out action 2025-02-18 13:43:04 -03:00
Lucas S. Vieira
d92a985cc8 Remove PSX 30 years assets 2025-02-15 20:51:04 -03:00
Lucas S. Vieira
703d73d9d9 Make vertical springs force restoration of control lock 2025-02-10 18:51:17 -03:00
Lucas S. Vieira
6de3e86db2 Remove PlayStation 30 Years slide from start sequence 2025-02-10 18:51:06 -03:00
Lucas Vieira
4a900c6030
Merge pull request #24 from luksamuk/bugfix/recover-control
Control recovery after hurt in certain situations
2025-02-09 16:25:03 -03:00
Lucas S. Vieira
8e706a7a07 Create unified method to change player action 2025-02-09 16:13:34 -03:00
Lucas S. Vieira
d948a41d27 Changes in R0Z1 2025-02-07 19:50:49 -03:00
Lucas S. Vieira
47a82fdc0b Replace .psxcsv format with .cnk (rename only) 2025-02-07 19:50:33 -03:00
Lucas S. Vieira
1b88cfc265 Big changes to R0Z2 2025-01-25 00:32:55 -03:00
Lucas S. Vieira
a90debf663 Reposition player when hitting diagonal springs to avoid bugs 2025-01-25 00:29:51 -03:00
Lucas S. Vieira
e511eeb776 Changes to R0Z2 2025-01-23 01:17:26 -03:00
Lucas S. Vieira
d85f6495cf Fix spring hitbox 2025-01-23 01:17:17 -03:00
Lucas S. Vieira
78b4c79a11 Revert object position change and fix monitor collision 2025-01-23 00:57:44 -03:00
Lucas S. Vieira
da16cf0bdb Object rendering fix 2025-01-22 22:55:48 -03:00
Lucas S. Vieira
70a426cf94 Fix some sensor drawing, small logic changes 2025-01-22 20:15:21 -03:00
Lucas S. Vieira
4e76d2e5aa Remove player hitbox rendering and fix left anchor for sensors 2025-01-22 13:13:43 -03:00
Lucas Vieira
426778ad6e
Merge pull request #16 from luksamuk/angle-override
Add option to override angles on tiles
2025-01-20 01:15:18 -03:00
Lucas S. Vieira
9f6726297d Fix angles attributed to tiles instead of geometry 2025-01-20 01:14:16 -03:00
Lucas S. Vieira
6c0ae55ccc More changes to R8 collision angles 2025-01-20 01:01:22 -03:00
Lucas S. Vieira
0387484946 Changes to R8 to apply collision overrides 2025-01-19 23:28:04 -03:00
Lucas S. Vieira
093c967361 Change speed transfer algorithm so that it uses hex angles 2025-01-17 02:47:45 -03:00
Lucas S. Vieira
042e9eef69 Change player angle resolution slightly 2025-01-17 02:23:48 -03:00
Lucas S. Vieira
9839c94042 Change R0 collision 2025-01-17 02:12:50 -03:00
Lucas S. Vieira
9982b07d18 Change collision on R0 2025-01-17 01:12:03 -03:00
Lucas S. Vieira
54a783b8d5 Add angle override routine to cookcollision script 2025-01-17 01:11:35 -03:00
Lucas S. Vieira
0c39976abc Change target name again as it was crashing PCSX-Redux 2025-01-12 11:00:20 -03:00
Lucas S. Vieira
5a5ca5ce62 Remove any traces of FMVs, .STR playback and MDEC usage 2025-01-12 09:19:37 -03:00
Lucas S. Vieira
43fa3cd3fe Fix run targets 2025-01-12 09:11:24 -03:00
Lucas S. Vieira
52a6aa42ef Move all .VAG encoding to makefile 2025-01-12 03:38:28 -03:00
Lucas S. Vieira
d04f0fa4b1 Move all .XA encoding to makefile 2025-01-12 03:26:23 -03:00
Lucas S. Vieira
6995baee95 Add target to run game on Duckstation 2025-01-11 23:54:20 -03:00
Lucas S. Vieira
e72cbe8667 Change ISO image name to "Sonic The Hedgehog XA" 2025-01-11 23:54:01 -03:00
Lucas Vieira
b081b067b2
Merge pull request #13 from luksamuk/gte-sprite
GTE sprite rotation
2025-01-11 21:10:20 -03:00
Lucas S. Vieira
a9cc963b84 Add angle snapping for player animations so it doesn't look to weird 2025-01-11 20:33:18 -03:00
Lucas S. Vieira
32a38deb2e Add animation angle snapping 2025-01-11 20:10:50 -03:00
Lucas S. Vieira
564429104d Set first scene again to disclaimer 2025-01-11 17:05:10 -03:00
Lucas S. Vieira
4cc5a9ab01 Add new method for exporting tileset 2025-01-11 00:25:18 -03:00
Lucas S. Vieira
6f1095e3dd Fix rolling animation and shield offsets 2025-01-11 00:16:17 -03:00
Lucas S. Vieira
ed6c4807fc Completely remove old chara render code 2025-01-10 23:55:55 -03:00
Lucas S. Vieira
10f37f2bd2 Lots of advancements on rendering, sprites now use two columns 2025-01-10 23:54:34 -03:00
Lucas S. Vieira
b00d076e20 First working version of GTE rotation 2025-01-10 20:23:54 -03:00
Lucas S. Vieira
4da14b45b4 Setup GTE quad rendering 2025-01-10 17:06:07 -03:00
Lucas S. Vieira
8ca69094ef Add sprite test screen 2025-01-10 12:54:00 -03:00
Lucas Vieira
dbba059986
Merge pull request #12 from luksamuk/bug/cdxa-crash
Fix crash on CDXA playback loop
2025-01-10 00:04:07 -03:00
Lucas S. Vieira
b768822444 Fix loop points of songs 2025-01-09 22:14:13 -03:00
Lucas S. Vieira
ce494f7871 Fix a bug on sound test music selection 2025-01-09 21:28:19 -03:00
Lucas S. Vieira
9f1f101a95 Fix game hanging when music loops 2025-01-09 18:20:33 -03:00
Lucas S. Vieira
8c8b8e48eb Fix Mednafen not working sometimes with PSX 2025-01-09 18:20:05 -03:00
Lucas S. Vieira
5a2816d8fa Changes to R0Z1 2025-01-09 18:19:52 -03:00
Lucas Vieira
47668de817
Merge pull request #11 from luksamuk/improve-sprites
Improve sprites
2025-01-08 17:02:42 -03:00
Lucas S. Vieira
43b7168bee Changes to R0Z1 2025-01-08 17:00:05 -03:00
Lucas S. Vieira
a3ede30450 Fix R0 collision 2025-01-08 14:25:18 -03:00
Lucas S. Vieira
461dc1443f Changes to R0Z1 2025-01-08 00:53:23 -03:00
Lucas S. Vieira
e19f34a1e7 Add some respawn from checkpoint code and modify R0Z2 2025-01-07 23:58:52 -03:00
Lucas S. Vieira
c53c7560f7 Changes to R0Z2 2025-01-07 18:43:09 -03:00
Lucas S. Vieira
f8cc05e8b2 Changes to R0 and R8 2025-01-07 17:21:14 -03:00
Lucas S. Vieira
83b44dafa6 Tweak ledge sensor to prevent balancing on ramps 2025-01-07 12:42:31 -03:00
Lucas S. Vieira
68c9c2f40c Prevent looking up/down and spindash when balancing on ledges 2025-01-07 12:07:22 -03:00
Lucas S. Vieira
ac420dc807 Rename internal project references to SONIC XA instead of Engine 2025-01-07 12:00:41 -03:00
Lucas S. Vieira
2314fbf2f1 Configure ledge balancing animations 2025-01-07 11:28:02 -03:00
Lucas S. Vieira
348205b397 Changes to R5Z1 2025-01-07 11:01:54 -03:00
Lucas S. Vieira
4574e38413 Add names to character sprites ripping credits 2025-01-07 11:01:40 -03:00
Lucas S. Vieira
862b901133 Add even more animations for Sonic 2025-01-07 10:48:10 -03:00
Lucas S. Vieira
68ed3c396f Improve spring animation and add gasp animation 2025-01-07 02:09:01 -03:00
Lucas S. Vieira
e14a24a8a4 Remap animations 2025-01-07 02:08:47 -03:00
Lucas S. Vieira
a167e50a21 Re-record GHZ1 demo 2025-01-02 17:11:54 -03:00
Lucas S. Vieira
4b5af190d2 Changes to R2Z1 layout to make navigation easier 2025-01-02 17:05:07 -03:00
Lucas S. Vieira
3a5f455b72 Fix speed shoes resetting to default constants when underwater 2025-01-02 02:18:46 -03:00
Lucas S. Vieira
454d87f7a7 Add a way to cancel drop dash 2025-01-02 02:14:35 -03:00
Lucas S. Vieira
eaccc0747f Comment out ALL mdec callbacks and playback routines 2025-01-02 01:53:42 -03:00
Lucas S. Vieira
aa21d61f19 Prevent spindashes when player moves right on level finish 2025-01-02 01:39:21 -03:00
Lucas S. Vieira
c780ae1e9f Add left limits (relative to min camera x) and adjust levels layout 2025-01-01 22:52:37 -03:00
Lucas S. Vieira
b4e6015447 Change level select layout 2025-01-01 15:51:23 -03:00
Lucas S. Vieira
a5e1815a45 Changes to R0Z2 2025-01-01 15:51:13 -03:00
Lucas S. Vieira
23498b7f53 Add a "created by" screen 2025-01-01 13:53:39 -03:00
Lucas S. Vieira
9adffe3da5 Change level select options counting and redirect from slides 2025-01-01 01:14:10 -03:00
Lucas S. Vieira
e782b5beb2 Fix text alignment on title screen 2025-01-01 00:57:48 -03:00
Lucas S. Vieira
1c7294587f Level layout changes 2025-01-01 00:40:43 -03:00
Lucas S. Vieira
68bae545ff Make the player move forward at the end of level 2025-01-01 00:38:06 -03:00
Lucas S. Vieira
299e81b319 Change "coming soon" screen 2024-12-31 21:31:16 -03:00
Lucas S. Vieira
d7f00e80d3 Add slideshow screen and replace FMVs 2024-12-31 21:11:44 -03:00
Lucas S. Vieira
33198ffb99 Add extra assets and redirect to game page 2024-12-31 18:39:02 -03:00
Lucas S. Vieira
0d0bb15c6e Add game cover 2024-12-25 22:18:54 -03:00
Lucas S. Vieira
f4700e5296 Add Christmas demo real-hardware gif 2024-12-25 11:10:36 -03:00
Lucas S. Vieira
b9f8bc2f6f Preload FMV locations on game boot-up, just like BGMs 2024-12-24 23:33:58 -03:00
Lucas S. Vieira
ff7d5825aa Small layout changes 2024-12-24 23:09:44 -03:00
Lucas S. Vieira
23805b90ee Show loading image before loading BGM table locations 2024-12-24 23:06:37 -03:00
Lucas S. Vieira
0c5864f693 Do not stop music when playing XA with immediate routine 2024-12-24 22:19:24 -03:00
Lucas S. Vieira
b99c30ef04 Speed up BGM playback by storing XA locations on startup 2024-12-24 19:45:14 -03:00
Lucas S. Vieira
ef1c154df0 Fix respawn not resetting player constants 2024-12-24 16:19:39 -03:00
Lucas S. Vieira
18f8660ec9 Modify R5Z1 and water rendering for performance 2024-12-24 14:29:48 -03:00
Lucas S. Vieira
b25e4b11bc Enable dithering by default 2024-12-24 13:38:00 -03:00
Lucas S. Vieira
bb45927c27 Small changes to improve R5 parallax 2024-12-24 13:37:48 -03:00
Lucas S. Vieira
e524fd60b0 Remove parallax rendering when screen is full of level geometry 2024-12-24 13:33:58 -03:00
Lucas S. Vieira
58df55173a Aggressive optimizations to water and parallax on R5 2024-12-24 12:26:22 -03:00
Lucas S. Vieira
b07fe6680a Beta level order: AOZ1 after SWZ1 2024-12-23 01:29:20 -03:00
Lucas S. Vieira
88639ee29f More changes to R5Z1 2024-12-23 01:29:08 -03:00
Lucas S. Vieira
dbd075ddf0 Many changes to R5Z1 2024-12-23 00:55:01 -03:00
Lucas S. Vieira
5a2d4d2dc5 More layout improvements to R5Z1 2024-12-23 00:23:16 -03:00
Lucas S. Vieira
cf7931a34b Fix nasty bug when generating map of objects with extra properties 2024-12-22 23:18:55 -03:00
Lucas S. Vieira
db173b5756 Changes to R5Z1 layout 2024-12-22 23:18:43 -03:00
Lucas S. Vieira
26ec71dd74 Update README and screenshots 2024-12-22 18:25:49 -03:00
Lucas S. Vieira
b3fe14c15d Ensure number bubbles are always on screen and visible 2024-12-22 17:48:02 -03:00
Lucas S. Vieira
3c906cfcd4 Add drowning countdown bubbles 2024-12-22 14:16:01 -03:00
Lucas S. Vieira
89eaf03cf6 Add speed shoes! 2024-12-22 01:47:02 -03:00
Lucas S. Vieira
6c2a11f41d Add upper clouds to AOZ parallax; fine adjustments 2024-12-22 00:34:35 -03:00
Lucas S. Vieira
bdbd55ca8a Update AOZ1 demo 2024-12-21 22:29:13 -03:00
Lucas S. Vieira
1524f371d4 Add physics constants separation and underwater physics 2024-12-21 21:57:40 -03:00
Lucas S. Vieira
765334738f Add DROWN sfx 2024-12-21 20:57:36 -03:00
Lucas S. Vieira
8f022974a8 Change water chime and add drown warning without music 2024-12-21 12:38:48 -03:00
Lucas S. Vieira
90164a1b97 Add breathing bubbles, remaining air count and breathable bubbles 2024-12-21 01:15:11 -03:00
Lucas S. Vieira
7d98ff3d48 Changes to R5Z1 2024-12-20 11:55:32 -03:00
Lucas S. Vieira
1a66533101 Make bubbles sway on X axis 2024-12-20 11:55:00 -03:00
Lucas S. Vieira
69c885beb1 Add bubble patches and bubbles (no collision or drowning yet) 2024-12-19 23:35:14 -03:00
Lucas S. Vieira
888b363aa2 Add demo for AOZ1 2024-12-19 01:51:05 -03:00
Lucas S. Vieira
31047c9b3c Add water splash, tweak water level in AOZ1 2024-12-19 01:50:49 -03:00
Lucas S. Vieira
f9cf094730 Adjust color of water overlay 2024-12-18 22:35:09 -03:00
Lucas S. Vieira
55a59c52fe Remove player repositioning when hitting horizontal springs 2024-12-18 20:48:47 -03:00
Lucas S. Vieira
96d26957d2 R5 parallax adjustments 2024-12-18 20:48:38 -03:00
Lucas S. Vieira
bc659e5a38 Improve R5 background, add water waves 2024-12-18 15:49:42 -03:00
Lucas S. Vieira
4b386f2127 Update R5Z1 layout and R5 parallax 2024-12-18 13:33:29 -03:00
Lucas S. Vieira
5714d105e1 More changes to R5Z1 2024-12-18 02:11:42 -03:00
Lucas S. Vieira
c5881d4971 Parallax adjustments for R5 2024-12-18 01:55:27 -03:00
Lucas S. Vieira
712600e950 Move all Playground acts to R0; remove R1 2024-12-16 23:00:01 -03:00
Lucas S. Vieira
313eb96e69 Change R0Z1, re-record demos 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
2ed44c4d04 Add an FMV test to level select much like the sound test 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
6fdd779162 Improve angle resolution, disable mode change (for now), improve R8 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
c429dd88be Update GHZ1 demo 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
f954faff92 Improve angle deduction, improve some tiles, fix mode change 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
b115611b14 Attempt at fixing left/ceiling collision 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
cf02746ad1 Try fixing horizontal springs when they're hit from top 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
0967ece5bd Collision and sensor fixes 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
2c178e26b0 Remove unused variable on collision cooking script 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
95604e0dc5 Add PlayStation 30 years logo 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
c9c94954c8 Tweak platform angle rounding, improve push/ground mode angles and detection 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
048d03fd23 Little collision changes to allow 360 degree movement 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
cb6c935e1c Reposition camera when repositioning player 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
b9a0ee7d15 Tweak (R2Z1, R8Z1) and add (R3Z2, R8Z2) a few levels for testing 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
d9b2582b0e First version of 360° collision with sensor drawing 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
05c3c41eda Adjustments to collision generation and push sensor angles 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
f0c87413da Fix collision angles generator and add collision modes for sensors 2024-12-12 23:50:26 -03:00
Lucas S. Vieira
7bfcc0ea3c Add speed shoes music 2024-11-27 22:56:07 -03:00
Lucas S. Vieira
26f65b8e9f Add framebuffer mapping guide 2024-11-26 10:04:47 -03:00
Lucas S. Vieira
1e8aa5a323 Add logo to autoplay 2024-11-25 03:28:00 -03:00
Lucas S. Vieira
a7d8c2308d Hide title card and HUD on AutoDemo 2024-11-25 02:35:16 -03:00
Lucas S. Vieira
fe6d050124 Change layout of R5Z0 2024-11-25 01:14:49 -03:00
Lucas S. Vieira
e95b76e1d8 Change R8Z1 layout and re-record demo 2024-11-25 01:03:56 -03:00
Lucas S. Vieira
d658f2508d Change name of R6 to Blazing Force 2024-11-25 00:30:04 -03:00
Lucas S. Vieira
c01c471584 Change R8 layout and demo, and make demos redirect to title screen 2024-11-25 00:18:20 -03:00
Lucas S. Vieira
3e05e404ca Finish importing chunks for R8 2024-11-24 23:58:39 -03:00
Lucas S. Vieira
87989fed96 More chunks to R8 2024-11-24 22:36:43 -03:00
Lucas S. Vieira
955a585ab3 Add other level names, change how round/acts are calculated 2024-11-24 22:36:05 -03:00
Lucas S. Vieira
d06e52e342 Fix a bug on B character of huge font 2024-11-23 23:38:56 -03:00
Lucas S. Vieira
3ea170fc4c Small change to R0Z1 and R8Z1 2024-11-23 01:07:27 -03:00
Lucas S. Vieira
8610238161 Add auto-demos! 2024-11-23 01:00:17 -03:00
Lucas S. Vieira
639ed1605c Changes on R5Z1 2024-11-22 22:24:52 -03:00
Lucas S. Vieira
27630432f7 Add even more tiles to EZ/R8 2024-11-22 18:15:22 -03:00
Lucas S. Vieira
35b4baa78a Add more tiles to R8 2024-11-20 13:23:15 -03:00
Lucas S. Vieira
e0c226ab81 Fix EZ tiles 2024-11-20 11:14:53 -03:00
Lucas S. Vieira
eecacc3056 Add Eggmanland tiles 2024-11-20 02:55:55 -03:00
Lucas S. Vieira
a47667621b Add Eggmanland background 2024-11-19 22:44:37 -03:00
Lucas S. Vieira
b2bbed7ad6 Code cleanup 2024-11-19 20:47:40 -03:00
Lucas S. Vieira
6ebe8c1844 Add front layer for chunk mapping and tweak R5Z1 2024-11-19 20:45:55 -03:00
Lucas S. Vieira
4069ed78ab Add switch object 2024-11-19 20:45:17 -03:00
Lucas S. Vieira
b66272ffdc Fix single-tile parallax, add parallax to AOZ 2024-11-18 23:08:52 -03:00
Lucas S. Vieira
a160b4f742 Add AOZ BGM, tweak R5Z1 2024-11-18 00:13:21 -03:00
Lucas S. Vieira
2117e8e82a Fix timer-locked animations and reduce title card time 2024-11-17 23:41:22 -03:00
Lucas S. Vieira
2c8614387f Changes to R5Z1 2024-11-17 21:35:21 -03:00
Lucas S. Vieira
0008ff4e41 Add graphics and initial art for R5 (Amazing Ocean Zone) 2024-11-17 21:02:57 -03:00
Lucas S. Vieira
09800b64e0 Improve title card visuals, just a little bit 2024-11-17 14:30:31 -03:00
Lucas S. Vieira
efe7db46f1 Finish title card animation! 2024-11-17 13:25:37 -03:00
Lucas S. Vieira
02a693f6a8 Add title card to levels (still wip) 2024-11-17 03:14:12 -03:00
Lucas S. Vieira
23ba3b16b9 Add title card font 2024-11-17 03:13:59 -03:00
Lucas S. Vieira
2babc4b98f Add Eggmanland music 2024-11-17 01:49:49 -03:00
Lucas S. Vieira
ba83f353eb Changes to R0Z1 2024-11-16 20:39:12 -03:00
Lucas S. Vieira
d95e4acb01 Add BGM for DCZ 2024-11-16 15:14:10 -03:00
Lucas S. Vieira
9d5c717d5c Add stop check data and isolated routines for non-looping BGM 2024-11-16 14:26:06 -03:00
Lucas S. Vieira
2bf4264caa Fix levels rendering garbage when no object data is present 2024-11-16 13:21:06 -03:00
Lucas S. Vieira
0c5c5e9ec8 Centralize BGM play with a single BGM table 2024-11-16 13:13:01 -03:00
Lucas S. Vieira
c3c31a83f1 Make bouncing rings always check for collision, and collide w/ walls 2024-11-15 13:31:31 -03:00
Lucas S. Vieira
b097112e38 Rename R4 to Dawn Canyon, modify level select for two columns 2024-11-15 13:31:23 -03:00
Lucas S. Vieira
502f421999 Change gradient on R4 background 2024-11-15 13:03:15 -03:00
Lucas S. Vieira
0db476fd8b Remove resilience on MDEC playback and stop music in case of CD errs 2024-11-15 11:06:48 -03:00
Lucas S. Vieira
02d1b349b2 Support levels with absolutely no data; add R4 background 2024-11-15 01:13:08 -03:00
Lucas S. Vieira
684f1a6b86 Changes to R0Z1 2024-11-14 01:13:44 -03:00
Lucas S. Vieira
8531196593 Attempt at improving MDEC playback 2024-11-13 17:31:10 -03:00
Lucas S. Vieira
999f303932 Changes to R0Z1 2024-11-12 23:51:32 -03:00
Lucas S. Vieira
c544d1ae33 Start new game on playground, continue on green hill 2024-11-12 23:51:17 -03:00
Lucas S. Vieira
37319aa217 Add a debug damage button 2024-11-12 23:51:00 -03:00
Lucas S. Vieira
9ad3229772 Fix a bug with monitor image that would mess up free object count 2024-11-12 23:50:38 -03:00
Lucas S. Vieira
bf6e75446d Moving rings now bounce when touching level geometry 2024-11-12 22:49:28 -03:00
Lucas S. Vieira
5b26853693 Add missing SFX to ISO; respawn only when debugging; code cleanup 2024-11-12 22:28:13 -03:00
Lucas S. Vieira
25aed7444d Fix shield rendering so it looks much better 2024-11-12 22:18:59 -03:00
Lucas S. Vieira
f8b5662411 Add 1-up sound effect 2024-11-12 22:18:45 -03:00
Lucas S. Vieira
388064a854 Most monitor image thingys will be draw in front of explosions 2024-11-12 20:14:51 -03:00
Lucas S. Vieira
f112671fc5 Changes to R0Z1 2024-11-12 20:05:47 -03:00
Lucas S. Vieira
0a134b4e21 Fix free objects not having their animation updated w/ late clipping 2024-11-12 20:05:24 -03:00
Lucas S. Vieira
ae96027280 Fix shield art and ensure shields cannot be stacked object-wise 2024-11-12 20:05:02 -03:00
Lucas S. Vieira
1036c63bca Code cleanup, attempt at semitransparent shield 2024-11-12 19:42:33 -03:00
Lucas S. Vieira
014d3245dc Changes to R0Z1 and R1Z2 2024-11-12 19:34:26 -03:00
Lucas S. Vieira
5b35c90259 Add shield 2024-11-12 19:34:17 -03:00
Lucas S. Vieira
2b1f52cdb6 Fix stuttering when playing or looping BGM 2024-11-12 18:30:09 -03:00
Lucas S. Vieira
fd7412ca96 Improve SWZ1 2024-11-12 17:59:20 -03:00
Lucas S. Vieira
7f23c84648 Fix long-term bug on extended camera 2024-11-12 17:41:24 -03:00
Lucas S. Vieira
1fa493d4e8 Add monitor image behaviour, change debug mode cycling on level 2024-11-12 13:51:49 -03:00
Lucas S. Vieira
4909f7d00c Add explosion object 2024-11-12 12:54:10 -03:00
Lucas S. Vieira
575ebe1712 Add basic ring loss (no ring collision with level geometry yet) 2024-11-12 03:06:33 -03:00
Lucas S. Vieira
05114ddfa9 Add an object pool for creating free objects 2024-11-12 01:38:02 -03:00
Lucas S. Vieira
7e01b6d2ac Fix layout of R3Z1 and add credits of credits music 2024-11-07 12:48:11 -03:00
Lucas S. Vieira
b2e15f1c4f Add credits music 2024-11-07 12:17:26 -03:00
Lucas S. Vieira
12d90c0d87 Basically code cleanup 2024-11-07 11:52:15 -03:00
Lucas S. Vieira
13e0617103 Changes to R0 and R3 2024-11-07 11:51:58 -03:00
Lucas S. Vieira
91f9536d24 Player render position fix 2024-11-07 11:51:30 -03:00
Lucas S. Vieira
08657621ee I'm fed up w/ trying to make the intro work, so I'll just remove it 2024-11-06 18:13:34 -03:00
Lucas S. Vieira
a1d7bf3633 Make CDXA playback passive in event callback 2024-11-06 18:09:16 -03:00
Lucas S. Vieira
e65b01acda Change MDEC playback memory model and make it a little more tolerant 2024-11-06 13:10:56 -03:00
Lucas S. Vieira
1721a7addf Add new screenshots 2024-11-04 18:12:30 -03:00
Lucas S. Vieira
6b2b55d2d8 Fix bug while rolling over spikes, small fix on credits 2024-11-04 00:31:01 -03:00
Lucas S. Vieira
1ee69c2a45 Remove printf 2024-11-04 00:08:11 -03:00
Lucas S. Vieira
604b1c826b Changes to SWZ1 2024-11-04 00:05:21 -03:00
Lucas S. Vieira
7f9d434b78 Remove air drag when player is hurt 2024-11-04 00:05:09 -03:00
Lucas S. Vieira
a89cb71123 Tweak and improve monitor and spikes collision 2024-11-04 00:04:54 -03:00
Lucas S. Vieira
24b7ee927c Make monitor hitbox more forgiving 2024-11-03 23:11:58 -03:00
Lucas S. Vieira
ce3ad65603 Changes to R0 2024-11-03 23:09:19 -03:00
Lucas S. Vieira
4cb0132a4d Add level TPAGE for foreground front layer 2024-11-03 19:17:40 -03:00
Lucas S. Vieira
26ad49196e Enumerate 2D layers 2024-11-03 19:13:58 -03:00
Lucas S. Vieira
d9093bceb7 Remove R3 leaves for now 2024-11-03 18:10:46 -03:00
Lucas S. Vieira
3b9cd0f83f Change version info format on dev builds 2024-11-03 18:10:29 -03:00
Lucas S. Vieira
953c7a819b Add some score management 2024-11-03 17:58:34 -03:00
Lucas S. Vieira
fe3c7b61b2 Changes to R0Z1 2024-11-03 17:29:50 -03:00
Lucas S. Vieira
6f3aa5e14d Change pause text font color 2024-11-03 17:23:22 -03:00
Lucas S. Vieira
9dbd104fbc Hurt the player. :) 2024-11-03 17:23:11 -03:00
Lucas S. Vieira
553773e04a Fixes and separation of testing/resolving LR and TB collisions 2024-11-03 15:29:24 -03:00
Lucas S. Vieira
1c6d39e309 Tweak on SWZ1 2024-11-03 15:28:36 -03:00
Lucas S. Vieira
ac2e35d79a Add people to credits 2024-11-03 13:29:43 -03:00
Lucas S. Vieira
0fd29c9f33 Add moving leaves on SWZ1 background 2024-11-03 13:29:29 -03:00
Lucas S. Vieira
308bac20de Add some locks to prevent bugs when finishing a level 2024-11-03 03:00:23 -03:00
Lucas S. Vieira
20ede9746f Fix parallax in GHZ1 2024-11-03 03:00:08 -03:00
Lucas S. Vieira
dd82abf4e3 Changes to SWZ1 2024-11-03 02:41:05 -03:00
Lucas S. Vieira
2d75c247ad Make in-level HUD brighter 2024-11-03 02:40:53 -03:00
Lucas S. Vieira
bdf829d798 Stop timer when beating level 2024-11-03 02:40:40 -03:00
Lucas S. Vieira
044e8f8ae6 Attempt at fixing Sonic's weird muzzle color 2024-11-03 01:50:31 -03:00
Lucas S. Vieira
8b03030ba8 Improve player sprite export instructions, add some animations 2024-11-03 01:46:09 -03:00
Lucas S. Vieira
ded76efbcf Tweak level select and semicolon on big font 2024-11-02 22:09:19 -03:00
Lucas S. Vieira
b7ad804e99 Add application version extracted from tags or commits 2024-11-02 21:00:28 -03:00
Lucas S. Vieira
6d3150b650 Changes to SWZ and credits 2024-11-02 20:44:41 -03:00
Lucas S. Vieira
156d46cae9 Add basic quad rendering and change in-level debug mode 2024-11-02 15:19:11 -03:00
Lucas S. Vieira
1eabf4e612 Changes to SWZ1 2024-11-02 15:18:57 -03:00
Lucas S. Vieira
1fe909123f Make release target default 2024-11-02 15:18:40 -03:00
Lucas S. Vieira
36405dee43 Fix XA volume, fonts, and add basic HUD onto levels 2024-11-02 02:45:21 -03:00
Lucas S. Vieira
ee836f1d96 Add XA volume control and "pause" music when level is paused 2024-11-01 19:23:36 -03:00
Lucas S. Vieira
48e6d2bded Add a proper credits screen and a heads-up display 2024-11-01 18:23:15 -03:00
Lucas S. Vieira
09d5493087 Refactor level select to use small font 2024-11-01 02:50:20 -03:00
Lucas S. Vieira
6b2fe021e1 Add game base font 2024-11-01 02:11:40 -03:00
Lucas S. Vieira
8267656ab1 Organize layer numbers 2024-10-31 01:42:33 -03:00
Lucas S. Vieira
3a46e897c5 Small fixes to SWZ1 and monitor hitbox 2024-10-31 01:19:27 -03:00
Lucas S. Vieira
ee4d101a3a Add SWZ1 after GHZ1, start demo at GHZ1 2024-10-30 01:49:08 -03:00
Lucas S. Vieira
dda20117a0 Small quality of life change to GHZ1 2024-10-30 01:48:50 -03:00
Lucas S. Vieira
493e595cc8 Restore RELEASE target, tweak MDEC code to prevent optimizations 2024-10-30 01:44:57 -03:00
Lucas S. Vieira
f9261e3d6e Big changes to SWZ1 layout 2024-10-29 21:51:14 -03:00
Lucas S. Vieira
9ef4ae1794 Reposition player when touching springs and ignore some collision 2024-10-29 21:49:24 -03:00
Lucas S. Vieira
a9ba897d70 Changes to SWZ1 2024-10-29 13:01:25 -03:00
Lucas S. Vieira
6509f19c0d Normalize SWZ track 2024-10-29 03:39:34 -03:00
Lucas S. Vieira
9d184f3aea Separate title logo and tweak guide 2024-10-29 03:32:25 -03:00
Lucas S. Vieira
489cec6845 Add Surely Wood Zone, GHZ2 and spikes (wip) 2024-10-29 03:31:53 -03:00
253 changed files with 15752 additions and 5205 deletions

View file

@ -7,18 +7,18 @@
(setq-local flycheck-clang-include-path includes)
(setq-local flycheck-gcc-include-path includes)
(dap-register-debug-template
"PSX Debug"
(list :name "PSX -- Engine debug"
"Sonic XA Debug"
(list :name "PSX -- Sonic XA debug"
:type "gdbserver"
:request "attach"
:gdbpath "/usr/bin/gdb-multiarch"
:target ":3333"
:cwd root
;;:executable (concat root "build/engine.elf")
;;:args (concat "-x " root "tools/gdbinit.txt")
;; :autorun (list "monitor reset shellhalt"
;; "load build/engine.elf"
;; "tbreak main")
:executable (concat root "build/sonic.elf")
:args (concat "-x " root ".gdbinit")
:autorun (list "monitor reset shellhalt"
"load build/sonic.elf"
"tbreak main")
))
;; (when neotreebuf
;; (with-current-buffer (first neotreebuf)

View file

@ -1,5 +1,5 @@
target remote localhost:3333
monitor reset shellhalt
file ./build/engine.elf
load ./build/engine.elf
file ./build/sonic.elf
load ./build/sonic.elf
tbreak main

2
.gitignore vendored
View file

@ -9,3 +9,5 @@ build/
/*.mcd
/*.chd
*.tiled-session
/.pcsx
temp/

View file

@ -1,12 +1,12 @@
cmake_minimum_required(VERSION 3.21)
project(PSXEngine
LANGUAGES C CXX ASM
VERSION 1.0.0
DESCRIPTION "Platformer Engine for PSX"
LANGUAGES C ASM
VERSION 0.1.0
DESCRIPTION "Sonic The Hedgehog XA for PlayStation"
HOMEPAGE_URL "https://luksamuk.codes")
file(GLOB ENGINE_SRC
file(GLOB SONICXA_SRC
${CMAKE_CURRENT_LIST_DIR}/src/*.c
${CMAKE_CURRENT_LIST_DIR}/src/*.s)
@ -14,6 +14,7 @@ list(APPEND CMAKE_MODULE_PATH
"${CMAKE_CURRENT_LIST_DIR}/cmake/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
git_get_exact_tag(GIT_TAG)
string(SUBSTRING "${GIT_SHA1}" 0 7 GIT_SHORTHASH)
string(SUBSTRING "${GIT_REFSPEC}" 11 -1 GIT_BRANCH)
@ -22,16 +23,22 @@ add_definitions("-DGIT_SHA1=\"${GIT_SHA1}\"")
add_definitions("-DGIT_REFSPEC=\"${GIT_REFSPEC}\"")
add_definitions("-DGIT_COMMIT=\"${GIT_BRANCH}/${GIT_SHORTHASH}\"")
if(GIT_TAG)
add_definitions("-DGIT_VERSION=\"${GIT_TAG}\"")
else()
add_definitions("-DGIT_VERSION=\"DEV BUILD ${GIT_SHORTHASH}\"")
endif()
set(CMAKE_C_FLAGS "-Wall")
psn00bsdk_add_executable(engine
psn00bsdk_add_executable(sonic
GPREL
${ENGINE_SRC})
${SONICXA_SRC})
target_include_directories(engine PUBLIC
target_include_directories(sonic PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/include/>)
psn00bsdk_add_cd_image(iso engine
psn00bsdk_add_cd_image(iso "SONICXA"
iso.xml
DEPENDS engine system.cnf)
DEPENDS sonic system.cnf)

View file

@ -21,6 +21,22 @@
"warnings": {
"dev": false
}
}
},
{
"name": "release",
"displayName": "Release configuration",
"description": "Build the project using PSn00bSDK on Release target",
"generator": "Unix Makefiles",
"toolchainFile": "$env{PSN00BSDK_LIBS}/cmake/sdk.cmake",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"PSN00BSDK_TC": "",
"PSN00BSDK_TARGET": "mipsel-none-elf"
},
"warnings": {
"dev": false
}
}
]
}

109
Makefile
View file

@ -1,12 +1,17 @@
export PATH := /opt/psn00bsdk/bin:$(PATH)
export PSN00BSDK_LIBS := /opt/psn00bsdk/lib/libpsn00b
CHD := ./SONICXA.chd
CUESHEET := ./build/SONICXA.cue
MAP16SRC := $(shell ls ./assets/levels/**/map16.json)
COL16SRC := $(shell ls ./assets/levels/**/tiles16.tsx)
MAP128SRC := $(shell ls ./assets/levels/**/tilemap128.tmx)
LVLSRC := $(shell ls ./assets/levels/**/Z*.tmx)
MDLSRC := $(shell ls ./assets/models/**/*.rsd)
PRLSRC := $(shell ls ./assets/levels/**/parallax.toml)
XASRC := $(shell ls ./assets/bgm/*.txt)
VAGSRC := $(shell ls ./assets/sfx/*.ogg)
MAP16OUT := $(addsuffix MAP16.MAP,$(dir $(MAP16SRC)))
COL16OUT := $(addsuffix MAP16.COL,$(dir $(COL16SRC)))
@ -15,30 +20,35 @@ LVLOUT := $(addsuffix .LVL,$(basename $(LVLSRC)))
OMPOUT := $(addsuffix .OMP,$(basename $(LVLSRC)))
MDLOUT := $(addsuffix .mdl,$(basename $(MDLSRC)))
PRLOUT := $(addsuffix PRL.PRL,$(dir $(PRLSRC)))
XAOUT := $(addsuffix .XA,$(basename $(XASRC)))
VAGOUT := $(addsuffix .VAG,$(basename $(VAGSRC)))
.PHONY: clean ./build/engine.cue run configure chd cook iso elf debug cooktest purge rebuild repack packrun
.PHONY: clean ${CUESHEET} run configure chd cook iso elf debug cooktest purge rebuild repack packrun
# Final product is CUE+BIN files
all: iso
# Targets for producing ELF, CUE+BIN and CHD files
elf: ./build/engine.elf
iso: ./build/engine.cue
chd: engine.chd
elf: ./build/sonic.elf
iso: ${CUESHEET}
chd: ${CHD}
# Target for running the image
run: ./build/engine.cue
pcsx-redux-appimage \
run: ${CUESHEET}
pcsx-redux \
-run -interpreter -fastboot -stdout \
-iso ./build/engine.cue
-iso "$<"
# Target for running the image on Mednafen
mednafen: ./build/engine.cue
mednafen $<
run-mednafen: ${CUESHEET}
mednafen -force_module psx "$<"
# Run PCSX-Redux emulator
emu:
2>/dev/null 1>&2 pcsx-redux -gdb -gdb-port 3333 -run -interpreter -fastboot &
# Target for running the image on PCSX-ReARMed
run-rearmed: ${CUESHEET}
pcsx -cdfile "$<"
run-duckstation: ${CUESHEET}
duckstation "$<"
# Run debugger
debug:
@ -52,16 +62,16 @@ debug:
./build: configure
# ELF PSX executable
./build/engine.elf: ./build
cd build && make engine
./build/sonic.elf: ./build
cd build && make sonic
# .CUE + .BIN (needs ELF and cooked assets)
./build/engine.cue: cook ./build/engine.elf
${CUESHEET}: cook ./build/sonic.elf
cd build && make iso
# .CHD file (single-file CD image)
engine.chd: ./build/engine.cue
tochd -d . -- $<
${CHD}: ${CUESHEET}
tochd -d . -- "$<"
# =======================================
@ -70,7 +80,8 @@ engine.chd: ./build/engine.cue
# Create build directory and generate CMake config from preset
configure:
cmake --preset default .
# cmake --preset default .
cmake --preset release .
# Clean build directory
clean:
@ -97,10 +108,12 @@ mdls: $(MDLOUT)
map16: $(MAP16OUT) $(COL16OUT)
map128: $(MAP128OUT)
lvl: $(LVLOUT)
prl: $(PRLOUT)
prl: $(PRLOUT)
objs: $(OMPOUT)
xa: $(XAOUT)
vag: $(VAGOUT)
cook: mdls map16 map128 lvl objs prl
cook: mdls map16 map128 lvl objs prl vag xa
cleancook:
rm -rf assets/models/**/*.mdl \
@ -113,37 +126,43 @@ cleancook:
assets/levels/**/collision16.json \
assets/levels/**/tilemap128.csv \
assets/levels/**/tilemap128_solid.csv \
assets/levels/**/tilemap128_oneway.csv
assets/levels/**/tilemap128_oneway.csv \
assets/levels/**/tilemap128_front.csv \
assets/sfx/*.WAV \
assets/sfx/*.VAG \
assets/bgm/*.XA \
assets/bgm/*.xa
# Object models
# =========== Object models ===========
%.mdl: %.rsd %.ply %.mat
./tools/convrsd/convrsd.py $<
# 16x16 tile mapping
# =========== 16x16 tile mapping ===========
# (Depends on mapping generated on Aseprite)
%/MAP16.MAP: %/map16.json
./tools/framepacker.py --tilemap $< $@
# 16x16 collision
# =========== 16x16 collision ===========
# (Depends on tiles16.tsx tile map with collision data, generated on Tiled).
%/MAP16.COL: %/tiles16.tsx
tiled --export-tileset $< "$(dir $<)collision16.json"
./tools/cookcollision.py "$(dir $<)collision16.json" $@
rm "$(dir $@)collision16.json"
# 128x128 tile mapping
# =========== 128x128 tile mapping ===========
# Also generates 128.png to create a 128x128 tileset (should be done manually)
# (Depends on tilemap128.tmx map generated on Tiled)
%/MAP128.MAP: %/tilemap128.tmx
tiled --export-map $< "$(basename $<).psxcsv"
tiled --export-map $< "$(basename $<).cnk"
tmxrasterizer $< "$(dir $<)128.png"
./tools/chunkgen.py "$(basename $<).psxcsv" $@
rm -f "$(basename $<).psxcsv"
rm -f "$(basename $<)_solid.psxcsv"
rm -f "$(basename $<)_oneway.psxcsv"
rm -f "$(basename $<)_none.psxcsv"
./tools/chunkgen.py "$(basename $<).cnk" $@
rm -f "$(basename $<).cnk"
rm -f "$(basename $<)_solid.cnk"
rm -f "$(basename $<)_oneway.cnk"
rm -f "$(basename $<)_none.cnk"
rm -f "$(basename $<)_front.cnk"
# Level maps
# =========== Level maps ===========
# These maps should use a tileset generated from "128.png".
# (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled)
%.LVL: %.tmx
@ -152,12 +171,34 @@ cleancook:
rm "$(basename $@).psxlvl"
# Object level placement
# =========== Object level placement ===========
# (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled)
%.OMP: %.tmx
./tools/cookobj/cookobj.py $<
# Level parallax data
# =========== Level parallax data ===========
# (Depends on a specific file named parallax.toml within level directory)
%/PRL.PRL: %/parallax.toml
./tools/buildprl/buildprl.py $<
# =========== VAG audio encoding ===========
%.VAG: %.ogg
ffmpeg -loglevel quiet -y -i "$<" -acodec pcm_s16le -ac 1 -ar 22050 "$(basename $<).WAV"
wav2vag "$(basename $<).WAV" "$@"
@rm "$(basename $<).WAV"
# =========== XA audio encoding ===========
# Individual file XA songs
%.xa: %.flac
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 $< $@
# Dynamic rule for generating dependencies for a given .XA file.
# These dependencies are then .xa files that are generated for individual .flac songs.
define XA_RULE
$T: $(shell cat "$(T:.XA=.txt)" | awk '{print $$3}' | awk 'NF {print "./assets/bgm/"$$1}' | paste -s -d ' ')
endef
$(foreach T,$(XAOUT),$(eval $(XA_RULE)))
# Interleaved XA songs
%.XA: %.txt
cd $(dir $<) && xainterleave 1 $(notdir $<) $(notdir $@)

View file

@ -1,6 +1,6 @@
#+title: engine-psx / Sonic The Hedgehog XA
#+title: Sonic The Hedgehog XA
Open source platformer engine built for the PlayStation 1.
Open source Sonic fangame built for the PlayStation 1 (formerly =engine-psx=).
This engine is focused on building the fangame Sonic The Hedgehog XA, and
therefore is not dissociated with said project.
@ -13,16 +13,19 @@ Heavily inspired by Sonic The Hedgehog. Uses [[https://github.com/Lameguy64/PSn0
/Game title screen running on PCSX-Redux, dated [2024-10-04]./
*GET THE LATEST BUILD HERE (.CHD FORMAT)*: [[https://luksamuk.codes/static/psx/ENGINEPSX.CHD]]
*VIEW GAME ON ITCH.IO:* https://luksamuk.itch.io/sonic-the-hedgehog-xa
*GET BUILDS AND BETAS ON THE RELEASES SECTION!!!!*
*Also visit my website:*: [[https://luksamuk.codes/]]
* About
This is a platformer game engine build for the PlayStation 1, heavily inspired
by Sonic The Hedgehog. The focus here is on experimentation, attempting to build
a sane 2D engine in pure C while taking advantage of what the PlayStation has to
offer in terms of hardware.
This is a Sonic The Hedgehog fangame built for the PlayStation 1. The focus here
is on experimentation: I'm studying the PlayStation hardware and capabilities
while building a 2D sonic game in pure C.
This engine is opensource and can be built by anyone. Also, since it uses
This game is opensource and can be built by anyone. Also, since it uses
Psn00bSDK, the source code can be freely distributed.
Some assets use different formats than common formats. This is because I needed
@ -42,6 +45,9 @@ development has been targeted for Linux environments.
- Aseprite (for handling sprite sheets and tilemaps), plus some useful [[https://github.com/Gabinou/tilemap_scripts_aseprite][script
files]] (tweak =export_tileset.lua= so it only exports with a =row_len= of =32=,
since all tiles are 8x8);
- Tiled, for anything relating to levels and object positioning. You may also
want to install custom exporters that are in =tools/tiled_exporter/= and also
enable Tiled's Python scripting format.
- =mkpsxiso=, to build the ISO files;
- =gcc-mipsel= compiler toolchain;
- =timedit=, to import images and convert them to .TIM format;
@ -95,13 +101,31 @@ even load the ELF file with proper debug symbols.
Have fun.
** A note on gdb-multiarch and Arch Linux
For some reason, =gdb-multiarch= right now cannot be installed from AUR. So
you'll probably have to generate the package from a PKGBUILD by cloning the repo
and building it:
#+begin_src bash
git clone --depth=1 https://aur.archlinux.org/gdb-multiarch.git/
cd gdb-multiarch
makepkg -si
#+end_src
Notice that you MIGHT Have to tweak download links and the =pkgver= variable as
well! If you install the =gdb= package, take a look at the version of the
package =gdb-common= which is also installed with it. (If you have other
problems you can just pass =--skippgpcheck= to =makepkg=, but be wary of what
you're doing)
* Running on real hardware
#+html: <center>
[[file:./screenshots/engine-psx-081924-realhardware.gif]]
[[file:./screenshots/sonicxa-realhardware-xmas-24.gif]]
#+html: </center>
/Engine short video running on a PlayStation SCPH-5501, dated [2024-08-19]./
/Amazing Ocean Zone autodemo running on a PlayStation SCPH-5501, dated [2024-12-25]./
In theory, to burn the disc, you would need a Sony license file which comes
bundled with the Psy-Q SDK (which *I AM NOT* using). I *WILL NOT* provide these
@ -143,20 +167,25 @@ tochd -d . -- ./build/engine.cue
* Gallery
| Screenshot | Description |
|-------------------------------------------------------+-------------------------------------------------------------------------------------------------|
| [[file:./screenshots/sonicxa-100424-gh.gif]] | Beta engine [2024-10-04]. Same as below, showcasing Green Hill Zone. |
| [[file:./screenshots/sonicxa-100424.gif]] | Beta engine [2024-10-04]. Includes object rendering, and monitors and rings can be interacted. |
| [[file:./screenshots/sonicxa-092224-gh.gif]] | Beta engine [2024-09-22]. Same as below, but showcasing an initial Green Hill Zone. |
| [[file:./screenshots/sonicxa-092224.gif]] | Beta engine [2024-09-22]. Modifications of test level, collision layout and much more. |
| [[file:./screenshots/engine-psx-081924-realhardware.gif]] | Alpha engine [2024-08-19]. Same as below, on a physical SCPH-5501. |
| [[file:./screenshots/engine-psx-081924.gif]] | Alpha engine [2024-08-19]. New tilesets, animation with variable speed, extended camera. |
| [[file:./screenshots/engine-psx-081624-realhardware.gif]] | Alpha engine [2024-08-16]. Same as below, on a physical SCPH-5501. |
| [[file:./screenshots/engine-psx-081624.gif]] | Alpha engine [2024-08-16]. First working implementation of slope collision. |
| [[file:./screenshots/engine-psx-080524-realhardware.gif]] | Alpha engine [2024-08-05]. Same as screenshot below, but on a physical PlayStation (SCPH-5501). |
| [[file:./screenshots/engine-psx-080524.gif]] | Alpha engine [2024-08-05]. First implementation of collision, camera and level data. |
| [[file:./screenshots/engine-psx-072224.gif]] | Alpha engine [2024-07-22]. Running on DuckStation. |
| [[file:./screenshots/engine-psx-realhardware-072124.gif]] | Alpha engine [2024-07-21]. Running on a physical PlayStation (SCPH-5501). |
| Screenshot | Description |
|-------------------------------------------------------+---------------------------------------------------------------------------------------------------------|
| [[file:./screenshots/sonicxa-v0.1.gif]] | Version 0.1 [2025-04-24]. First tag featuring Sonic, Tails, Knuckles, and a bunch of other stuff. |
| [[file:./screenshots/sonicxa-realhardware-xmas-24.gif]] | Beta engine [2024-12-25]. Christmas build. Showcasing Amazing Ocean running on AutoDemo. |
| [[file:./screenshots/sonicxa-122224-aoz.gif]] | Beta engine [2024-12-22]. Amazing Ocean Zone. Much more mature with many objects and water implemented. |
| [[file:./screenshots/sonicxa-110424-swz.gif]] | Beta engine [2024-11-04]. Like below. Showcasing Surely Wood Zone, springs, background, etc. |
| [[file:./screenshots/sonicxa-110424-ghz.gif]] | Beta engine [2024-11-04]. Many changes, notably a HUD, improved collision, spikes and damage. |
| [[file:./screenshots/sonicxa-100424-gh.gif]] | Beta engine [2024-10-04]. Same as below, showcasing Green Hill Zone. |
| [[file:./screenshots/sonicxa-100424.gif]] | Beta engine [2024-10-04]. Includes object rendering, and monitors and rings can be interacted. |
| [[file:./screenshots/sonicxa-092224-gh.gif]] | Beta engine [2024-09-22]. Same as below, but showcasing an initial Green Hill Zone. |
| [[file:./screenshots/sonicxa-092224.gif]] | Beta engine [2024-09-22]. Modifications of test level, collision layout and much more. |
| [[file:./screenshots/engine-psx-081924-realhardware.gif]] | Alpha engine [2024-08-19]. Same as below, on a physical SCPH-5501. |
| [[file:./screenshots/engine-psx-081924.gif]] | Alpha engine [2024-08-19]. New tilesets, animation with variable speed, extended camera. |
| [[file:./screenshots/engine-psx-081624-realhardware.gif]] | Alpha engine [2024-08-16]. Same as below, on a physical SCPH-5501. |
| [[file:./screenshots/engine-psx-081624.gif]] | Alpha engine [2024-08-16]. First working implementation of slope collision. |
| [[file:./screenshots/engine-psx-080524-realhardware.gif]] | Alpha engine [2024-08-05]. Same as screenshot below, but on a physical PlayStation (SCPH-5501). |
| [[file:./screenshots/engine-psx-080524.gif]] | Alpha engine [2024-08-05]. First implementation of collision, camera and level data. |
| [[file:./screenshots/engine-psx-072224.gif]] | Alpha engine [2024-07-22]. Running on DuckStation. |
| [[file:./screenshots/engine-psx-realhardware-072124.gif]] | Alpha engine [2024-07-21]. Running on a physical PlayStation (SCPH-5501). |
* License

View file

@ -2,12 +2,15 @@
File_0=Z:\home\alchemist\git\engine-psx\assets\levels\COMMON\obj.TIM
File_1=Z:\home\alchemist\git\engine-psx\assets\levels\R0\BG0.TIM
File_2=Z:\home\alchemist\git\engine-psx\assets\levels\R0\tiles.TIM
File_3=Z:\home\alchemist\git\engine-psx\assets\levels\R1\tiles.TIM
File_4=Z:\home\alchemist\git\engine-psx\assets\levels\R1\BG0.TIM
File_3=Z:\home\alchemist\git\engine-psx\assets\levels\R1\BG0.TIM
File_4=Z:\home\alchemist\git\engine-psx\assets\levels\R1\tiles.TIM
File_5=Z:\home\alchemist\git\engine-psx\assets\levels\R2\BG0.TIM
File_6=Z:\home\alchemist\git\engine-psx\assets\levels\R2\BG1.TIM
File_7=Z:\home\alchemist\git\engine-psx\assets\levels\R2\tiles.TIM
File_8=Z:\home\alchemist\git\engine-psx\assets\sprites\SONIC.TIM
File_8=Z:\home\alchemist\git\engine-psx\assets\levels\R3\BG0.TIM
File_9=Z:\home\alchemist\git\engine-psx\assets\levels\R3\TILES.TIM
File_10=Z:\home\alchemist\git\engine-psx\assets\sprites\BASEFONT.TIM
File_11=Z:\home\alchemist\git\engine-psx\assets\sprites\CHARA\SONIC.TIM
[Graphics Mode]
Width=320
Height=240

View file

@ -1,4 +1,4 @@
1 xa letmomsleep2.xa 1 0
1 xa saladplain.xa 1 1
1 null
1 xa elgato2.xa 1 2
1 null

4
assets/bgm/BGM003.txt Normal file
View file

@ -0,0 +1,4 @@
1 xa chaosisland2.xa 1 0
1 xa eggmanland.xa 1 1
1 xa amazing.xa 1 2
1 null

5
assets/bgm/BGM004.txt Normal file
View file

@ -0,0 +1,5 @@
1 xa apotos.xa 1 0
1 null
1 null
1 null

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@ -1,4 +1,4 @@
1 xa youremyhero.xa 1 0
1 xa amenbreak.xa 1 1
1 null
1 xa herormx.xa 1 2
1 null

4
assets/bgm/MNU002.txt Normal file
View file

@ -0,0 +1,4 @@
1 xa amenbreak2.xa 1 0
1 null
1 null
1 null

BIN
assets/bgm/amenbreak2.flac Normal file

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assets/bgm/apotos.flac Normal file

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assets/bgm/eggmanland.flac Normal file

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BIN
assets/bgm/elgato2.flac Normal file

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@ -1,11 +0,0 @@
#!/bin/bash
for f in *.flac; do
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "$f" "${f%%.flac}.xa";
done
echo "Interleaving..."
for f in *.txt; do
xainterleave 1 "$f" "${f%%.txt}.XA";
done

BIN
assets/bgm/herormx.flac Normal file

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View file

@ -5,8 +5,7 @@
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
".",
"levels/R2"
"."
],
"properties": [
],

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@ -1,7 +0,0 @@
*.avi
*.AVI
*.wav
*.WAV
*.xa
*.XA

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@ -1,6 +0,0 @@
#!/bin/bash
for f in *.mp4; do
psxavenc -t str2 -f 37800 -b 4 -c 2 -s 320x240 -r 15 -x 2 "$f" "${f%%.mp4}.STR"
done

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@ -308,6 +308,287 @@ duration = 0
frames = [[144, 72, 32, 8]]
loopback = 0
# ============
[explosion]
[[explosion.animations]]
name = "small"
id = 0
duration = 4
frames = [
[48, 136, 32, 32],
[80, 136, 32, 32],
[112, 136, 32, 32],
[144, 136, 48, 48],
[192, 136, 48, 48],
]
loopback = -1
[[explosion.animations]]
name = "big"
id = 1
duration = 4
frames = [
[48, 136, 32, 32],
[80, 168, 32, 32],
[112, 168, 32, 32],
[144, 136, 48, 48],
[192, 136, 48, 48],
]
loopback = -1
[[explosion.animations]]
name = "splash"
id = 2
duration = 2
frames = [
[146, 192, 22, 32],
[172, 192, 32, 32],
[205, 192, 32, 32],
[146, 224, 31, 31],
[177, 224, 31, 31],
[208, 224, 32, 31],
#[111, 112, 32, 24],
]
loopback = -1
# ============
[monitor_image]
[[monitor_image.animations]]
id = 0
name = "none"
duration = 3
frames = [
[168, 0, 16, 16],
[184, 0, 16, 16],
[200, 0, 16, 16],
]
loopback = 0
[[monitor_image.animations]]
id = 1
name = "ring"
duration = 2
frames = [[216, 0, 16, 16]]
loopback = 0
[[monitor_image.animations]]
id = 2
name = "speedshoes"
duration = 2
frames = [[232, 0, 16, 16]]
loopback = 0
[[monitor_image.animations]]
id = 3
name = "shield"
duration = 2
frames = [[168, 16, 16, 16]]
loopback = 0
[[monitor_image.animations]]
id = 4
name = "invincibility"
duration = 2
frames = [[184, 16, 16, 16]]
loopback = 0
[[monitor_image.animations]]
id = 5
name = "1up"
duration = 2
frames = [[200, 16, 16, 16]]
loopback = 0
[[monitor_image.animations]]
id = 6
name = "super"
duration = 2
frames = [[216, 16, 16, 16]]
loopback = 0
# ============
[shield]
[[shield.animations]]
id = 0
name = "default"
duration = 4
frames = [
[50, 204, 48, 41, 1, 0],
[98, 204, 48, 41],
[50, 204, 48, 41],
]
loopback = 0
# ============
[bubble_patch]
[[bubble_patch.animations]]
id = 0
name = "default"
duration = 16
frames = [
[16, 206, 16, 16],
[32, 206, 16, 16],
]
loopback = 0
# ============
[bubble]
[[bubble.animations]]
id = 0
name = "small"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
]
loopback = 1
[[bubble.animations]]
id = 1
name = "medium"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
]
loopback = 2
[[bubble.animations]]
id = 2
name = "big"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[ 0, 200, 16, 16],
[ 0, 222, 23, 23],
[48, 172, 32, 32],
]
loopback = 5
# ---- number animations ----
[[bubble.animations]]
id = 3
name = "number 5"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 52, 16, 20],
[0, 0, 0, 0],
[239, 52, 16, 20],
[0, 0, 0, 0],
[239, 52, 16, 20],
]
loopback = -1
[[bubble.animations]]
id = 4
name = "number 4"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 72, 16, 20],
[0, 0, 0, 0],
[239, 72, 16, 20],
[0, 0, 0, 0],
[239, 72, 16, 20],
]
loopback = -1
[[bubble.animations]]
id = 5
name = "number 3"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 92, 16, 20],
[0, 0, 0, 0],
[239, 92, 16, 20],
[0, 0, 0, 0],
[239, 92, 16, 20],
]
loopback = -1
[[bubble.animations]]
id = 6
name = "number 2"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 112, 16, 20],
[0, 0, 0, 0],
[239, 112, 16, 20],
[0, 0, 0, 0],
[239, 112, 16, 20],
]
loopback = -1
[[bubble.animations]]
id = 7
name = "number 1"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 132, 16, 20],
[0, 0, 0, 0],
[239, 132, 16, 20],
[0, 0, 0, 0],
[239, 132, 16, 20],
]
loopback = -1
[[bubble.animations]]
id = 8
name = "number 0"
duration = 8
frames = [
[ 2, 194, 4, 4],
[ 2, 194, 4, 4],
[ 8, 192, 8, 8],
[18, 194, 12, 12],
[18, 194, 12, 12],
[239, 152, 16, 20],
[0, 0, 0, 0],
[239, 152, 16, 20],
[0, 0, 0, 0],
[239, 152, 16, 20],
]
loopback = -1
# ============
# Dummy objects
# ============

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
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0,0,0,7,12,38,11,0,7,3,0,6,2,5,0,6,2,5,0,6,2,5,0,0,0,0,6,2,2,14,12,9,9,9,11,0,0,0,0,0,0,0,0,10,9,9,9,12,5,18,18,12,12,13,19,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,10,9,11,0,10,9,11,0,10,9,11,0,10,9,9,9,9,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,12,13,5,0,0,0,0,4,12,9,9,13,2,2,2,2,2,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,12,12,12,12,12,12,12,38,9,39,12,12,12,12,12,12,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
31,31,0,9,0,0,0,0,0,0,0,0,0,10,9,9,9,9,9,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
29,29,0,0,0,0,0,0,0,0,0,0,20,20,33,2,2,5,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,38,9,9,39,3,0,0,0,6,2,2,32,32,32,29,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,20,0,0,0,10,9,9,9,9,39,12,9,39,12,32,38,11,0,7,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,58,0,0,0,0,0,0,0,0,0,12,0,0,0,29,2,5,0,0,0,0,7,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,45,69,70,71,12,43,42,0,12,2,0,24,17,12,12,2,12,2,12,0,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,27,0,0,0,0,0,0,7,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,65,75,76,12,38,11,0,25,9,9,41,0,0,0,0,0,0,0,0,0,0,7,12,12,12,12,3,0,18,0,0,0,0,0,0,0,0,0,6,2,2,14,38,11,69,70,2,2,2,2,5,0,10,39,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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81,66,67,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,12,12,12,17,19,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,9,9,9,9,9,9,9,9,9,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,38,9,9,9,9,0,12,0,0,0,0,0,0,0,0,0,0,0,0,12,12,12,17,17,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
84,85,0,0,6,2,2,12,54,0,0,0,12,84,88,43,93,12,61,43,79,11,90,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
83,9,9,9,9,9,39,12,0,0,0,81,12,83,90,55,49,12,38,0,0,92,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
81,85,0,0,0,0,0,0,0,87,81,12,12,80,89,0,0,80,0,52,60,60,60,60,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,19,19,19,14,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,9,41,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,0,0,0,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,0,0,0,0,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,0,0,12,0,0,0,0,10,13,19,14,12,51,55,2,5,56,9,9,12,12,54,0,12,12,12,12,23,24,12,23,24,23,41,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,19,19,49,19,19,49,49,49,49,0,0,0,0,0,53,54,0,6,2,2,2,12,54,0,0,0,0,12,0,0,10,9,9,9,39,51,50,0,12,12,0,53,12,12,12,37,26,24,12,23,0,23,24,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,18,18,18,18,18,50,2,2,14,12,12,51,19,19,19,19,14,12,12,0,0,0,19,19,0,18,18,9,18,18,0,58,0,0,0,0,0,0,12,12,54,0,12,12,12,23,89,24,12,12,2,2,27,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,9,18,18,18,53,19,54,0,0,0,6,2,19,19,19,57,0,0,0,0,12,12,0,53,12,12,12,23,9,9,9,9,9,9,9,9,12,40,5,0,0,0,0,0,0,0,0,6,44,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,0,2,57,0,0,0,59,2,44,9,11,0,0,0,0,12,51,50,50,50,12,12,54,0,12,12,12,23,0,0,0,0,0,0,0,0,12,0,10,40,5,0,0,0,0,6,44,11,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,0,0,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,24,12,23,0,0,12,12,12,46,2,2,2,2,2,2,81,20,12,0,0,0,10,40,2,2,44,11,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,9,26,6,14,12,12,12,23,0,29,29,29,29,29,29,29,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,12,12,13,5,0,59,19,19,14,12,12,13,5,0,0,0,0,0,0,59,0,14,12,12,12,12,12,23,89,29,29,29,29,29,29,29,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,0,12,12,12,12,12,12,23,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,0,12,12,12,12,12,12,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,0,0,0,0,0,12,12,12,12,12,12,12,0,0,0,0,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,0,37,9,9,9,9,41,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,26,0,0,0,0,0,0,0,0,0,0,0,0,27,28,0,0,0,0,75,60,11,11,11,11,59,74,0,0,0,0,
11,23,25,26,0,0,0,0,0,0,0,0,27,28,24,11,0,0,0,0,0,75,60,11,11,59,74,0,0,0,0,0,
11,11,11,23,25,26,0,0,0,0,27,28,24,11,11,11,0,0,0,0,0,0,75,60,59,74,0,0,0,0,0,0,
11,11,11,11,11,23,25,26,27,28,24,11,11,11,11,11,0,0,0,0,0,0,0,75,74,0,0,0,0,0,0,0,
2,3,3,3,3,3,3,4,72,73,11,11,11,11,11,11,11,11,11,11,11,11,70,71,2,3,3,3,3,3,3,4,
10,11,11,11,11,11,11,12,0,0,72,73,11,11,11,11,11,11,11,11,70,71,0,0,10,11,11,11,11,11,11,12,
10,11,11,11,11,11,11,12,0,0,0,0,72,73,11,11,11,11,70,71,0,0,0,0,10,11,11,11,11,11,11,12,
18,19,19,19,19,19,19,20,0,0,0,0,0,0,72,73,70,71,0,0,0,0,0,0,10,11,11,11,11,11,11,12,
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8,11,11,11,11,23,25,26,27,28,24,11,11,11,11,7,19,19,19,19,19,23,25,26,27,28,19,19,19,19,19,19,
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@ -55,7 +55,7 @@
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2,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,42,9,9,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,42,9,26,26,9,45,0,44,43,12,6,7,0,44,9,43,12,12,12,12,42,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,42,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,9,43,12,12,12,12,42,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,42,26,26,26,43,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,12,12,12,12,12,12,6,0,28,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,6,7,0,44,9,45,0,44,9,9,9,45,0,0,44,9,9,43,12,12,12,12,12,16,16,16,16,16,16,0,30,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,0,0,0,0,0,0,0,0,44,43,12,12,12,12,12,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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u0 = 0
v0 = 0
scrollx = 0.2
speedx = 0
y0 = 36
single = false
# =============
[island2]
width = 256
height = 40
height = 42
u0 = 0
v0 = 44
scrollx = 0.25
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u0 = 0
v0 = 256
scrollx = 0.27
y0 = 120
y0 = 122
single = false
[water2]
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y0 = 123
y0 = 125
single = false
[water3]
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u0 = 0
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y0 = 129
single = false
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y0 = 137
single = false
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y0 = 149
single = false
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single = false
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y0 = 182
single = false
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y0 = 204
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2,2,2,2,2,2,2,0,0,2,2,2,29,29,30,0,0,25,29,29,29,27,0,0,2,2,2,13,0,0,2,0,0,2,2,2,2,2,2,0,0,0,2,2,2,39,40,3,41,42,8,17,17,2,2,2,2,0,0,9,25,27,9,0,0,0,0,44,46,0,0,0,44,45,45,45,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,26,27,0,24,20,8,8,8,8,41,12,42,2,2,2,0,23,43,2,0,0,2,2,2,2,2,2,0,0,0,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,18,30,9,0,15,17,39,40,33,33,5,6,49,30,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,8,8,0,0,31,44,45,45,46,0,0,0,44,45,46,0,0,0,2,0,0,2,2,45,45,45,46,0,0,0,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,13,0,9,0,0,2,2,2,2,2,45,46,32,0,42,17,17,17,39,40,8,8,41,12,42,8,5,6,7,7,49,50,51,7,49,50,51,7,7,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,17,39,40,8,8,8,8,5,6,7,7,7,7,7,8,8,2,0,0,2,2,0,0,0,0,7,7,7,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,0,56,4,7,0,44,45,45,46,9,0,0,0,0,0,2,2,2,2,2,2,2,0,0,0,2,2,2,17,17,17,17,17,17,17,17,17,17,17,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,32,16,16,16,31,2,2,2,0,0,2,2,7,7,49,51,16,16,31,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,0,31,21,32,0,0,0,0,0,9,0,0,0,0,0,2,2,2,44,45,45,46,0,0,0,44,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,25,26,26,19,20,2,2,2,0,0,2,2,17,17,17,17,0,0,0,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,0,42,21,53,49,30,0,0,0,9,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,18,30,0,0,15,2,2,2,0,0,2,2,44,45,45,46,0,0,0,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,7,7,21,32,16,0,0,0,0,9,0,0,0,0,0,44,45,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,13,25,28,30,0,2,2,2,0,0,2,2,0,0,0,0,49,50,51,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,17,17,17,17,8,8,8,8,8,3,8,5,6,0,0,8,8,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,25,26,29,19,2,2,2,0,0,2,2,0,0,0,0,17,17,17,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,17,17,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,24,30,0,0,24,2,2,2,0,0,2,2,49,51,7,0,44,45,46,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,25,26,30,0,0,44,45,46,0,0,44,46,32,16,16,0,0,34,35,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,41,12,12,12,42,8,8,8,49,51,0,0,0,0,0,0,0,37,38,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,2,2,2,32,31,17,17,17,17,39,40,8,8,8,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,2,2,2,0,0,2,2,2,2,2,2,45,45,45,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,2,2,2,0,0,2,2,2,2,2,2,0,0,0,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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[trees]
width = 256
height = 240
u0 = 0
v0 = 0
scrollx = 0.25
y0 = 0
single = false
# # ====================
# [leaves1_2]
# width = 256
# height = 60
# u0 = 0
# v0 = 256
# scrollx = 0.2
# speedx = 0.6
# y0 = 60
# single = false
# [leaves1_3]
# width = 256
# height = 60
# u0 = 0
# v0 = 256
# scrollx = 0.2
# speedx = 0.62
# y0 = 120
# single = false
# [leaves1_4]
# width = 256
# height = 60
# u0 = 0
# v0 = 256
# scrollx = 0.2
# speedx = 0.64
# y0 = 180
# single = false
# # ====================
# [leaves2_1]
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# scrollx = 0.3
# speedx = 0.75
# y0 = 0
# single = false
# [leaves2_3]
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# speedx = 0.77
# y0 = 120
# single = false
# [leaves2_4]
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# height = 60
# u0 = 0
# v0 = 316
# scrollx = 0.3
# speedx = 0.79
# y0 = 180
# single = false
# # ====================
# [leaves3_1]
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# scrollx = 0.5
# speedx = 0.9
# y0 = 0
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# scrollx = 0.5
# speedx = 0.92
# y0 = 60
# single = false
# [leaves3_4]
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# height = 60
# u0 = 0
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# scrollx = 0.5
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23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,246,247,246,247,246,247,
57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,259,260,259,260,259,260,259,260,
6,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,0,0,0,0,0,0,0,0,
29,30,31,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,0,0,0,0,0,0,0,0,
48,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,0,0,0,0,0,0,0,0,
0,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
6,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,12,13,14,15,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,29,30,31,32,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,48,49,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
246,247,246,247,246,247,246,247,246,247,246,247,246,247,246,247,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
259,260,259,260,259,260,259,260,259,260,259,260,259,260,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
12,13,14,15,0,0,0,0,0,0,0,0,16,17,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
29,30,31,32,0,0,0,0,0,0,0,0,33,34,35,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
48,49,0,0,0,0,0,0,0,0,0,0,0,0,52,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,246,247,246,247,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,259,260,259,260,259,260,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,
0,0,0,0,0,0,0,0,6,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,
0,0,0,0,0,0,0,0,40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,
0,0,0,0,0,0,0,0,57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,
0,0,0,0,0,0,0,0,0,0,8,9,0,0,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,246,247,246,247,246,247,246,247,
0,0,0,0,0,0,0,0,57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,259,260,259,260,259,260,259,260,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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2,2,2,2,2,2,2,4,62,55,51,51,51,76,76,2,2,2,2,2,5,17,21,53,21,22,9,0,29,76,76,76,2,4,2,35,37,35,37,35,2,83,27,46,2,36,2,23,52,15,15,15,57,48,2,76,23,3,54,54,3,3,3,3,3,54,3,2,4,2,69,70,69,3,3,3,54,37,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
4,2,2,2,2,2,2,2,37,37,4,2,2,11,14,51,38,48,67,66,2,2,2,2,2,23,3,3,19,54,54,3,5,2,4,36,38,48,38,48,44,81,76,76,10,20,10,0,10,29,76,33,8,84,51,14,39,51,15,65,5,2,78,63,63,67,4,2,2,36,0,0,77,2,78,63,0,4,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,37,6,8,0,10,48,10,0,48,0,10,48,10,48,53,5,2,2,2,19,3,3,3,3,43,82,39,12,3,19,3,52,3,23,3,2,3,2,2,2,40,5,2,2,2,2,36,67,67,48,2,2,2,36,0,0,38,38,0,0,0,4,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,37,3,37,71,74,72,37,37,3,3,2,2,2,2,2,2,2,2,2,2,2,2,40,2,2,2,2,2,2,2,2,2,2,2,2,2,40,2,2,2,5,78,68,48,0,0,4,2,2,19,71,72,3,37,71,72,37,2,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,42,43,2,2,2,2,2,2,2,2,2,2,2,2,76,10,0,48,48,0,76,16,17,65,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,41,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,17,18,17,18,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,5,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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