Add Eggmanland tiles

This commit is contained in:
Lucas S. Vieira 2024-11-20 02:55:55 -03:00
parent a47667621b
commit eecacc3056
15 changed files with 1109 additions and 6 deletions

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1 xa chaosisland2.xa 1 0
1 xa egglan.xa 1 1
1 xa eggmanland.xa 1 1
1 xa amazing.xa 1 2
1 null

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="128x128" tilewidth="128" tileheight="128" tilecount="56" columns="4">
<image source="128.png" width="512" height="1792"/>
</tileset>

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assets/levels/R8/TILES.TIM Normal file

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assets/levels/R8/Z1.tmx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="255" height="31" tilewidth="128" tileheight="128" infinite="0" nextlayerid="4" nextobjectid="2">
<tileset firstgid="1" source="128x128.tsx"/>
<tileset firstgid="57" source="../COMMON/objects_common.tsx"/>
<layer id="1" name="LAYER0" width="255" height="31">
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18
iso.xml
View file

@ -216,6 +216,24 @@
</dir>
<dir name="R8">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z1.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/BG0.TIM" />

View file

@ -74,8 +74,8 @@ static const char *creditstxt[] = {
"\r",
"Eggmanland Zone",
"Capital City: Eggmanland Day Final Mix",
"By ViosVibes",
"Eggmanland: 16 Bit Remix",
"By DRocca",
"\r",
"Level Select Theme",
@ -106,12 +106,14 @@ static const char *creditstxt[] = {
"Level and Menu Graphics Ripping",
"Paraemon",
"WarCR",
"PicsAndPixels",
"\r",
"Original Level Graphics",
"NiteShadow",
"Techokami",
"Blue Frenzy",
"DerZocker",
"\r",
"Fonts Ripping",

View file

@ -479,6 +479,7 @@ level_load_level(screen_level_data *data)
char filename0[255], filename1[255];
uint8_t round = level >> 1;
if(round == 9) round = 8; // Adjustment for Eggmanland
level_set_clearcolor();

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@ -17,9 +17,9 @@ const BGMTableEntry bgm_table[] = {
{"\\BGM\\BGM002.XA;1", 1, 4050, 0}, // GHZ
{"\\BGM\\BGM002.XA;1", 2, 3250, 0}, // SWZ
{"\\BGM\\BGM003.XA;1", 0, 3350, 0}, // DCZ
{"\\BGM\\BGM003.XA;1", 2, 6100, 0}, // A0Z
{"\\BGM\\BGM003.XA;1", 1, 4900, 0}, // EZ
{"\\BGM\\BGM003.XA;1", 0, 3900, 0}, // DCZ
{"\\BGM\\BGM003.XA;1", 2, 7420, 0}, // A0Z
{"\\BGM\\BGM003.XA;1", 1, 2830, 0}, // EZ
};
void