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Change level order, level names, and tweaked a few info
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parent
914fa8a728
commit
04073c3740
3 changed files with 14 additions and 11 deletions
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@ -731,6 +731,8 @@ level_load_level(screen_level_data *data)
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// Negative water means no water
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level_water_y = -1;
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data->level_name = "PLACEHOLDER";
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switch(level) {
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case 0: case 1: case 2: case 3: // Playground
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data->level_name = "TEST LEVEL";
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@ -762,12 +764,12 @@ level_load_level(screen_level_data *data)
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level_water_y = 0x002c0000;
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break;
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case 12: case 13:
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data->level_name = "BLAZING FORCE";
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/* data->level_name = "R6"; */
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data->level_round = 6;
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data->level_act = level - 12;
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break;
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case 14: case 15:
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data->level_name = "RADIANT TOMB";
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/* data->level_name = "R7"; */
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data->level_round = 7;
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data->level_act = level - 14;
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break;
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@ -46,7 +46,7 @@ static const char *menutext[] = {
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" 2",
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" 3",
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" 4",
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"GREEN HILL 1",
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"EXTRA 1 1",
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" 2",
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"SURELY WOOD 1",
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" 2",
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@ -54,14 +54,14 @@ static const char *menutext[] = {
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" 2",
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"AMAZING OCEAN 1",
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" 2",
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"BLAZING FORCE 1",
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"R6 1",
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" 2",
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"RADIANT TOMB 1",
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"R7 1",
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" 2",
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"EGGMANLAND 1",
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" 2",
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" 3",
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"WINDMILL ISLE 1",
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"EXTRA 2 1",
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"\n",
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"SOUND TEST *??*",
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"SLIDE TEST *??*",
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@ -19,7 +19,7 @@
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extern int debug_mode;
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extern uint32_t level_score_count;
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uint16_t demo_number = 0;
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uint16_t demo_number = 6;
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typedef struct {
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int32_t prect_x;
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@ -446,18 +446,19 @@ screen_title_draw(void *d)
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void
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screen_title_reset_demo()
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{
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demo_number = 0;
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demo_number = 6;
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}
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void
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screen_title_cycle_demo()
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{
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switch(demo_number) {
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case 0: demo_number = 4; break;
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case 4: demo_number = 6; break;
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/* case 0: demo_number = 4; break; */
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/* case 4: demo_number = 6; break; */
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case 6: demo_number = 10; break;
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case 10: demo_number = 16; break;
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case 16: demo_number = 0; break;
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default: demo_number = 0; break;
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/* default: demo_number = 0; break; */
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default: demo_number = 6; break;
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}
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}
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