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Fix sliding behaviour when hitting springs
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parent
b7d252467f
commit
b58e48d0f5
2 changed files with 4 additions and 6 deletions
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@ -402,10 +402,8 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
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player.anim_dir = -1;
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state->anim_state.animation = 1;
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sound_play_vag(sfx_sprn, 0);
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if(player.action != ACTION_ROLLING) {
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if(player.action != ACTION_ROLLING)
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player_set_action(&player, ACTION_NONE);
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player.sliding = 0;
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}
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} else if(state->flipmask & MASK_FLIP_ROTCW) { // Right-pointing spring
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//player.pos.vx = (solidity_vx + solidity_w + player_width + 8) << 12;
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player.ev_left.collided = 0; // Detach player from left wall if needed
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@ -415,10 +413,8 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
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player.anim_dir = 1;
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state->anim_state.animation = 1;
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sound_play_vag(sfx_sprn, 0);
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if(player.action != ACTION_ROLLING) {
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if(player.action != ACTION_ROLLING)
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player_set_action(&player, ACTION_NONE);
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player.sliding = 0;
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}
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} else if(state->flipmask == 0) { // Top-pointing spring
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player.pos.vy = (solidity_vy - (player_height >> 1)) << 12;
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player.grnd = 0;
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@ -1726,6 +1726,8 @@ player_set_action(Player *player, PlayerAction action)
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if(player->action == ACTION_HURT) {
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player->ctrllock = 0;
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player->iframes = PLAYER_HURT_IFRAMES;
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} else if(player->action == ACTION_GLIDE) {
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player->sliding = 0;
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}
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player->action = action;
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}
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