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https://github.com/luksamuk/engine-psx.git
synced 2025-04-28 13:28:02 +03:00
Set first scene again to disclaimer
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parent
4cc5a9ab01
commit
564429104d
3 changed files with 27 additions and 44 deletions
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@ -197,8 +197,7 @@ _draw_glyph(
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setRGB0(sprt, font_color[0], font_color[1], font_color[2]);
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increment_prim(sizeof(SPRT));
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setXY0(sprt, vx, vy);
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sprt->w = w;
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sprt->h = h;
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setWH(sprt, w, h);
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setUV0(sprt, u0, v0);
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sprt->clut = getClut(0, 490);
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sort_prim(sprt, OTZ_LAYER_HUD);
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@ -72,8 +72,7 @@ main(void)
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/* mdec_fmv_init(); */
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// Set first scene
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//scene_change(SCREEN_DISCLAIMER);
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scene_change(SCREEN_SPRITETEST);
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scene_change(SCREEN_DISCLAIMER);
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while(1) {
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// Update systems
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@ -14,7 +14,6 @@ extern uint8_t frame_debug;
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typedef struct {
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Chara chara;
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VECTOR pos;
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int16_t frame;
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uint8_t play_frames;
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uint8_t flipx;
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@ -36,13 +35,12 @@ screen_sprite_test_load()
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load_chara(&data->chara, "\\SPRITES\\SONIC.CHARA;1", &tim);
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data->pos = (VECTOR){ .vx = CENTERX, .vy = CENTERY };
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data->frame = 0;
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data->play_frames = 0;
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data->angle = 0;
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data->flipx = 0;
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level_fade = 0x7f;
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set_clear_color(36, 0, 180);
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set_clear_color(0x64, 0x95, 0xed);
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}
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void
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@ -62,22 +60,6 @@ screen_sprite_test_update(void *d)
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const int32_t spd = 5;
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const int32_t rotspd = 5;
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if(pad_pressing(PAD_UP)) {
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data->pos.vy -= spd;
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}
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if(pad_pressing(PAD_DOWN)) {
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data->pos.vy += spd;
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}
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if(pad_pressing(PAD_RIGHT)) {
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data->pos.vx += spd;
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}
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if(pad_pressing(PAD_LEFT)) {
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data->pos.vx -= spd;
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}
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if(pad_pressed(PAD_START)) {
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data->play_frames ^= 1;
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}
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@ -94,16 +76,20 @@ screen_sprite_test_update(void *d)
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scene_change(SCREEN_LEVELSELECT);
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}
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if(pad_pressed(PAD_CIRCLE)) {
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data->angle = 0;
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}
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if(data->play_frames) {
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if(!(get_global_frames() % 30))
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data->frame++;
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} else {
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if(pad_pressed(PAD_CIRCLE)) data->frame++;
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else if(pad_pressed(PAD_SQUARE)) data->frame--;
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if(pad_pressed(PAD_R1)) data->frame++;
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else if(pad_pressed(PAD_L1)) data->frame--;
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}
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if(pad_pressing(PAD_R1)) data->angle -= rotspd;
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else if(pad_pressing(PAD_L1)) data->angle += rotspd;
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if(pad_pressing(PAD_RIGHT)) data->angle += rotspd;
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else if(pad_pressing(PAD_LEFT)) data->angle -= rotspd;
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if(data->frame < 0) data->frame = data->chara.numframes - 1;
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else if(data->frame >= data->chara.numframes) data->frame = 0;
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@ -119,30 +105,29 @@ screen_sprite_test_draw(void *d)
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char buffer[80];
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sprintf(buffer,
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"POS %04x %04x\n"
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"FRAME %02d/%02d\n"
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"ANGLE %04x",
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data->pos.vx,
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data->pos.vy,
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"FRAME %02d - %02d\n"
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"ANGLE %04x\n"
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"FLIPX %s\n"
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"DEBUG %s"
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,
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data->frame + 1,
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data->chara.numframes,
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data->angle);
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data->angle,
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data->flipx ? "TRUE" : "FALSE",
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frame_debug ? "TRUE" : "FALSE");
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font_set_color(128, 128, 128);
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font_set_color(0xc8, 0xc8, 0xc8);
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font_draw_sm(buffer, 10, 10);
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chara_draw_gte(&data->chara,
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data->frame,
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(int16_t)(data->pos.vx),
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(int16_t)(data->pos.vy),
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data->flipx,
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data->angle);
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font_set_color(0xc8, 0xc8, 0xc8);
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// Video debug
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snprintf(buffer, 255,
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"%4s %3d",
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GetVideoMode() == MODE_PAL ? "PAL" : "NTSC", get_frame_rate());
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font_draw_sm(buffer, 248, 12);
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chara_draw_gte(&data->chara,
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data->frame,
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(int16_t)CENTERX,
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(int16_t)CENTERY,
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data->flipx,
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data->angle);
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}
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