Add some respawn from checkpoint code and modify R0Z2

This commit is contained in:
Lucas S. Vieira 2025-01-07 23:58:52 -03:00
parent c53c7560f7
commit e19f34a1e7
5 changed files with 16 additions and 10 deletions

View file

@ -8,10 +8,10 @@
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@ -64,7 +64,7 @@
<property name="Kind" value="RING"/>
</properties>
</object>
<object id="25" gid="64" x="3355" y="320" width="64" height="64"/>
<object id="25" gid="64" x="3869" y="512" width="64" height="64"/>
<object id="26" gid="73" x="88" y="640" width="64" height="64"/>
<object id="28" gid="66" x="2304" y="1040" width="64" height="64" rotation="-90"/>
<object id="29" gid="61" x="1175.33" y="611.167" width="64" height="64"/>
@ -98,8 +98,8 @@
<object id="53" gid="67" x="3184" y="256" width="64" height="64"/>
<object id="54" gid="67" x="880" y="448" width="64" height="64"/>
<object id="55" gid="2147483715" x="720" y="448" width="64" height="64"/>
<object id="56" gid="68" x="304" y="909" width="64" height="64"/>
<object id="57" gid="1073741889" x="720" y="640" width="64" height="64"/>
<object id="56" gid="68" x="177" y="960" width="64" height="64"/>
<object id="57" gid="1073741889" x="888" y="638" width="64" height="64"/>
<object id="58" gid="62" x="112" y="320" width="64" height="64">
<properties>
<property name="Kind" value="INVINCIBILITY"/>

View file

@ -105,6 +105,7 @@ typedef struct {
CollisionEvent ev_ceil2;
VECTOR startpos;
VECTOR respawnpos;
} Player;
void load_player(Player *player, const char *chara_filename, TIM_IMAGE *sprites);

View file

@ -141,7 +141,7 @@ load_object_placement(const char *filename, void *lvl_data)
case OBJ_DUMMY_STARTPOS:
// Initialize player at position
player.startpos = (VECTOR){ .vx = vx << 12, .vy = (vy - 8) << 12, .vz = 0 };
player.pos = player.startpos;
player.pos = player.respawnpos = player.startpos;
break;
default: break;
}

View file

@ -445,6 +445,11 @@ _checkpoint_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
state->props |= OBJ_FLAG_CHECKPOINT_ACTIVE;
state->frag_anim_state->animation = 1;
state->frag_anim_state->frame = 0;
player.respawnpos = (VECTOR){
.vx = pos->vx << 12,
.vy = (pos->vy - 8) << 12,
.vz = 0
};
sound_play_vag(sfx_chek, 0);
}
}

View file

@ -292,8 +292,8 @@ screen_level_update(void *d)
// Respawn
if(pad_pressed(PAD_SELECT) && !level_finished) {
player.pos = player.startpos;
camera.pos = camera.realpos = player.startpos;
player.pos = player.respawnpos;
camera.pos = camera.realpos = player.respawnpos;
player.grnd = 0;
player.anim_dir = 1;
player.vel.vx = player.vel.vy = player.vel.vz = 0;