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https://github.com/luksamuk/engine-psx.git
synced 2025-04-28 13:28:02 +03:00
Add some respawn from checkpoint code and modify R0Z2
This commit is contained in:
parent
c53c7560f7
commit
e19f34a1e7
5 changed files with 16 additions and 10 deletions
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@ -8,10 +8,10 @@
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@ -64,7 +64,7 @@
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<property name="Kind" value="RING"/>
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</properties>
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</object>
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<object id="25" gid="64" x="3355" y="320" width="64" height="64"/>
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<object id="25" gid="64" x="3869" y="512" width="64" height="64"/>
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<object id="26" gid="73" x="88" y="640" width="64" height="64"/>
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<object id="28" gid="66" x="2304" y="1040" width="64" height="64" rotation="-90"/>
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<object id="29" gid="61" x="1175.33" y="611.167" width="64" height="64"/>
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@ -98,8 +98,8 @@
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<object id="53" gid="67" x="3184" y="256" width="64" height="64"/>
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<object id="54" gid="67" x="880" y="448" width="64" height="64"/>
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<object id="55" gid="2147483715" x="720" y="448" width="64" height="64"/>
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<object id="56" gid="68" x="304" y="909" width="64" height="64"/>
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<object id="57" gid="1073741889" x="720" y="640" width="64" height="64"/>
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<object id="56" gid="68" x="177" y="960" width="64" height="64"/>
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<object id="57" gid="1073741889" x="888" y="638" width="64" height="64"/>
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<object id="58" gid="62" x="112" y="320" width="64" height="64">
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<properties>
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<property name="Kind" value="INVINCIBILITY"/>
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@ -105,6 +105,7 @@ typedef struct {
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CollisionEvent ev_ceil2;
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VECTOR startpos;
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VECTOR respawnpos;
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} Player;
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void load_player(Player *player, const char *chara_filename, TIM_IMAGE *sprites);
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@ -141,7 +141,7 @@ load_object_placement(const char *filename, void *lvl_data)
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case OBJ_DUMMY_STARTPOS:
|
||||
// Initialize player at position
|
||||
player.startpos = (VECTOR){ .vx = vx << 12, .vy = (vy - 8) << 12, .vz = 0 };
|
||||
player.pos = player.startpos;
|
||||
player.pos = player.respawnpos = player.startpos;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
|
|
@ -445,6 +445,11 @@ _checkpoint_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
|||
state->props |= OBJ_FLAG_CHECKPOINT_ACTIVE;
|
||||
state->frag_anim_state->animation = 1;
|
||||
state->frag_anim_state->frame = 0;
|
||||
player.respawnpos = (VECTOR){
|
||||
.vx = pos->vx << 12,
|
||||
.vy = (pos->vy - 8) << 12,
|
||||
.vz = 0
|
||||
};
|
||||
sound_play_vag(sfx_chek, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -292,8 +292,8 @@ screen_level_update(void *d)
|
|||
|
||||
// Respawn
|
||||
if(pad_pressed(PAD_SELECT) && !level_finished) {
|
||||
player.pos = player.startpos;
|
||||
camera.pos = camera.realpos = player.startpos;
|
||||
player.pos = player.respawnpos;
|
||||
camera.pos = camera.realpos = player.respawnpos;
|
||||
player.grnd = 0;
|
||||
player.anim_dir = 1;
|
||||
player.vel.vx = player.vel.vy = player.vel.vz = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue