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Tweak ledge sensor to prevent balancing on ramps
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parent
68c9c2f40c
commit
83b44dafa6
2 changed files with 8 additions and 1 deletions
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@ -35,6 +35,7 @@
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// Constants for adjusting hitbox and sensors
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#define WIDTH_RADIUS_NORMAL 9
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#define HEIGHT_RADIUS_NORMAL 19
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#define LEDGE_SENSOR_MAGNITUDE 26
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#define WIDTH_RADIUS_ROLLING 7
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#define HEIGHT_RADIUS_ROLLING 14
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#define PUSH_RADIUS 10
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@ -458,7 +458,8 @@ _player_update_collision_tb(Player *player)
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if((player->vel.vz == 0) && (player->gsmode == CDIR_FLOOR)) {
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CollisionEvent ev_ledge = linecast(&leveldata, &map128, &map16,
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anchorx, anchory_left,
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CDIR_FLOOR, grn_mag, CDIR_FLOOR);
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CDIR_FLOOR, LEDGE_SENSOR_MAGNITUDE,
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CDIR_FLOOR);
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player->col_ledge = ev_ledge.collided;
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}
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@ -485,6 +486,11 @@ _player_update_collision_tb(Player *player)
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_draw_sensor(anchorx_right, anchory_right,
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grndir, grn_mag,
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0x38, 0xff, 0xa2);
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if((player->vel.vz == 0) && (player->gsmode == CDIR_FLOOR)) {
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_draw_sensor(anchorx, anchory_right,
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CDIR_FLOOR, LEDGE_SENSOR_MAGNITUDE,
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0x1c, 0xf7, 0x51);
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}
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}
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/* HANDLE COLLISION */
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