Make vertical springs force restoration of control lock

This commit is contained in:
Lucas S. Vieira 2025-02-10 18:51:17 -03:00
parent 6de3e86db2
commit 703d73d9d9

View file

@ -414,6 +414,7 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
player.grnd = 0;
player.vel.vy = is_red ? -0x10000 : -0xa000;
player.angle = 0;
player.ctrllock = 0;
player_set_action(&player, ACTION_SPRING);
state->anim_state.animation = 1;
sound_play_vag(sfx_sprn, 0);
@ -422,6 +423,7 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
player.grnd = 0;
player.vel.vy = is_red ? 0x10000 : 0xa000;
player.angle = 0;
player.ctrllock = 0;
player_set_action(&player, ACTION_SPRING);
state->anim_state.animation = 1;
sound_play_vag(sfx_sprn, 0);