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Prevent spindashes when player moves right on level finish
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2 changed files with 3 additions and 0 deletions
2
iso.xml
2
iso.xml
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@ -10,6 +10,8 @@
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data_preparer = "PSN00BSDK ${PSN00BSDK_VERSION}"
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copyright = "COPYLEFT" />
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<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEA.DAT" /> -->
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<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEE.DAT" /> -->
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<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEJ.DAT" /> -->
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<directory_tree>
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<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
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<file name="ENGINE.EXE" type="data" source="engine.exe" />
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@ -251,6 +251,7 @@ _goal_sign_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
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// Set animation according to character
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state->timer = 360; // 6-seconds music
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state->anim_state.animation = 2;
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player.action = ACTION_NONE;
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screen_level_setmode(LEVEL_MODE_FINISHED);
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_goal_sign_change_score();
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}
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