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Make character persist on level select
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1b60dd7cb6
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3 changed files with 8 additions and 1 deletions
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@ -21,5 +21,6 @@ void screen_level_setstate(uint8_t state);
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uint8_t screen_level_getstate();
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void screen_level_setmode(LEVELMODE mode);
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void screen_level_setcharacter(PlayerCharacter character);
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PlayerCharacter screen_level_getcharacter();
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#endif
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@ -1010,6 +1010,12 @@ screen_level_setcharacter(PlayerCharacter character)
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level_character = character;
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}
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PlayerCharacter
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screen_level_getcharacter()
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{
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return level_character;
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}
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static void
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level_play_music(uint8_t round, uint8_t act)
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@ -107,7 +107,7 @@ screen_levelselect_load()
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data->music_selected = 0;
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data->soundtest_selection = 0x00;
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data->slidetest_selection = 0x00;
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data->character_selection = CHARA_SONIC;
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data->character_selection = screen_level_getcharacter();
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// Regardless of the level, reset score.
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// You're already cheating, I'm not going to allow you
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