Stranger1992
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4dce157665
|
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
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2025-01-05 16:27:38 +00:00 |
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Stranger1992
|
c25c7a1c96
|
Update CHANGELOG.md
|
2025-01-05 15:10:17 +00:00 |
|
Stranger1992
|
2da7401c28
|
Update changelog with template for the next version.
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2025-01-05 15:09:41 +00:00 |
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Stranger1992
|
66d7e51f5d
|
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
|
2025-01-04 18:41:11 +00:00 |
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Stranger1992
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f61c9cf4ff
|
Release cleanup
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2025-01-04 18:32:12 +00:00 |
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Stranger1992
|
1ba4924473
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Merge branch 'develop'
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2025-01-04 17:31:39 +00:00 |
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Sezz
|
cebc0175c9
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Move splash effect to its own file
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2025-01-04 17:03:46 +11:00 |
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Sezz
|
b81b28039c
|
Fix gravity being applied when vaulting on the same frame as the player lands
|
2025-01-04 16:03:07 +11:00 |
|
Sezz
|
5444ede2a8
|
Reliably stop at edge when running at it while holding Walk
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2025-01-04 15:51:52 +11:00 |
|
Sezz
|
43d5bb9639
|
Update CHANGELOG.md
|
2025-01-03 23:31:59 +11:00 |
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Sezz
|
fb7e4dce70
|
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
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2025-01-03 23:06:28 +11:00 |
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Sezz
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9baf5222f8
|
Reset IsAirborne flag properly when exiting fly cheat
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2025-01-03 23:06:25 +11:00 |
|
Lwmte
|
12ac1219e9
|
Update spark.cpp
|
2025-01-02 13:10:57 +01:00 |
|
Lwmte
|
7f071b5ec5
|
Port additional ricochet effect from tomb4
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2025-01-02 11:15:04 +01:00 |
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Sezz
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06ee8fa4b8
|
Update debug interaction box drawing
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2025-01-01 19:15:47 +11:00 |
|
Lwmte
|
01129f62b5
|
Revert object camera position fix
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2024-12-31 18:46:56 +01:00 |
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Lwmte
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b353557c7f
|
Also check VC runtimes version before launching
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2024-12-31 11:57:44 +01:00 |
|
Lwmte
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610b7dc942
|
Add missing blob shadows for objects
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2024-12-30 19:12:18 +01:00 |
|
Lwmte
|
cf8d642e4e
|
Reduce blob shadow intensity in half
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2024-12-30 18:56:50 +01:00 |
|
Lwmte
|
7bb719d337
|
Invert blob shadow intensity to be consistent with dynamic shadows
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2024-12-30 18:15:02 +01:00 |
|
Lwmte
|
2b69daeb5e
|
Put compiled shaders into version subdirectory
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2024-12-30 17:57:34 +01:00 |
|
Lwmte
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9df0004e6b
|
Remove unused shadow calculations
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2024-12-30 13:24:30 +01:00 |
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Sezz
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92305a5d25
|
Revert "Add functional Scale field to Pose class"
This reverts commit 62bf124830 .
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2024-12-30 22:04:27 +11:00 |
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Sezz
|
62bf124830
|
Add functional Scale field to Pose class
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2024-12-30 21:46:12 +11:00 |
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Sezz
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6b32f73f7a
|
Remove TriggerGunSmoke_SubFunction(); old -> Prev prefix
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2024-12-30 20:18:40 +11:00 |
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Lwmte
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b0d1b4d8bf
|
Update README.md
|
2024-12-30 08:56:56 +01:00 |
|
Lwmte
|
147aea42f5
|
Fix underwater switch jump spam issue
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2024-12-30 08:33:00 +01:00 |
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Lwmte
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5597750c2c
|
Remove abandoned diary code, convert all inventory items to pickups, fix diary savegame
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2024-12-28 11:20:25 +01:00 |
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Stranger1992
|
b27ba26b6b
|
Update bug_report.yaml
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2024-12-27 21:22:13 +00:00 |
|
Lwmte
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382f778fa2
|
Bump version, add runtime checks
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2024-12-27 19:45:31 +01:00 |
|
Lwmte
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36fa14f5ac
|
Update CHANGELOG.md
|
2024-12-27 18:16:36 +01:00 |
|
Lwmte
|
9ced5c52e2
|
Fixed occasional crashes with creatures stuck in a sector with no pathfinding set
|
2024-12-27 16:50:32 +01:00 |
|
Lwmte
|
957151cd56
|
Update CHANGELOG.md
|
2024-12-27 14:45:18 +01:00 |
|
Lwmte
|
9b9699c134
|
Fixed engine not starting from non-Latin paths
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2024-12-27 14:29:29 +01:00 |
|
Lwmte
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505f666545
|
Fixed #1536
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2024-12-27 09:34:11 +01:00 |
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Lwmte
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6b2797ee2e
|
Proper fix for previously reverted commit
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2024-12-27 09:22:02 +01:00 |
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Lwmte
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be627f1005
|
Revert "Fixed rare case of not being able to start a new game or exit game from main menu"
This reverts commit 89183bbb4e .
|
2024-12-27 05:06:57 +01:00 |
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Lwmte
|
89183bbb4e
|
Fixed rare case of not being able to start a new game or exit game from main menu
|
2024-12-27 01:29:22 +01:00 |
|
Lwmte
|
0c4402468b
|
Update ShaderManager.cpp
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2024-12-26 22:23:33 +01:00 |
|
Lwmte
|
2d9f34901b
|
Fixed SMAA shaders recompiling with another filenames
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2024-12-26 22:14:47 +01:00 |
|
Lwmte
|
315c5ebbf7
|
Update CHANGELOG.md
|
2024-12-26 19:02:12 +01:00 |
|
Lwmte
|
0bc6648c78
|
Fixed #1539
|
2024-12-26 19:00:43 +01:00 |
|
Lwmte
|
d028a5ffd0
|
Fixed #1535
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2024-12-26 18:52:24 +01:00 |
|
Lwmte
|
9100406a23
|
Update CHANGELOG.md
|
2024-12-26 16:45:55 +01:00 |
|
Lwmte
|
74401de755
|
Fixed #1540
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2024-12-26 16:43:51 +01:00 |
|
Lwmte
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c67e777271
|
Add bounds check for shaders
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2024-12-26 16:13:41 +01:00 |
|
Lwmte
|
8fb4668dfc
|
Update CHANGELOG.md
|
2024-12-26 11:19:19 +01:00 |
|
Lwmte
|
575bf6cfb1
|
Shader manager (#1534)
* Squashed commit of the following:
commit 0543f9146a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:49:12 2024 +0100
Fix bad merge
commit 529ffb50dd
Merge: 329bb52ec a1c76af54
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:47:26 2024 +0100
Merge branch 'develop' into realtime_shader_reloading
commit 329bb52ec7
Merge: 3f749b485 ac800ff1e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:40:38 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit ac800ff1e1
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:23:26 2024 +1100
Final formatting pass
commit c2b2756725
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:22:59 2024 +1100
Update RendererFrame.cpp
commit d32eeac7ab
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:15:45 2024 +1100
Reapply "Formatting pass"
This reverts commit becd24da93 .
commit becd24da93
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:12:43 2024 +1100
Revert "Formatting pass"
This reverts commit 88a8ba24de .
commit 88a8ba24de
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 17:35:39 2024 +1100
Formatting pass
commit a56d487e30
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date: Wed Dec 25 00:31:11 2024 +0000
Update CHANGELOG.md
commit 86aad7c7b1
Merge: daa65d4e3 e3ecc3acd
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 23:22:50 2024 +0100
Merge branch 'develop' into develop_mirrors
commit daa65d4e3c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:46:01 2024 +0100
Update CHANGELOG.md
commit 58fc1a8ea0
Merge: 63ffb77bd ee867fb9d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:15:28 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 63ffb77bd6
Merge: b3195ae83 3ea8978c6
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:07:53 2024 +0100
Merge branch 'develop' into develop_mirrors
commit b3195ae83f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:01:11 2024 +0100
Update RendererInit.cpp
commit 3f749b4856
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 09:10:07 2024 +0100
Reload shaders on graphic settings change
commit f04dcd42cc
Merge: 63539e4f9 1118b2fb2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 08:57:13 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit 1118b2fb22
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 08:47:33 2024 +0100
Disable self-shadowing for now, as it's causing visual glitches
commit 63539e4f98
Merge: ca25f8773 32f94c2f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:49:18 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit 32f94c2f2a
Merge: e6f4e9e24 c757422f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:35:17 2024 +0100
Merge branch 'develop' into develop_mirrors
commit e6f4e9e24b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:07:20 2024 +0100
Implement proper soft shadows
commit 9fbcc7b8cf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 00:52:32 2024 +0100
Fixed silent crash if several Lara objects are present in level near dynamic light with shadow
commit ca25f87738
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 00:51:11 2024 +0100
Work
commit 12dae8df99
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 22:55:50 2024 +0100
Fixed #1524
commit 9df39696a2
Merge: 724953329 6d38bb361
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 20:45:10 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 7249533290
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 20:42:06 2024 +0100
Fixed postprocessing order and precompile shaders to speed-up loading
commit b75d14184f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 19:57:12 2024 +0100
Fix #1525
commit bcf4dc5497
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 16:11:53 2024 +0100
Interpolate Lara flare light, hide target highlighters in binos
commit 9e923a36bb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 15:06:27 2024 +0100
Fixed #1522
commit 1de0d48d58
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 22:07:46 2024 +0100
Fixed #1521
commit 7076014c9b
Merge: af097017f b62c8d7c4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 20:03:47 2024 +0100
Merge branch 'develop' into develop_mirrors
commit af097017f5
Merge: 4ed353000 04b659b41
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 19:32:07 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 4ed353000d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 12:20:05 2024 +0100
Update title.bin
commit 7a3aea07fa
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 11:26:49 2024 +0100
Rename CamOldPos and use more consistent type for it
commit 1748eef34a
Merge: 839f05b3d 0ae388845
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 10:25:23 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 839f05b3d1
Merge: e4fe73ffd d75bba698
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 01:05:36 2024 +0100
Merge branch 'develop' into develop_mirrors
commit e4fe73ffd5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 00:02:53 2024 +0100
Don't perform binocular animations if binocular meshswap is not present
commit 3f7942eb76
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Dec 20 23:55:15 2024 +0100
Fix meshswap, if object is not present
commit 40cfaaeb0d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Dec 20 23:43:27 2024 +0100
Fixed various binocular / lasersight issues
commit 1ef9a0e7e6
Merge: ca578885a 64c177702
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 22:36:14 2024 +0100
Merge branch 'develop' into develop_mirrors
commit ca578885a2
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 19 12:19:07 2024 +0100
Fixed 3D non-sorted sprites mirroring
commit 288a413400
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 08:59:37 2024 +0100
Continuation of previous fix
commit 60cfe1e2f4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 08:47:24 2024 +0100
Fix Lara not mirroring when using binoculars
commit 2e17f7f8d9
Merge: a6687654b 625131fbb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 01:40:19 2024 +0100
Merge branch 'develop' into develop_mirrors
commit a6687654b0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 22:44:00 2024 +0100
Fixed mirrors on savegame reloading
commit 22460e0edf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 17:01:19 2024 +0100
Update CHANGELOG.md
commit 842d6345fe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 16:40:25 2024 +0100
Add option to reflect sprites
commit ab79156bfe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 15:37:25 2024 +0100
Update RendererDraw.cpp
commit 8ba6a2c286
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 14:56:24 2024 +0100
Spawn mirrored dynamic lights in Lara rooms too
commit 1afa98169f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 14:17:59 2024 +0100
Rename
commit 6d195dbb63
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 13:35:47 2024 +0100
Reorganize renderer code a little
commit 1f002745f3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 13:14:08 2024 +0100
Rename fields for consistency
commit 79a8db0655
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:51:17 2024 +0100
Remove lambdas
commit b586dce76e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:36:58 2024 +0100
Remove unrelated changes
commit 8cebdae0ef
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:23:23 2024 +0100
Draw reflections also when Lara is in any of mirrored rooms, not only camera
commit 38b210013f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 11:55:00 2024 +0100
Fixed 3D sprites mirroring
commit 2705a5ae7b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 11:09:56 2024 +0100
Update RendererDraw.cpp
commit 14f6ab36d0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 10:57:59 2024 +0100
Fixed dynamic lights
commit 85469cb4d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 10:18:04 2024 +0100
Fixed billboards, reintroduce ReflectVectorOptionally
commit 3535eddf5d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 03:12:13 2024 +0100
Remove unnecessary inline, dont reflect room lights
commit bf6ef08c57
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 02:44:49 2024 +0100
More decopypasting, rename inline function, remove unneeded arg
commit 569644f1d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 02:28:31 2024 +0100
Decopypaste more mirror-related code
commit 60a59caa53
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 01:09:47 2024 +0100
Update level.cpp
commit 5dd8db198c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 01:07:10 2024 +0100
Simplify renderer code, remove excessive if statements
commit 31d278a780
Merge: f09b81fc8 88bbe4862
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 17 19:48:18 2024 +0100
Merge branch 'develop' into develop_mirrors
commit f09b81fc87
Merge: 3e6e9cb61 ab7e25aa7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sun Dec 15 06:56:26 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 3e6e9cb61e
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sun Dec 15 06:56:05 2024 +0100
Added logic for hiding selectively reflecting moveables and statics;
Added enabled flag for disabling mirrros in the future with LUA;
commit c5f10777e7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 13 05:20:23 2024 +0100
Fixed random statics positions while shooting
commit 8978a51bfe
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 13 04:51:07 2024 +0100
Fixed ambient occlusion in mirrored rooms
commit f3afaf47cf
Merge: 4e08942d8 6198975be
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 12 06:10:39 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 4e08942d86
Merge: 265283aac e674b8526
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Wed Dec 11 13:43:19 2024 +0100
Merge branch 'develop' into develop_mirrors;
Removed RendererMirror references in methods calls;
commit 265283aacf
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Wed Dec 11 04:35:20 2024 +0100
Cached reflection matrix of mirrors at load time;
Fixed lighting in mirrored items;
Added bad cull mode after mirrore debrises drawing;
Added mirroring of dynamic lights;
commit f44a04d057
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Tue Dec 10 14:57:00 2024 +0100
Fixed items culling in mirror rooms;
Changed file format for having also virtual room;
commit 74c74042d5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:41:51 2024 +0100
Use emplace_back and camera room number
commit 41b16e5696
Merge: 39f0c131c 9a241dbc8
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:07:44 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 39f0c131c3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:02:00 2024 +0100
Use default argument value for ReadCount
commit c4330a777c
Merge: 374abb27d d96bf4ba8
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sat Dec 7 05:03:24 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 374abb27d3
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sat Dec 7 05:02:09 2024 +0100
Implemented mirrors in file format
commit 3e89391776
Merge: ec6ab6413 f9f1f59eb
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 6 15:10:05 2024 +0100
Merge branch 'develop' into develop_mirrors
commit ec6ab64131
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 6 15:08:54 2024 +0100
Added debris and effects drawing in mirrored rooms;
Some optimizations for early skip non mirrored items;
commit 2218dd3179
Merge: 92eb4af79 2ee37ea7d
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 11:54:59 2024 +0100
Merge branch 'develop' into develop_mirrors;
Added correct lights to reflected items;
commit 92eb4af796
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 11:19:11 2024 +0100
Fixed broken previous commit
commit bb3d0b993b
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 10:20:32 2024 +0100
WIP TR4 style mirrors
* Code etiquette
* Recompile AA shaders on graphics settings change
* Fixed code under ifdef
---------
Co-authored-by: Sezz <sezzary@outlook.com>
|
2024-12-26 11:48:14 +02:00 |
|
Lwmte
|
6105f707db
|
Update RendererFrame.cpp
|
2024-12-26 10:52:57 +01:00 |
|
Lwmte
|
a9af06e2fa
|
Revert light collector changes which caused static mesh lights to break
|
2024-12-26 10:52:13 +01:00 |
|