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cd4c9b4645 · Update bug_report.yaml · Updated 2025-04-27 11:33:01 +03:00

Branches

22c5e4700e · Reduce max weather particles to previous value · Updated 2025-04-26 12:56:32 +03:00

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6c0eeff41c · Implement weather particle culling and increase particle count · Updated 2025-04-25 13:23:54 +03:00

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5cf8cb3d51 · Merge branch 'develop' into sezz/blood-effects · Updated 2025-04-25 12:44:55 +03:00

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c73e21a0d0 · Merge branch 'develop' into skinned_meshes · Updated 2025-04-25 11:28:32 +03:00

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ebcfb78dc4 · Update generic_doors.cpp · Updated 2025-04-22 15:09:33 +03:00

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f668ac9658 · fix random target point, fix corpse attack · Updated 2025-04-15 21:38:47 +03:00

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bbcd3d5c82 · Merge branch 'sezz_animation_refactors_tier_5' into sezz/anim-blend · Updated 2025-04-15 12:31:34 +03:00

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81b67fa068 · Merge branch 'develop' into sezz_animation_refactors_tier_5 · Updated 2025-04-15 11:29:43 +03:00

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89913f785c · Merge branch 'develop' into develop_water · Updated 2025-04-15 11:07:07 +03:00

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fa9f0fc66f · formatting · Updated 2025-04-10 20:41:54 +03:00    Archive

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ed805dcc9b · Things · Updated 2025-03-22 14:35:07 +02:00    Archive

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41f5118cba · Use fixed time count · Updated 2025-03-22 03:13:52 +02:00    Archive

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761eb85dfd · Fix merge · Updated 2025-03-17 23:14:39 +02:00    Archive

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0492fccfed · Merge branch 'develop' into refactor_flow_data_types · Updated 2025-03-12 00:40:29 +02:00    Archive

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2680a930a9 · Change colours of Lua API to monochromatic · Updated 2025-03-10 01:36:06 +02:00    Archive

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7701fb5fd0 · Update CSS of Lua documentation (#1576) · Updated 2025-03-08 11:57:10 +02:00    Archive

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Included

11a95cd92c · Some fixes · Updated 2025-03-06 22:17:19 +02:00    Archive

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c70829881a · Update StaticObject.cpp · Updated 2025-02-12 17:19:46 +02:00    Archive

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395345b112 · Merge branch 'develop' into sezz/attractors · Updated 2025-02-12 15:32:29 +02:00    Archive

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09d5b791b6 · Progress · Updated 2025-02-02 16:52:00 +02:00    Archive

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