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https://github.com/TombEngine/TombEngine.git
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Some fixes
This commit is contained in:
parent
656f71ccaf
commit
11a95cd92c
5 changed files with 66 additions and 65 deletions
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@ -1091,16 +1091,16 @@ const std::vector<byte> SaveGame::Build()
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auto* level = (Level*)g_GameFlow->GetLevel(CurrentLevel);
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Save::LevelDataBuilder levelData { fbb };
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levelData.add_fog_enabled(level->Fog.Enabled);
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levelData.add_fog_color(&Save::Vector3(level->Fog.R, level->Fog.G, level->Fog.B));
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levelData.add_fog_color(level->Fog.GetColor());
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levelData.add_fog_min_distance(level->Fog.MinDistance);
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levelData.add_fog_max_distance(level->Fog.MaxDistance);
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levelData.add_lensflare_color(&FromVector3(level->LensFlare.GetColor()));
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levelData.add_lensflare_color(level->LensFlare.GetColor());
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levelData.add_lensflare_pitch(level->LensFlare.GetPitch());
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levelData.add_lensflare_yaw(level->LensFlare.GetYaw());
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levelData.add_lensflare_sprite_id(level->LensFlare.GetSunSpriteID());
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levelData.add_level_far_view(level->LevelFarView);
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levelData.add_sky_layer_1_color(&FromVector3(level->GetSkyLayerColor(0)));
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levelData.add_sky_layer_2_color(&FromVector3(level->GetSkyLayerColor(1)));
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levelData.add_sky_layer_1_color(level->GetSkyLayerColor(0));
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levelData.add_sky_layer_2_color(level->GetSkyLayerColor(1));
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levelData.add_sky_layer_1_enabled(level->GetSkyLayerEnabled(0));
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levelData.add_sky_layer_2_enabled(level->GetSkyLayerEnabled(1));
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levelData.add_sky_layer_1_speed(level->GetSkyLayerSpeed(0));
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@ -1763,29 +1763,28 @@ static void ParseLua(const Save::SaveGame* s, bool hubMode)
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auto* level = (Level*)g_GameFlow->GetLevel(CurrentLevel);
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level->Fog.R = (byte)s->level_data()->fog_color()->x();
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level->Fog.G = (byte)s->level_data()->fog_color()->y();
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level->Fog.B = (byte)s->level_data()->fog_color()->z();
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level->Fog.Enabled = s->level_data()->fog_enabled();
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level->Fog.MaxDistance = s->level_data()->fog_max_distance();
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level->Fog.MinDistance = s->level_data()->fog_min_distance();
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level->Fog.SetColor(s->level_data()->fog_color());
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level->Layer1.Enabled = s->level_data()->sky_layer_1_enabled();
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level->Layer1.CloudSpeed = s->level_data()->sky_layer_1_speed();
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level->Layer1.R = (byte)s->level_data()->sky_layer_1_color()->x();
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level->Layer1.G = (byte)s->level_data()->sky_layer_1_color()->y();
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level->Layer1.B = (byte)s->level_data()->sky_layer_1_color()->z();
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level->Layer1.SetColor(s->level_data()->sky_layer_1_color());
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level->Layer2.Enabled = s->level_data()->sky_layer_2_enabled();
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level->Layer2.CloudSpeed = s->level_data()->sky_layer_2_speed();
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level->Layer2.R = (byte)s->level_data()->sky_layer_2_color()->x();
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level->Layer2.G = (byte)s->level_data()->sky_layer_2_color()->y();
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level->Layer2.B = (byte)s->level_data()->sky_layer_2_color()->z();
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level->Layer2.SetColor(s->level_data()->sky_layer_2_color());
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level->LensFlare.SetColor(ToVector3(s->level_data()->lensflare_color()));
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level->LensFlare.SetSunSpriteID(s->level_data()->lensflare_sprite_id());
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level->LensFlare.SetPitch(s->level_data()->lensflare_pitch());
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level->LensFlare.SetYaw(s->level_data()->lensflare_yaw());
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level->LensFlare.SetColor(s->level_data()->lensflare_color());
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level->Starfield.SetStarCount(s->level_data()->starfield_star_count());
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level->Starfield.SetMeteorCount(s->level_data()->starfield_meteor_count());
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level->Starfield.SetMeteorSpawnDensity(s->level_data()->starfield_meteor_spawn_density());
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level->Starfield.SetMeteorVelocity(s->level_data()->starfield_meteor_velocity());
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level->Storm = s->level_data()->storm_enabled();
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level->Weather = (WeatherType)s->level_data()->weather_type();
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@ -39,9 +39,9 @@ namespace TEN::Scripting
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/// Create a LensFlare object.
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// @function LensFlare
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// @tparam float Pitch angle in degrees.
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// @tparam float Yaw angle in degrees.
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// @tparam Color Color.
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// @tparam float pitch Pitch angle in degrees.
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// @tparam float yaw Yaw angle in degrees.
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// @tparam Color color Color of the lensflare.
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// @treturn LensFlare A new LensFlare object.
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LensFlare::LensFlare(float pitch, float yaw, const ScriptColor& color)
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{
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@ -91,7 +91,7 @@ namespace TEN::Scripting
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/// Set this lens flare's sun sprite ID.
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// @function LensFlare:SetSunSpriteID
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// @tparam int New sun sprite ID.
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// @tparam int spriteID New sun sprite ID.
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void LensFlare::SetSunSpriteID(int spriteID)
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{
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// Sprite ID out of range; return early.
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@ -106,7 +106,7 @@ namespace TEN::Scripting
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/// Set this lens flare's pitch angle.
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// @function LensFlare:SetPitch
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// @tparam float New pitch angle in degrees.
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// @tparam float pitch New pitch angle in degrees.
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void LensFlare::SetPitch(float pitch)
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{
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_rotation.x = pitch;
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@ -114,7 +114,7 @@ namespace TEN::Scripting
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/// Set this lens flare's yaw angle.
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// @function LensFlare:SetYaw
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// @tparam float New yaw angle in degrees.
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// @tparam float yaw New yaw angle in degrees.
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void LensFlare::SetYaw(float yaw)
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{
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_rotation.y = yaw;
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@ -122,7 +122,7 @@ namespace TEN::Scripting
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/// Set this lens flare's color.
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// @function LensFlare:SetColor
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// @tparam Color New color.
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// @tparam Color color New color.
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void LensFlare::SetColor(const ScriptColor& color)
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{
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_color = color;
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@ -50,6 +50,8 @@ namespace TEN::Scripting
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// @function Starfield
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// @tparam int starCount Star count. __Max: 6000__
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// @tparam int meteorCount Meteor count. __Max: 100__
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// @tparam int meteorSpawnDensity Meteor spawn density.
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// @tparam int meteorVel Meteor velocity.
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// @treturn Starfield A new Starfield object.
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Starfield::Starfield(int starCount, int meteorCount, int meteorSpawnDensity, float meteorVel)
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{
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@ -115,7 +117,7 @@ namespace TEN::Scripting
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/// Set this starfield's number of stars.
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// @function Starfield:SetStarCount
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// @tparam int New star count.
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// @tparam int count New star count.
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void Starfield::SetStarCount(int count)
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{
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if (count < 0 || count > STAR_COUNT_MAX)
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@ -126,7 +128,7 @@ namespace TEN::Scripting
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/// Set this starfield's number of meteors.
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// @function Starfield:SetMeteorCount
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// @tparam int New meteor count.
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// @tparam int count New meteor count.
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void Starfield::SetMeteorCount(int count)
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{
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if (count < 0 || count > METEOR_COUNT_MAX)
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@ -137,7 +139,7 @@ namespace TEN::Scripting
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/// Set this starfield's meteor spawn density.
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// @function Starfield:SetMeteorSpawnDensity
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// @tparam int New meteor spawn density.
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// @tparam int density New meteor spawn density.
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void Starfield::SetMeteorSpawnDensity(int spawnDensity)
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{
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_meteorSpawnDensity = spawnDensity;
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@ -145,7 +147,7 @@ namespace TEN::Scripting
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/// Set this starfield's meteor velocity.
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// @function Starfield:SetMeteorVelocity
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// @tparam float New meteor velocity.
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// @tparam float velocity New meteor velocity.
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void Starfield::SetMeteorVelocity(float vel)
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{
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_meteorVelocity = vel;
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@ -548,19 +548,19 @@ struct LevelDataT : public flatbuffers::NativeTable {
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int32_t weather_type = 0;
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float weather_strength = 0.0f;
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bool fog_enabled = false;
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std::unique_ptr<TEN::Save::Vector3> fog_color{};
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int32_t fog_color = 0;
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int32_t fog_min_distance = 0;
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int32_t fog_max_distance = 0;
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bool sky_layer_1_enabled = false;
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std::unique_ptr<TEN::Save::Vector3> sky_layer_1_color{};
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int32_t sky_layer_1_color = 0;
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int32_t sky_layer_1_speed = 0;
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bool sky_layer_2_enabled = false;
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std::unique_ptr<TEN::Save::Vector3> sky_layer_2_color{};
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int32_t sky_layer_2_color = 0;
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int32_t sky_layer_2_speed = 0;
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int32_t lensflare_sprite_id = 0;
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float lensflare_pitch = 0.0f;
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float lensflare_yaw = 0.0f;
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std::unique_ptr<TEN::Save::Vector3> lensflare_color{};
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int32_t lensflare_color = 0;
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int32_t starfield_star_count = 0;
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int32_t starfield_meteor_count = 0;
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int32_t starfield_meteor_spawn_density = 0;
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@ -610,8 +610,8 @@ struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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bool fog_enabled() const {
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return GetField<uint8_t>(VT_FOG_ENABLED, 0) != 0;
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}
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const TEN::Save::Vector3 *fog_color() const {
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return GetStruct<const TEN::Save::Vector3 *>(VT_FOG_COLOR);
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int32_t fog_color() const {
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return GetField<int32_t>(VT_FOG_COLOR, 0);
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}
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int32_t fog_min_distance() const {
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return GetField<int32_t>(VT_FOG_MIN_DISTANCE, 0);
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@ -622,8 +622,8 @@ struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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bool sky_layer_1_enabled() const {
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return GetField<uint8_t>(VT_SKY_LAYER_1_ENABLED, 0) != 0;
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}
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const TEN::Save::Vector3 *sky_layer_1_color() const {
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return GetStruct<const TEN::Save::Vector3 *>(VT_SKY_LAYER_1_COLOR);
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int32_t sky_layer_1_color() const {
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return GetField<int32_t>(VT_SKY_LAYER_1_COLOR, 0);
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}
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int32_t sky_layer_1_speed() const {
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return GetField<int32_t>(VT_SKY_LAYER_1_SPEED, 0);
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@ -631,8 +631,8 @@ struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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bool sky_layer_2_enabled() const {
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return GetField<uint8_t>(VT_SKY_LAYER_2_ENABLED, 0) != 0;
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}
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const TEN::Save::Vector3 *sky_layer_2_color() const {
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return GetStruct<const TEN::Save::Vector3 *>(VT_SKY_LAYER_2_COLOR);
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int32_t sky_layer_2_color() const {
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return GetField<int32_t>(VT_SKY_LAYER_2_COLOR, 0);
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}
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int32_t sky_layer_2_speed() const {
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return GetField<int32_t>(VT_SKY_LAYER_2_SPEED, 0);
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@ -646,8 +646,8 @@ struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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float lensflare_yaw() const {
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return GetField<float>(VT_LENSFLARE_YAW, 0.0f);
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}
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const TEN::Save::Vector3 *lensflare_color() const {
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return GetStruct<const TEN::Save::Vector3 *>(VT_LENSFLARE_COLOR);
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int32_t lensflare_color() const {
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return GetField<int32_t>(VT_LENSFLARE_COLOR, 0);
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}
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int32_t starfield_star_count() const {
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return GetField<int32_t>(VT_STARFIELD_STAR_COUNT, 0);
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@ -668,19 +668,19 @@ struct LevelData FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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VerifyField<int32_t>(verifier, VT_WEATHER_TYPE) &&
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VerifyField<float>(verifier, VT_WEATHER_STRENGTH) &&
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VerifyField<uint8_t>(verifier, VT_FOG_ENABLED) &&
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VerifyField<TEN::Save::Vector3>(verifier, VT_FOG_COLOR) &&
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VerifyField<int32_t>(verifier, VT_FOG_COLOR) &&
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VerifyField<int32_t>(verifier, VT_FOG_MIN_DISTANCE) &&
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VerifyField<int32_t>(verifier, VT_FOG_MAX_DISTANCE) &&
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VerifyField<uint8_t>(verifier, VT_SKY_LAYER_1_ENABLED) &&
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VerifyField<TEN::Save::Vector3>(verifier, VT_SKY_LAYER_1_COLOR) &&
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VerifyField<int32_t>(verifier, VT_SKY_LAYER_1_COLOR) &&
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VerifyField<int32_t>(verifier, VT_SKY_LAYER_1_SPEED) &&
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VerifyField<uint8_t>(verifier, VT_SKY_LAYER_2_ENABLED) &&
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VerifyField<TEN::Save::Vector3>(verifier, VT_SKY_LAYER_2_COLOR) &&
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VerifyField<int32_t>(verifier, VT_SKY_LAYER_2_COLOR) &&
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VerifyField<int32_t>(verifier, VT_SKY_LAYER_2_SPEED) &&
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VerifyField<int32_t>(verifier, VT_LENSFLARE_SPRITE_ID) &&
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VerifyField<float>(verifier, VT_LENSFLARE_PITCH) &&
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VerifyField<float>(verifier, VT_LENSFLARE_YAW) &&
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VerifyField<TEN::Save::Vector3>(verifier, VT_LENSFLARE_COLOR) &&
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VerifyField<int32_t>(verifier, VT_LENSFLARE_COLOR) &&
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VerifyField<int32_t>(verifier, VT_STARFIELD_STAR_COUNT) &&
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VerifyField<int32_t>(verifier, VT_STARFIELD_METEOR_COUNT) &&
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VerifyField<int32_t>(verifier, VT_STARFIELD_METEOR_SPAWN_DENSITY) &&
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@ -711,8 +711,8 @@ struct LevelDataBuilder {
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void add_fog_enabled(bool fog_enabled) {
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fbb_.AddElement<uint8_t>(LevelData::VT_FOG_ENABLED, static_cast<uint8_t>(fog_enabled), 0);
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}
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void add_fog_color(const TEN::Save::Vector3 *fog_color) {
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fbb_.AddStruct(LevelData::VT_FOG_COLOR, fog_color);
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void add_fog_color(int32_t fog_color) {
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fbb_.AddElement<int32_t>(LevelData::VT_FOG_COLOR, fog_color, 0);
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}
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void add_fog_min_distance(int32_t fog_min_distance) {
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fbb_.AddElement<int32_t>(LevelData::VT_FOG_MIN_DISTANCE, fog_min_distance, 0);
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@ -723,8 +723,8 @@ struct LevelDataBuilder {
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void add_sky_layer_1_enabled(bool sky_layer_1_enabled) {
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fbb_.AddElement<uint8_t>(LevelData::VT_SKY_LAYER_1_ENABLED, static_cast<uint8_t>(sky_layer_1_enabled), 0);
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}
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void add_sky_layer_1_color(const TEN::Save::Vector3 *sky_layer_1_color) {
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fbb_.AddStruct(LevelData::VT_SKY_LAYER_1_COLOR, sky_layer_1_color);
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void add_sky_layer_1_color(int32_t sky_layer_1_color) {
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fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_1_COLOR, sky_layer_1_color, 0);
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}
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void add_sky_layer_1_speed(int32_t sky_layer_1_speed) {
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fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_1_SPEED, sky_layer_1_speed, 0);
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void add_sky_layer_2_enabled(bool sky_layer_2_enabled) {
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fbb_.AddElement<uint8_t>(LevelData::VT_SKY_LAYER_2_ENABLED, static_cast<uint8_t>(sky_layer_2_enabled), 0);
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}
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void add_sky_layer_2_color(const TEN::Save::Vector3 *sky_layer_2_color) {
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fbb_.AddStruct(LevelData::VT_SKY_LAYER_2_COLOR, sky_layer_2_color);
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void add_sky_layer_2_color(int32_t sky_layer_2_color) {
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fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_2_COLOR, sky_layer_2_color, 0);
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}
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void add_sky_layer_2_speed(int32_t sky_layer_2_speed) {
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fbb_.AddElement<int32_t>(LevelData::VT_SKY_LAYER_2_SPEED, sky_layer_2_speed, 0);
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void add_lensflare_yaw(float lensflare_yaw) {
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fbb_.AddElement<float>(LevelData::VT_LENSFLARE_YAW, lensflare_yaw, 0.0f);
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}
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void add_lensflare_color(const TEN::Save::Vector3 *lensflare_color) {
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fbb_.AddStruct(LevelData::VT_LENSFLARE_COLOR, lensflare_color);
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void add_lensflare_color(int32_t lensflare_color) {
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fbb_.AddElement<int32_t>(LevelData::VT_LENSFLARE_COLOR, lensflare_color, 0);
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}
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void add_starfield_star_count(int32_t starfield_star_count) {
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fbb_.AddElement<int32_t>(LevelData::VT_STARFIELD_STAR_COUNT, starfield_star_count, 0);
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@ -780,19 +780,19 @@ inline flatbuffers::Offset<LevelData> CreateLevelData(
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int32_t weather_type = 0,
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float weather_strength = 0.0f,
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bool fog_enabled = false,
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const TEN::Save::Vector3 *fog_color = 0,
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int32_t fog_color = 0,
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int32_t fog_min_distance = 0,
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int32_t fog_max_distance = 0,
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bool sky_layer_1_enabled = false,
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const TEN::Save::Vector3 *sky_layer_1_color = 0,
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int32_t sky_layer_1_color = 0,
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int32_t sky_layer_1_speed = 0,
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bool sky_layer_2_enabled = false,
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const TEN::Save::Vector3 *sky_layer_2_color = 0,
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int32_t sky_layer_2_color = 0,
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int32_t sky_layer_2_speed = 0,
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int32_t lensflare_sprite_id = 0,
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float lensflare_pitch = 0.0f,
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float lensflare_yaw = 0.0f,
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const TEN::Save::Vector3 *lensflare_color = 0,
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int32_t lensflare_color = 0,
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int32_t starfield_star_count = 0,
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int32_t starfield_meteor_count = 0,
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int32_t starfield_meteor_spawn_density = 0,
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@ -8734,19 +8734,19 @@ inline void LevelData::UnPackTo(LevelDataT *_o, const flatbuffers::resolver_func
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{ auto _e = weather_type(); _o->weather_type = _e; }
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{ auto _e = weather_strength(); _o->weather_strength = _e; }
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{ auto _e = fog_enabled(); _o->fog_enabled = _e; }
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{ auto _e = fog_color(); if (_e) _o->fog_color = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
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{ auto _e = fog_color(); _o->fog_color = _e; }
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{ auto _e = fog_min_distance(); _o->fog_min_distance = _e; }
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||||
{ auto _e = fog_max_distance(); _o->fog_max_distance = _e; }
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||||
{ auto _e = sky_layer_1_enabled(); _o->sky_layer_1_enabled = _e; }
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||||
{ auto _e = sky_layer_1_color(); if (_e) _o->sky_layer_1_color = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
||||
{ auto _e = sky_layer_1_color(); _o->sky_layer_1_color = _e; }
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||||
{ auto _e = sky_layer_1_speed(); _o->sky_layer_1_speed = _e; }
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||||
{ auto _e = sky_layer_2_enabled(); _o->sky_layer_2_enabled = _e; }
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||||
{ auto _e = sky_layer_2_color(); if (_e) _o->sky_layer_2_color = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
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||||
{ auto _e = sky_layer_2_color(); _o->sky_layer_2_color = _e; }
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||||
{ auto _e = sky_layer_2_speed(); _o->sky_layer_2_speed = _e; }
|
||||
{ auto _e = lensflare_sprite_id(); _o->lensflare_sprite_id = _e; }
|
||||
{ auto _e = lensflare_pitch(); _o->lensflare_pitch = _e; }
|
||||
{ auto _e = lensflare_yaw(); _o->lensflare_yaw = _e; }
|
||||
{ auto _e = lensflare_color(); if (_e) _o->lensflare_color = std::unique_ptr<TEN::Save::Vector3>(new TEN::Save::Vector3(*_e)); }
|
||||
{ auto _e = lensflare_color(); _o->lensflare_color = _e; }
|
||||
{ auto _e = starfield_star_count(); _o->starfield_star_count = _e; }
|
||||
{ auto _e = starfield_meteor_count(); _o->starfield_meteor_count = _e; }
|
||||
{ auto _e = starfield_meteor_spawn_density(); _o->starfield_meteor_spawn_density = _e; }
|
||||
|
@ -8766,19 +8766,19 @@ inline flatbuffers::Offset<LevelData> CreateLevelData(flatbuffers::FlatBufferBui
|
|||
auto _weather_type = _o->weather_type;
|
||||
auto _weather_strength = _o->weather_strength;
|
||||
auto _fog_enabled = _o->fog_enabled;
|
||||
auto _fog_color = _o->fog_color ? _o->fog_color.get() : 0;
|
||||
auto _fog_color = _o->fog_color;
|
||||
auto _fog_min_distance = _o->fog_min_distance;
|
||||
auto _fog_max_distance = _o->fog_max_distance;
|
||||
auto _sky_layer_1_enabled = _o->sky_layer_1_enabled;
|
||||
auto _sky_layer_1_color = _o->sky_layer_1_color ? _o->sky_layer_1_color.get() : 0;
|
||||
auto _sky_layer_1_color = _o->sky_layer_1_color;
|
||||
auto _sky_layer_1_speed = _o->sky_layer_1_speed;
|
||||
auto _sky_layer_2_enabled = _o->sky_layer_2_enabled;
|
||||
auto _sky_layer_2_color = _o->sky_layer_2_color ? _o->sky_layer_2_color.get() : 0;
|
||||
auto _sky_layer_2_color = _o->sky_layer_2_color;
|
||||
auto _sky_layer_2_speed = _o->sky_layer_2_speed;
|
||||
auto _lensflare_sprite_id = _o->lensflare_sprite_id;
|
||||
auto _lensflare_pitch = _o->lensflare_pitch;
|
||||
auto _lensflare_yaw = _o->lensflare_yaw;
|
||||
auto _lensflare_color = _o->lensflare_color ? _o->lensflare_color.get() : 0;
|
||||
auto _lensflare_color = _o->lensflare_color;
|
||||
auto _starfield_star_count = _o->starfield_star_count;
|
||||
auto _starfield_meteor_count = _o->starfield_meteor_count;
|
||||
auto _starfield_meteor_spawn_density = _o->starfield_meteor_spawn_density;
|
||||
|
|
|
@ -14,22 +14,22 @@ table LevelData {
|
|||
weather_strength: float;
|
||||
|
||||
fog_enabled: bool;
|
||||
fog_color: Vector3;
|
||||
fog_color: int32;
|
||||
fog_min_distance: int32;
|
||||
fog_max_distance: int32;
|
||||
|
||||
sky_layer_1_enabled: bool;
|
||||
sky_layer_1_color: Vector3;
|
||||
sky_layer_1_color: int32;
|
||||
sky_layer_1_speed: int32;
|
||||
|
||||
sky_layer_2_enabled: bool;
|
||||
sky_layer_2_color: Vector3;
|
||||
sky_layer_2_color: int32;
|
||||
sky_layer_2_speed: int32;
|
||||
|
||||
lensflare_sprite_id: int32;
|
||||
lensflare_pitch: float;
|
||||
lensflare_yaw: float;
|
||||
lensflare_color: Vector3;
|
||||
lensflare_color: int32;
|
||||
|
||||
starfield_star_count: int32;
|
||||
starfield_meteor_count: int32;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue