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Fixed #1539
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@ -273,7 +273,7 @@ GameStatus FreezePhase()
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if (g_GameFlow->LastFreezeMode == FreezeMode::None)
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{
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// Capture the screen for drawing it as a background.
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if (g_GameFlow->LastFreezeMode == FreezeMode::Full)
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if (g_GameFlow->CurrentFreezeMode == FreezeMode::Full)
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g_Renderer.DumpGameScene(SceneRenderMode::NoHud);
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StopRumble();
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