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Fixed #1524
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2 changed files with 4 additions and 1 deletions
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@ -219,6 +219,9 @@ namespace TEN::Renderer
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lights[index].Direction = Vector3::Lerp(light.PrevDirection, light.Direction, GetInterpolationFactor());
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}
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ReflectVectorOptionally(lights[index].Position);
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ReflectVectorOptionally(lights[index].Direction);
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// Bitmask light type to filter it in the shader later.
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return (1 << (31 - (int)light.Type));
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}
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@ -8,7 +8,7 @@
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#define TEN_MAJOR_VERSION 1
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#define TEN_MINOR_VERSION 6
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#define TEN_BUILD_NUMBER 0
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#define TEN_REVISION_NUMBER 6
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#define TEN_REVISION_NUMBER 7
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#define TEST_BUILD 1
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