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Rename fields for consistency
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parent
79a8db0655
commit
1f002745f3
7 changed files with 8 additions and 8 deletions
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@ -582,7 +582,7 @@ namespace TEN::Renderer
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inline bool IgnoreReflectionPassForRoom(int room)
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{
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return (_currentMirror != nullptr && room != _currentMirror->RealRoom);
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return (_currentMirror != nullptr && room != _currentMirror->RoomNumber);
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}
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inline void ReflectVectorOptionally(Vector3& vector)
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@ -1652,7 +1652,7 @@ namespace TEN::Renderer
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// Check if light is spawned in a mirrored room, and create reflection.
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for (auto& mirror : g_Level.Mirrors)
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{
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if (Camera.pos.RoomNumber == mirror.RealRoom && IsPointInRoom(light.Position, mirror.RealRoom))
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if (Camera.pos.RoomNumber == mirror.RoomNumber && IsPointInRoom(light.Position, mirror.RoomNumber))
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{
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RendererLight reflectedLight = light;
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reflectedLight.Position = Vector3::Transform(light.Position, mirror.ReflectionMatrix);
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@ -362,7 +362,7 @@ namespace TEN::Renderer
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// Collect mirrors first, because they are needed while collecting items
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for (auto& mirror : g_Level.Mirrors)
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{
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if (mirror.RealRoom != Camera.pos.RoomNumber && mirror.RealRoom != LaraItem->RoomNumber)
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if (mirror.RoomNumber != Camera.pos.RoomNumber && mirror.RoomNumber != LaraItem->RoomNumber)
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continue;
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if (!mirror.Enabled)
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@ -370,7 +370,7 @@ namespace TEN::Renderer
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auto& rendererMirror = renderView.Mirrors.emplace_back();
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rendererMirror.RealRoom = mirror.RealRoom;
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rendererMirror.RoomNumber = mirror.RoomNumber;
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rendererMirror.ReflectionMatrix = mirror.ReflectionMatrix;
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rendererMirror.ReflectLara = mirror.ReflectLara;
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rendererMirror.ReflectMoveables = mirror.ReflectMoveables;
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@ -604,7 +604,7 @@ namespace TEN::Renderer
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{
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for (auto& mirror : renderView.Mirrors)
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{
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if (roomNumber == mirror.RealRoom && (Camera.pos.RoomNumber == mirror.RealRoom || LaraItem->RoomNumber == mirror.RealRoom))
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if (roomNumber == mirror.RoomNumber && (Camera.pos.RoomNumber == mirror.RoomNumber || LaraItem->RoomNumber == mirror.RoomNumber))
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return true;
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}
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@ -8,7 +8,7 @@ namespace TEN::Renderer::Structures
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struct RendererMirror
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{
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short RealRoom;
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short RoomNumber;
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Plane Plane;
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Matrix ReflectionMatrix;
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bool ReflectLara;
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@ -1529,7 +1529,7 @@ void LoadMirrors()
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{
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auto& mirror = g_Level.Mirrors.emplace_back();
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mirror.RealRoom = ReadInt16();
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mirror.RoomNumber = ReadInt16();
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mirror.MirrorPlane.x = ReadFloat();
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mirror.MirrorPlane.y = ReadFloat();
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mirror.MirrorPlane.z = ReadFloat();
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@ -87,7 +87,7 @@ struct MESH
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struct MirrorInfo
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{
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short RealRoom;
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short RoomNumber;
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Vector4 MirrorPlane;
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Matrix ReflectionMatrix;
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bool ReflectLara;
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