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Don't try to draw debug box in non-debug mode
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1 changed files with 5 additions and 1 deletions
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@ -20,6 +20,7 @@
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#include "Math/Math.h"
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#include "Scripting/Include/ScriptInterfaceGame.h"
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#include "Sound/sound.h"
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#include "Specific/winmain.h"
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using namespace TEN::Collision::Floordata;
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using namespace TEN::Collision::Point;
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@ -330,7 +331,10 @@ void TestForObjectOnLedge(ItemInfo* item, CollisionInfo* coll)
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bool TestLaraPosition(const ObjectCollisionBounds& bounds, ItemInfo* item, ItemInfo* laraItem)
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{
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DrawDebugBox(bounds.BoundingBox.ToBoundingOrientedBox(item->Pose), Color(1.0f, 0.0f, 0.0f), RendererDebugPage::CollisionStats);
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if (DebugMode)
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{
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DrawDebugBox(bounds.BoundingBox.ToBoundingOrientedBox(item->Pose), Color(1.0f, 0.0f, 0.0f), RendererDebugPage::CollisionStats);
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}
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auto deltaOrient = laraItem->Pose.Orientation - item->Pose.Orientation;
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if (deltaOrient.x < bounds.OrientConstraint.first.x || deltaOrient.x > bounds.OrientConstraint.second.x ||
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