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Update RendererDraw.cpp
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@ -1654,7 +1654,7 @@ namespace TEN::Renderer
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{
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if (Camera.pos.RoomNumber == mirror.RealRoom && IsPointInRoom(light.Position, mirror.RealRoom))
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{
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auto reflectedLight = light;
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RendererLight reflectedLight = light;
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reflectedLight.Position = Vector3::Transform(light.Position, mirror.ReflectionMatrix);
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reflectedLight.Direction = Vector3::Transform(light.Direction, mirror.ReflectionMatrix);
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reflectedLight.Hash = 0;
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