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Reliably stop at edge when running at it while holding Walk
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2 changed files with 4 additions and 1 deletions
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@ -22,6 +22,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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* Added realtime shader reloading in debug mode by pressing F9 key.
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* Added load, save, stopwatch and compass as a functional pick-up items with ability to add or remove them from inventory.
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* Increased particle limit from 1024 to 4096.
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* Added ability for the player to more reliably stop at an edge when running at it while holding Walk.
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### Lua API changes
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* Fixed Flow.FreezeMode.FULL drawing incorrect background.
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@ -328,10 +328,12 @@ void lara_col_run_forward(ItemInfo* item, CollisionInfo* coll)
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player.Control.MoveAngle = item->Pose.Orientation.y;
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item->Animation.IsAirborne = false;
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item->Animation.Velocity.y = 0;
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coll->Setup.LowerFloorBound = NO_LOWER_BOUND;
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coll->Setup.LowerFloorBound = IsHeld(In::Walk) ? STEPUP_HEIGHT : NO_LOWER_BOUND;
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coll->Setup.UpperFloorBound = -STEPUP_HEIGHT;
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coll->Setup.LowerCeilingBound = 0;
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coll->Setup.BlockFloorSlopeUp = true;
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coll->Setup.BlockFloorSlopeDown = IsHeld(In::Walk);
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coll->Setup.BlockDeathFloorDown = IsHeld(In::Walk);
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coll->Setup.ForwardAngle = player.Control.MoveAngle;
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GetCollisionInfo(coll, item);
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LaraResetGravityStatus(item, coll);
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