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Merge branch 'develop' into develop_mirrors
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commit
2e17f7f8d9
6 changed files with 12 additions and 12 deletions
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@ -837,7 +837,7 @@ void AimWeapon(ItemInfo& laraItem, ArmInfo& arm, const WeaponInfo& weaponInfo)
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}
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// TODO: Include snowmobile gun in GetAmmo(), otherwise the player won't be able to shoot while controlling it. -- TokyoSU 2023.04.21
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FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient)
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FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo* targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient)
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{
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auto& player = *GetLaraInfo(&laraItem);
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auto& ammo = GetAmmo(player, weaponType);
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@ -872,14 +872,14 @@ FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, Ite
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GetFloor(pos.x, pos.y, pos.z, &roomNumber);
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vOrigin.RoomNumber = roomNumber;
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if (&targetEntity == nullptr)
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if (targetEntity == nullptr)
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{
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auto vTarget = GameVector(target);
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GetTargetOnLOS(&vOrigin, &vTarget, false, true);
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return FireWeaponType::Miss;
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}
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auto spheres = targetEntity.GetSpheres();
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auto spheres = targetEntity->GetSpheres();
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int closestJointIndex = NO_VALUE;
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float closestDist = INFINITY;
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for (int i = 0; i < spheres.size(); i++)
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@ -909,7 +909,7 @@ FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, Ite
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// NOTE: It seems that entities hit by the player in the normal way must have GetTargetOnLOS return false.
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// It's strange, but this replicates original behaviour until we fully understand what is happening.
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if (!GetTargetOnLOS(&vOrigin, &vTarget, false, true))
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HitTarget(&laraItem, &targetEntity, &vTarget, weapon.Damage, false, closestJointIndex);
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HitTarget(&laraItem, targetEntity, &vTarget, weapon.Damage, false, closestJointIndex);
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return FireWeaponType::PossibleHit;
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}
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@ -61,7 +61,7 @@ GAME_OBJECT_ID GetWeaponObjectMeshID(ItemInfo& laraItem, LaraWeaponType weapon
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void HandleWeapon(ItemInfo& laraItem);
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void AimWeapon(ItemInfo& laraItem, ArmInfo& arm, const WeaponInfo& weaponInfo);
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FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient);
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FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo* targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient);
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void FindNewTarget(ItemInfo& laraItem, const WeaponInfo& weaponInfo);
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void LaraTargetInfo(ItemInfo& laraItem, const WeaponInfo& weaponInfo);
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@ -395,7 +395,7 @@ void FireShotgun(ItemInfo& laraItem)
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armOrient.y + scatter * (GetRandomControl() - ANGLE(90.0f)) / 65536,
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0);
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if (FireWeapon(LaraWeaponType::Shotgun, *player.TargetEntity, laraItem, wobbledArmOrient) != FireWeaponType::NoAmmo)
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if (FireWeapon(LaraWeaponType::Shotgun, player.TargetEntity, laraItem, wobbledArmOrient) != FireWeaponType::NoAmmo)
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hasFired = true;
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// HACK: Compensate for spending 6 units of shotgun ammo. -- Lwmte, 18.11.22
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@ -1152,7 +1152,7 @@ void FireHK(ItemInfo& laraItem, bool inaccurateMode)
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Weapons[(int)LaraWeaponType::HK].Damage = damage / 3;
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}
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if (FireWeapon(LaraWeaponType::HK, *player.TargetEntity, laraItem, angles) != FireWeaponType::NoAmmo)
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if (FireWeapon(LaraWeaponType::HK, player.TargetEntity, laraItem, angles) != FireWeaponType::NoAmmo)
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{
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player.LeftArm.GunSmoke = 12;
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@ -154,7 +154,7 @@ static void AnimateWeapon(ItemInfo& laraItem, LaraWeaponType weaponType, bool& h
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arm.Orientation.y + laraItem.Pose.Orientation.y,
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0);
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if (FireWeapon(weaponType, *player.TargetEntity, laraItem, armOrient) != FireWeaponType::NoAmmo)
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if (FireWeapon(weaponType, player.TargetEntity, laraItem, armOrient) != FireWeaponType::NoAmmo)
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{
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arm.GunSmoke = 28;
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TriggerGunShell(isRightWeapon ? true : false, ID_GUNSHELL, weaponType);
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@ -680,8 +680,8 @@ namespace TEN::Entities::Vehicles
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lara->RightArm.Orientation.y + laraItem->Pose.Orientation.y,
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0);
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FireWeapon(LaraWeaponType::Snowmobile, *lara->TargetEntity, *laraItem, angles);
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FireWeapon(LaraWeaponType::Snowmobile, *lara->TargetEntity, *laraItem, angles);
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FireWeapon(LaraWeaponType::Snowmobile, lara->TargetEntity, *laraItem, angles);
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FireWeapon(LaraWeaponType::Snowmobile, lara->TargetEntity, *laraItem, angles);
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SoundEffect(weapon.SampleNum, &laraItem->Pose);
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skidooItem->ItemFlags[0] = 4;
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}
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@ -297,7 +297,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<LanguageStandard>stdcpp17</LanguageStandard>
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<PrecompiledHeaderFile>framework.h</PrecompiledHeaderFile>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<Optimization>MinSpace</Optimization>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -377,7 +377,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<LanguageStandard>stdcpp17</LanguageStandard>
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<PrecompiledHeaderFile>framework.h</PrecompiledHeaderFile>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<Optimization>MinSpace</Optimization>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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