diff --git a/TombEngine/Game/Lara/lara_fire.cpp b/TombEngine/Game/Lara/lara_fire.cpp
index f1f7d6efc..bbaeb03ff 100644
--- a/TombEngine/Game/Lara/lara_fire.cpp
+++ b/TombEngine/Game/Lara/lara_fire.cpp
@@ -837,7 +837,7 @@ void AimWeapon(ItemInfo& laraItem, ArmInfo& arm, const WeaponInfo& weaponInfo)
}
// TODO: Include snowmobile gun in GetAmmo(), otherwise the player won't be able to shoot while controlling it. -- TokyoSU 2023.04.21
-FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient)
+FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo* targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient)
{
auto& player = *GetLaraInfo(&laraItem);
auto& ammo = GetAmmo(player, weaponType);
@@ -872,14 +872,14 @@ FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, Ite
GetFloor(pos.x, pos.y, pos.z, &roomNumber);
vOrigin.RoomNumber = roomNumber;
- if (&targetEntity == nullptr)
+ if (targetEntity == nullptr)
{
auto vTarget = GameVector(target);
GetTargetOnLOS(&vOrigin, &vTarget, false, true);
return FireWeaponType::Miss;
}
- auto spheres = targetEntity.GetSpheres();
+ auto spheres = targetEntity->GetSpheres();
int closestJointIndex = NO_VALUE;
float closestDist = INFINITY;
for (int i = 0; i < spheres.size(); i++)
@@ -909,7 +909,7 @@ FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, Ite
// NOTE: It seems that entities hit by the player in the normal way must have GetTargetOnLOS return false.
// It's strange, but this replicates original behaviour until we fully understand what is happening.
if (!GetTargetOnLOS(&vOrigin, &vTarget, false, true))
- HitTarget(&laraItem, &targetEntity, &vTarget, weapon.Damage, false, closestJointIndex);
+ HitTarget(&laraItem, targetEntity, &vTarget, weapon.Damage, false, closestJointIndex);
return FireWeaponType::PossibleHit;
}
diff --git a/TombEngine/Game/Lara/lara_fire.h b/TombEngine/Game/Lara/lara_fire.h
index 51a6a1934..61822d8a5 100644
--- a/TombEngine/Game/Lara/lara_fire.h
+++ b/TombEngine/Game/Lara/lara_fire.h
@@ -61,7 +61,7 @@ GAME_OBJECT_ID GetWeaponObjectMeshID(ItemInfo& laraItem, LaraWeaponType weapon
void HandleWeapon(ItemInfo& laraItem);
void AimWeapon(ItemInfo& laraItem, ArmInfo& arm, const WeaponInfo& weaponInfo);
-FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo& targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient);
+FireWeaponType FireWeapon(LaraWeaponType weaponType, ItemInfo* targetEntity, ItemInfo& laraItem, const EulerAngles& armOrient);
void FindNewTarget(ItemInfo& laraItem, const WeaponInfo& weaponInfo);
void LaraTargetInfo(ItemInfo& laraItem, const WeaponInfo& weaponInfo);
diff --git a/TombEngine/Game/Lara/lara_one_gun.cpp b/TombEngine/Game/Lara/lara_one_gun.cpp
index b4a494ec3..9fb37faa9 100644
--- a/TombEngine/Game/Lara/lara_one_gun.cpp
+++ b/TombEngine/Game/Lara/lara_one_gun.cpp
@@ -395,7 +395,7 @@ void FireShotgun(ItemInfo& laraItem)
armOrient.y + scatter * (GetRandomControl() - ANGLE(90.0f)) / 65536,
0);
- if (FireWeapon(LaraWeaponType::Shotgun, *player.TargetEntity, laraItem, wobbledArmOrient) != FireWeaponType::NoAmmo)
+ if (FireWeapon(LaraWeaponType::Shotgun, player.TargetEntity, laraItem, wobbledArmOrient) != FireWeaponType::NoAmmo)
hasFired = true;
// HACK: Compensate for spending 6 units of shotgun ammo. -- Lwmte, 18.11.22
@@ -1152,7 +1152,7 @@ void FireHK(ItemInfo& laraItem, bool inaccurateMode)
Weapons[(int)LaraWeaponType::HK].Damage = damage / 3;
}
- if (FireWeapon(LaraWeaponType::HK, *player.TargetEntity, laraItem, angles) != FireWeaponType::NoAmmo)
+ if (FireWeapon(LaraWeaponType::HK, player.TargetEntity, laraItem, angles) != FireWeaponType::NoAmmo)
{
player.LeftArm.GunSmoke = 12;
diff --git a/TombEngine/Game/Lara/lara_two_guns.cpp b/TombEngine/Game/Lara/lara_two_guns.cpp
index 303a6ba57..fbd854a3f 100644
--- a/TombEngine/Game/Lara/lara_two_guns.cpp
+++ b/TombEngine/Game/Lara/lara_two_guns.cpp
@@ -154,7 +154,7 @@ static void AnimateWeapon(ItemInfo& laraItem, LaraWeaponType weaponType, bool& h
arm.Orientation.y + laraItem.Pose.Orientation.y,
0);
- if (FireWeapon(weaponType, *player.TargetEntity, laraItem, armOrient) != FireWeaponType::NoAmmo)
+ if (FireWeapon(weaponType, player.TargetEntity, laraItem, armOrient) != FireWeaponType::NoAmmo)
{
arm.GunSmoke = 28;
TriggerGunShell(isRightWeapon ? true : false, ID_GUNSHELL, weaponType);
diff --git a/TombEngine/Objects/TR2/Vehicles/skidoo.cpp b/TombEngine/Objects/TR2/Vehicles/skidoo.cpp
index 71cbd746b..8f620b4f9 100644
--- a/TombEngine/Objects/TR2/Vehicles/skidoo.cpp
+++ b/TombEngine/Objects/TR2/Vehicles/skidoo.cpp
@@ -680,8 +680,8 @@ namespace TEN::Entities::Vehicles
lara->RightArm.Orientation.y + laraItem->Pose.Orientation.y,
0);
- FireWeapon(LaraWeaponType::Snowmobile, *lara->TargetEntity, *laraItem, angles);
- FireWeapon(LaraWeaponType::Snowmobile, *lara->TargetEntity, *laraItem, angles);
+ FireWeapon(LaraWeaponType::Snowmobile, lara->TargetEntity, *laraItem, angles);
+ FireWeapon(LaraWeaponType::Snowmobile, lara->TargetEntity, *laraItem, angles);
SoundEffect(weapon.SampleNum, &laraItem->Pose);
skidooItem->ItemFlags[0] = 4;
}
diff --git a/TombEngine/TombEngine.vcxproj b/TombEngine/TombEngine.vcxproj
index 590494973..a4c2ca9e1 100644
--- a/TombEngine/TombEngine.vcxproj
+++ b/TombEngine/TombEngine.vcxproj
@@ -297,7 +297,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
stdcpp17
framework.h
ProgramDatabase
- Disabled
+ MinSpace
Default
AnySuitable
true
@@ -377,7 +377,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
stdcpp17
framework.h
ProgramDatabase
- Disabled
+ MinSpace
Default
AnySuitable
true