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Fixed SMAA shaders recompiling with another filenames
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1 changed files with 1 additions and 1 deletions
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@ -131,9 +131,9 @@ namespace TEN::Renderer::Utils
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// Reset compile counter.
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_compileCounter = 0;
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LoadAAShaders(width, height, recompileAAShaders); // Should always be the first to have same ID
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LoadCommonShaders();
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LoadPostprocessShaders();
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LoadAAShaders(width, height, recompileAAShaders);
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}
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void ShaderManager::Bind(Shader shader, bool forceNull)
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