TombEngine/TR5Main/Game
2020-08-10 00:34:19 -05:00
..
debug Debug Improvements 2020-07-18 07:01:34 +02:00
Lara Lara refactor: move pickup states to pickup.cpp 2020-08-10 00:34:19 -05:00
memory Removed Memory Alloc Test 2020-07-22 20:09:23 +02:00
box.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
Box.h Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
bubble.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
bubble.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
camera.cpp Rename Lara files 2020-08-09 22:09:14 -03:00
camera.h Lara refactor: Move functions around, clean up Lara.h 2020-08-09 00:54:57 -05:00
chaffFX.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 22:24:52 -03:00
collide.h Fix namespace 2020-08-07 22:12:45 -03:00
control.cpp Rename Lara files 2020-08-09 22:09:14 -03:00
control.h Merge branch 'master' into DiagonalCollisions 2020-08-07 16:37:31 -03:00
debris.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
debris.h New level format: meshes 2020-07-03 07:05:33 +02:00
door.cpp clean up remove comments 2020-08-06 03:34:49 -05:00
door.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
draw.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
draw.h Frames refactoring 2020-07-25 18:02:35 +02:00
drip.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
drip.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect.cpp Rename Lara files 2020-08-09 22:09:14 -03:00
effect.h add draw (and undraw) flipeffects for cutscenes, fix typo 2020-08-02 17:56:19 -05:00
effect2.cpp clean up remove comments 2020-08-06 03:34:49 -05:00
effect2.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
explosion.cpp Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
explosion.h Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
flmtorch.cpp Rename Lara files 2020-08-09 22:09:14 -03:00
flmtorch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
footprint.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
footprint.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
gameflow.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
gameflow.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
hair.h Frames refactoring 2020-07-25 18:02:35 +02:00
health.cpp clean up remove comments 2020-08-06 03:34:49 -05:00
health.h Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
inventory.cpp Rename Lara files 2020-08-09 22:09:14 -03:00
inventory.h Frames refactoring 2020-07-25 18:02:35 +02:00
items.cpp clean up remove comments 2020-08-06 03:34:49 -05:00
items.h Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
lot.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
lot.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
misc.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
misc.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
missile.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
missile.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
newinv2.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
newinv2.h First commit 2018-08-19 09:46:58 +02:00
objects.cpp Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
objects.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
objlight.cpp Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
objlight.h Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
people.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
people.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
phd_global.h Frames refactoring 2020-07-25 18:02:35 +02:00
pickup.cpp Lara refactor: move pickup states to pickup.cpp 2020-08-10 00:34:19 -05:00
pickup.h Lara refactor: move pickup states to pickup.cpp 2020-08-10 00:34:19 -05:00
puzzles_keys.cpp Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
puzzles_keys.h Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
room.h Lights refactor 2020-07-26 16:17:54 +02:00
rope.cpp Lara refactor: move rope functions to rope.cpp 2020-08-08 15:30:31 -05:00
rope.h Lara refactor: move rope functions to rope.cpp 2020-08-08 15:30:31 -05:00
savegame.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
savegame.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
smoke.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
smoke.h Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
sound.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
sound.h Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
spark.cpp Added Splash Drips 2020-06-16 19:13:41 +02:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
sphere.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
spotcam.cpp clean up remove comments 2020-08-06 03:34:49 -05:00
spotcam.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
switch.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 20:41:46 +02:00
switch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
text.cpp Putting Renderer into namespace 2020-06-21 14:27:12 +02:00
text.h First EXE build successfully 2020-04-24 19:15:05 +02:00
tomb4fx.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
tomb4fx.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
traps.cpp Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
traps.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
trmath.cpp Frames refactoring 2020-07-25 18:02:35 +02:00
trmath.h Frames refactoring 2020-07-25 18:02:35 +02:00