.. |
debug
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Debug Improvements
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2020-07-18 07:01:34 +02:00 |
Lara
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Lara refactor: move pickup states to pickup.cpp
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2020-08-10 00:34:19 -05:00 |
memory
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Removed Memory Alloc Test
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2020-07-22 20:09:23 +02:00 |
box.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-08-07 16:43:29 -03:00 |
Box.h
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
bubble.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
bubble.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
camera.cpp
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
camera.h
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Lara refactor: Move functions around, clean up Lara.h
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2020-08-09 00:54:57 -05:00 |
chaffFX.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
chaffFX.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
collide.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-08-07 22:24:52 -03:00 |
collide.h
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Fix namespace
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2020-08-07 22:12:45 -03:00 |
control.cpp
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
control.h
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Merge branch 'master' into DiagonalCollisions
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2020-08-07 16:37:31 -03:00 |
debris.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
debris.h
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
door.cpp
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
door.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
draw.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
draw.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
drip.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
drip.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
effect.cpp
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
effect.h
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add draw (and undraw) flipeffects for cutscenes, fix typo
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2020-08-02 17:56:19 -05:00 |
effect2.cpp
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
effect2.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
explosion.cpp
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
explosion.h
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
flmtorch.cpp
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
flmtorch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
footprint.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
footprint.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
gameflow.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
gameflow.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
groundfx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
hair.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
hair.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
health.cpp
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
health.h
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Added option to smoothly transition health bar display.
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2020-08-04 20:51:47 +10:00 |
inventory.cpp
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
inventory.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
items.cpp
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
items.h
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Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
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2020-08-04 21:53:58 +02:00 |
lot.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
lot.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
misc.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
misc.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
missile.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
missile.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
newinv2.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
newinv2.h
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First commit
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2018-08-19 09:46:58 +02:00 |
objects.cpp
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Updated animation and state names to follow a consistent system.
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2020-08-04 20:32:07 +10:00 |
objects.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
objlight.cpp
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
objlight.h
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
people.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
people.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
phd_global.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
pickup.cpp
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Lara refactor: move pickup states to pickup.cpp
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2020-08-10 00:34:19 -05:00 |
pickup.h
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Lara refactor: move pickup states to pickup.cpp
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2020-08-10 00:34:19 -05:00 |
puzzles_keys.cpp
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Refactor: move puzzle and keys out of pickup.cpp into their own file
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2020-08-09 01:24:06 -05:00 |
puzzles_keys.h
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Refactor: move puzzle and keys out of pickup.cpp into their own file
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2020-08-09 01:24:06 -05:00 |
room.h
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Lights refactor
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2020-07-26 16:17:54 +02:00 |
rope.cpp
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Lara refactor: move rope functions to rope.cpp
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2020-08-08 15:30:31 -05:00 |
rope.h
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Lara refactor: move rope functions to rope.cpp
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2020-08-08 15:30:31 -05:00 |
savegame.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
savegame.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
smoke.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
smoke.h
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Added new TriggerGunSmokeParticle Function
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2020-06-15 16:10:09 +02:00 |
sound.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
sound.h
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
spark.cpp
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Added Splash Drips
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2020-06-16 19:13:41 +02:00 |
spark.h
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Added Ricochet Sparks
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2020-06-15 16:43:32 +02:00 |
sphere.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
sphere.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
spotcam.cpp
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
spotcam.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
switch.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-06 20:41:46 +02:00 |
switch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
text.cpp
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Putting Renderer into namespace
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2020-06-21 14:27:12 +02:00 |
text.h
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First EXE build successfully
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2020-04-24 19:15:05 +02:00 |
tomb4fx.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
tomb4fx.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
traps.cpp
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Updated animation and state names to follow a consistent system.
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2020-08-04 20:32:07 +10:00 |
traps.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
trmath.cpp
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
trmath.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |