mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-01 09:18:00 +03:00

- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
10 lines
473 B
C
10 lines
473 B
C
#pragma once
|
|
|
|
#include "box.h"
|
|
|
|
int ShotLara(ITEM_INFO* item, AI_INFO* info, BITE_INFO* gun, short extra_rotation, int damage);
|
|
short GunMiss(int x, int y, int z, short speed, short yrot, short roomNumber);
|
|
short GunHit(int x, int y, int z, short speed, short yrot, short roomNumber);
|
|
short GunShot(int x, int y, int z, short speed, short yrot, short roomNumber);
|
|
int Targetable(ITEM_INFO* item, AI_INFO* info);
|
|
int TargetVisible(ITEM_INFO* item, AI_INFO* info);
|