TombEngine/TR5Main/Game/savegame.h
Raildex b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00

174 lines
No EOL
5.3 KiB
C++

#pragma once
#include "ChunkId.h"
#include "ChunkReader.h"
#include "ChunkWriter.h"
#include "LEB128.h"
#include "Streams.h"
#include "GameFlowScript.h"
#include "GameLogicScript.h"
#define SAVEGAME_BUFFER_SIZE 1048576
typedef struct STATS
{
unsigned int Timer;
unsigned int Distance;
unsigned int AmmoUsed;
unsigned int AmmoHits;
unsigned short Kills;
unsigned char Secrets;
unsigned char HealthUsed;
};
typedef struct SAVEGAME_INFO
{
short Checksum;
unsigned short VolumeCD;
unsigned short VolumeFX;
short ScreenX;
short ScreenY;
unsigned char ControlOption;
bool VibrateOn;
bool AutoTarget;
STATS Level;
STATS Game;
short WeaponObject;
short WeaponAnim;
short WeaponFrame;
short WeaponCurrent;
short WeaponGoal;
unsigned int CutSceneTriggered1;
unsigned int CutSceneTriggered2;
byte GameComplete;
unsigned char LevelNumber;
unsigned char CampaignSecrets[4];
unsigned char TLCount;
};
typedef struct SaveGameHeader
{
std::string LevelName;
int Days;
int Hours;
int Minutes;
int Seconds;
int Level;
int Timer;
int Count;
bool Present;
};
extern GameFlow* g_GameFlow;
extern GameScript* g_GameScript;
extern SAVEGAME_INFO Savegame;
class SaveGame {
private:
static FileStream* m_stream;
static ChunkReader* m_reader;
static ChunkWriter* m_writer;
static std::vector<LuaVariable> m_luaVariables;
static ChunkId* m_chunkGameStatus;
static ChunkId* m_chunkItems;
static ChunkId* m_chunkItem;
static ChunkId* m_chunkLara;
static ChunkId* m_chunkLuaVariable;
static ChunkId* m_chunkStaticFlags;
static ChunkId* m_chunkVehicle;
static ChunkId* m_chunkSequenceSwitch;
static ChunkId* m_chunkFlybyFlags;
static ChunkId* m_chunkCdFlags;
static ChunkId* m_chunkCamera;
static ChunkId* m_chunkFlipStats;
static ChunkId* m_chunkFlipMap;
static ChunkId* m_chunkItemDummy;
static ChunkId* m_chunkStatistics;
static ChunkId* m_chunkItemAnims;
static ChunkId* m_chunkItemMeshes;
static ChunkId* m_chunkItemFlags;
static ChunkId* m_chunkItemHitPoints;
static ChunkId* m_chunkItemPosition;
static ChunkId* m_chunkItemIntelligentData;
static ChunkId* m_chunkSpecialItemBurningTorch;
static ChunkId* m_chunkSpecialItemChaff;
static ChunkId* m_chunkSpecialItemTorpedo;
static ChunkId* m_chunkSpecialItemCrossbowBolt;
static ChunkId* m_chunkSpecialItemFlare;
static ChunkId* m_chunkItemQuadInfo;
static ChunkId* m_chunkRats;
static ChunkId* m_chunkSpiders;
static ChunkId* m_chunkBats;
static ChunkId* m_chunkLaraExtraInfo;
static ChunkId* m_chunkWeaponInfo;
static ChunkId* m_chunkPuzzle;
static ChunkId* m_chunkKey;
static ChunkId* m_chunkPickup;
static ChunkId* m_chunkExamine;
static ChunkId* m_chunkPuzzleCombo;
static ChunkId* m_chunkKeyCombo;
static ChunkId* m_chunkPickupCombo;
static ChunkId* m_chunkExamineCombo;
static ChunkId* m_chunkWeaponItem;
static void saveGameStatus(int arg1, int arg2);
static void saveLara(int arg1, int arg2);
static void saveItem(int arg1, int arg2);
static void saveBurningTorch(int arg1, int arg2);
static void saveChaff(int arg1, int arg2);
static void saveTorpedo(int arg1, int arg2);
static void saveCrossbowBolt(int arg1, int arg2);
static void saveFlare(int arg1, int arg2);
static void saveItems();
static void saveVariables();
static void saveVariable(int arg1, int arg2);
static void saveStaticFlag(int arg1, int arg2);
static void saveCamera(int arg1, int arg2);
static void saveSequenceSwitch(int arg1, int arg2);
static void saveFlybyFlags(int arg1, int arg2);
static void saveFlipMap(int arg1, int arg2);
static void saveFlipStats(int arg1, int arg2);
static void saveCdFlags(int arg1, int arg2);
static void saveStatistics(int arg1, int arg2);
static void saveItemFlags(int arg1, int arg2);
static void saveItemHitPoints(int arg1, int arg2);
static void saveItemPosition(int arg1, int arg2);
static void saveItemMesh(int arg1, int arg2);
static void saveItemAnims(int arg1, int arg2);
static void saveItemIntelligentData(int arg1, int arg2);
static void saveItemQuadInfo(int arg1, int arg2);
static void saveRats(int arg1, int arg2);
static void saveBats(int arg1, int arg2);
static void saveSpiders(int arg1, int arg2);
static void saveLaraExtraInfo(int arg1, int arg2);
static void savePuzzle(int arg1, int arg2);
static void saveWeaponInfo(int arg1, int arg2);
static void saveWeaponItem(int arg1, int arg2);
static bool readGameStatus();
static bool readLara();
static bool readItem();
static bool readBurningTorch();
static bool readChaff();
static bool readCrossbowBolt();
static bool readFlare();
static bool readTorpedo();
static bool readBats();
static bool readRats();
static bool readSpiders();
static bool readStatistics();
static bool readVariable();
static bool readSavegameChunks(ChunkId* chunkId, int maxSize, int arg);
static bool readLaraChunks(ChunkId* chunkId, int maxSize, int arg);
static bool readGameStatusChunks(ChunkId* chunkId, int maxSize, int arg);
static bool readItemChunks(ChunkId* chunkId, int maxSize, int itemNumber);
public:
static int LastSaveGame;
static void Start();
static void End();
static bool Load(char* fileName);
static bool LoadHeader(char* fileName, SaveGameHeader* header);
static bool Save(char* fileName);
};