TombEngine/TR5Main/Game/hair.cpp
2020-07-25 18:02:35 +02:00

330 lines
9.9 KiB
C++

#include "framework.h"
#include "hair.h"
#include "draw.h"
#include "laramisc.h"
#include "lara.h"
#include "control.h"
#include "GameFlowScript.h"
#include "setup.h"
#include "sphere.h"
#include "level.h"
using T5M::Renderer::g_Renderer;
int FirstHair[HAIR_MAX];
HAIR_STRUCT Hairs[HAIR_MAX][HAIR_SEGMENTS + 1];
int WindAngle;
int DWindAngle;
int Wind;
extern GameFlow* g_GameFlow;
void InitialiseHair()
{
for (int h = 0; h < HAIR_MAX; h++)
{
FirstHair[h] = 1;
int* bone = &g_Level.Bones[Objects[ID_LARA_HAIR].boneIndex];
Hairs[h][0].pos.yRot = 0;
Hairs[h][0].pos.xRot = -0x4000;
for (int i = 1; i < HAIR_SEGMENTS + 1; i++, bone += 4)
{
Hairs[h][i].pos.xPos = *(bone + 1);
Hairs[h][i].pos.yPos = *(bone + 2);
Hairs[h][i].pos.zPos = *(bone + 3);
Hairs[h][i].pos.xRot = -0x4000;
Hairs[h][i].pos.yRot = Hairs[h][i].pos.zRot = 0;
Hairs[h][i].hvel.x = Hairs[h][i].hvel.y = Hairs[h][i].hvel.z = 0;
}
}
}
void HairControl(int cutscene, int ponytail, ANIM_FRAME* framePtr)
{
SPHERE sphere[HAIR_SPHERE];
OBJECT_INFO* object = &Objects[ID_LARA];
ANIM_FRAME* frame;
int spaz;
bool youngLara = g_GameFlow->GetLevel(CurrentLevel)->LaraType == LARA_YOUNG;
if (framePtr == NULL)
{
if (Lara.hitDirection >= 0)
{
switch (Lara.hitDirection)
{
case NORTH:
if (Lara.isDucked)
spaz = 294;
else
spaz = 125;
break;
case SOUTH:
if (Lara.isDucked)
spaz = 293;
else
spaz = 126;
break;
case EAST:
if (Lara.isDucked)
spaz = 295;
else
spaz = 127;
break;
default:
if (Lara.isDucked)
spaz = 296;
else
spaz = 128;
break;
}
frame = &g_Level.Frames[g_Level.Anims[spaz].framePtr + Lara.hitFrame];
}
else
frame = GetBestFrame(LaraItem);
}
else
{
frame = framePtr;
}
// Get Lara's spheres in absolute coords, for head, torso, hips and upper arms
MESH* mesh = &g_Level.Meshes[Lara.meshPtrs[LM_HIPS]];
PHD_VECTOR pos = { (int)mesh->sphere.Center.x, (int)mesh->sphere.Center.y, (int)mesh->sphere.Center.z };
GetLaraJointPosition(&pos, LM_HIPS);
sphere[0].x = pos.x;
sphere[0].y = pos.y;
sphere[0].z = pos.z;
sphere[0].r = (int)mesh->sphere.Radius;
mesh = &g_Level.Meshes[Lara.meshPtrs[LM_TORSO]];
pos = { (int)mesh->sphere.Center.x, (int)mesh->sphere.Center.y, (int)mesh->sphere.Center.z };
GetLaraJointPosition(&pos, LM_TORSO);
sphere[1].x = pos.x;
sphere[1].y = pos.y;
sphere[1].z = pos.z;
sphere[1].r = (int)mesh->sphere.Radius;
if (youngLara)
sphere[1].r = sphere[1].r - ((sphere[1].r >> 2) + (sphere[1].r >> 3));
mesh = &g_Level.Meshes[Lara.meshPtrs[LM_HEAD]];
pos = { (int)mesh->sphere.Center.x, (int)mesh->sphere.Center.y, (int)mesh->sphere.Center.z };
GetLaraJointPosition(&pos, LM_HEAD);
sphere[2].x = pos.x;
sphere[2].y = pos.y;
sphere[2].z = pos.z;
sphere[2].r = (int)mesh->sphere.Radius;
mesh = &g_Level.Meshes[Lara.meshPtrs[LM_RINARM]];
pos = { (int)mesh->sphere.Center.x, (int)mesh->sphere.Center.y, (int)mesh->sphere.Center.z };
GetLaraJointPosition(&pos, LM_RINARM);
sphere[3].x = pos.x;
sphere[3].y = pos.y;
sphere[3].z = pos.z;
sphere[3].r = (int)mesh->sphere.Radius * 3 / 2;
mesh = &g_Level.Meshes[Lara.meshPtrs[LM_LINARM]];
pos = { (int)mesh->sphere.Center.x, (int)mesh->sphere.Center.y, (int)mesh->sphere.Center.z };
GetLaraJointPosition(&pos, LM_LINARM);
sphere[4].x = pos.x;
sphere[4].y = pos.y;
sphere[4].z = pos.z;
sphere[4].r = (int)mesh->sphere.Radius * 3 / 2;
if (youngLara)
{
sphere[1].x = (sphere[1].x + sphere[2].x) / 2;
sphere[1].y = (sphere[1].y + sphere[2].y) / 2;
sphere[1].z = (sphere[1].z + sphere[2].z) / 2;
}
Matrix world;
g_Renderer.GetBoneMatrix(Lara.itemNumber, LM_HEAD, &world);
if (ponytail)
{
world = Matrix::CreateTranslation(44, -48, -50) * world;
}
else if (youngLara)
{
world = Matrix::CreateTranslation(-52, -48, -50) * world;
}
else
{
world = Matrix::CreateTranslation(-4, -48, -48) * world;
}
pos.x = world.Translation().x;
pos.y = world.Translation().y;
pos.z = world.Translation().z;
int* bone = &g_Level.Bones[Objects[ID_LARA_HAIR].boneIndex];
if (FirstHair[ponytail])
{
FirstHair[ponytail] = 0;
Hairs[ponytail][0].pos.xPos = pos.x;
Hairs[ponytail][0].pos.yPos = pos.y;
Hairs[ponytail][0].pos.zPos = pos.z;
for (int i = 0; i < HAIR_SEGMENTS; i++, bone += 4)
{
world = Matrix::CreateTranslation(Hairs[ponytail][i].pos.xPos, Hairs[ponytail][i].pos.yPos, Hairs[ponytail][i].pos.zPos);
world = Matrix::CreateFromYawPitchRoll(TO_RAD(Hairs[ponytail][i].pos.yRot), TO_RAD(Hairs[ponytail][i].pos.xRot), 0) * world;
world = Matrix::CreateTranslation(*(bone + 1), *(bone + 2), *(bone + 3)) * world;
Hairs[ponytail][i + 1].pos.xPos = world.Translation().x;
Hairs[ponytail][i + 1].pos.yPos = world.Translation().y;
Hairs[ponytail][i + 1].pos.zPos = world.Translation().z;
}
Wind = SmokeWindX = SmokeWindZ = 0;
WindAngle = DWindAngle = 2048;
}
else
{
Hairs[ponytail][0].pos.xPos = pos.x;
Hairs[ponytail][0].pos.yPos = pos.y;
Hairs[ponytail][0].pos.zPos = pos.z;
short roomNumber = LaraItem->roomNumber;
int wh;
if (cutscene)
{
wh = NO_HEIGHT;
}
else
{
int x = LaraItem->pos.xPos + (frame->boundingBox.X1 + frame->boundingBox.X2) / 2;
int y = LaraItem->pos.yPos + (frame->boundingBox.Y1 + frame->boundingBox.Y2) / 2;
int z = LaraItem->pos.zPos + (frame->boundingBox.Z1 + frame->boundingBox.Z2) / 2;
wh = GetWaterHeight(x, y, z, roomNumber);
}
Wind += (GetRandomControl() & 7) - 3;
if (Wind <= -2)
Wind++;
else if (Wind >= 9)
Wind--;
DWindAngle = (DWindAngle + 2 * (GetRandomControl() & 63) - 64) & 0x1FFE;
if (DWindAngle < 1024)
DWindAngle = 2048 - DWindAngle;
else if (DWindAngle > 3072)
DWindAngle += 6144 - 2 * DWindAngle;
WindAngle = (WindAngle + ((DWindAngle - WindAngle) >> 3)) & 0x1FFE;
SmokeWindX = Wind * rcossin_tbl[WindAngle] >> 12;
SmokeWindZ = Wind * rcossin_tbl[WindAngle + 1] >> 12;
SmokeWindX = (((rcossin_tbl[WindAngle]) * Wind) >> 12);
SmokeWindZ = (((rcossin_tbl[WindAngle + 1]) * Wind) >> 12);
for (int i = 1; i < HAIR_SEGMENTS + 1; i++, bone += 4)
{
Hairs[ponytail][0].hvel.x = Hairs[ponytail][i].pos.xPos;
Hairs[ponytail][0].hvel.y = Hairs[ponytail][i].pos.yPos;
Hairs[ponytail][0].hvel.z = Hairs[ponytail][i].pos.zPos;
int height;
if (!cutscene)
{
FLOOR_INFO* floor = GetFloor(Hairs[ponytail][i].pos.xPos, Hairs[ponytail][i].pos.yPos, Hairs[ponytail][i].pos.zPos, &roomNumber);
height = GetFloorHeight(floor, Hairs[ponytail][i].pos.xPos, Hairs[ponytail][i].pos.yPos, Hairs[ponytail][i].pos.zPos);
}
else
{
height = 32767;
}
Hairs[ponytail][i].pos.xPos += Hairs[ponytail][i].hvel.x * 3 / 4;
Hairs[ponytail][i].pos.yPos += Hairs[ponytail][i].hvel.y * 3 / 4;
Hairs[ponytail][i].pos.zPos += Hairs[ponytail][i].hvel.z * 3 / 4;
if (Lara.waterStatus == LW_ABOVE_WATER && g_Level.Rooms[roomNumber].flags & ENV_FLAG_WIND)
{
Hairs[ponytail][i].pos.xPos += SmokeWindX;
Hairs[ponytail][i].pos.zPos += SmokeWindZ;
}
switch (Lara.waterStatus)
{
case LW_ABOVE_WATER:
Hairs[ponytail][i].pos.yPos += 10;
if (wh != NO_HEIGHT && Hairs[ponytail][i].pos.yPos > wh)
{
Hairs[ponytail][i].pos.yPos = wh;
}
else if (Hairs[ponytail][i].pos.yPos > height)
{
Hairs[ponytail][i].pos.xPos = Hairs[ponytail][0].hvel.x;
Hairs[ponytail][i].pos.zPos = Hairs[ponytail][0].hvel.z;
}
break;
case LW_UNDERWATER:
case LW_SURFACE:
case LW_WADE:
if (Hairs[ponytail][i].pos.yPos < wh)
Hairs[ponytail][i].pos.yPos = wh;
else if (Hairs[ponytail][i].pos.yPos > height)
Hairs[ponytail][i].pos.yPos = height;
break;
}
for (int j = 0; j < HAIR_SPHERE; j++)
{
int x = Hairs[ponytail][i].pos.xPos - sphere[j].x;
int y = Hairs[ponytail][i].pos.yPos - sphere[j].y;
int z = Hairs[ponytail][i].pos.zPos - sphere[j].z;
int distance = SQUARE(x) + SQUARE(y) + SQUARE(z);
if (distance < SQUARE(sphere[j].r))
{
distance = sqrt(distance);
if (distance == 0)
distance = 1;
Hairs[ponytail][i].pos.xPos = sphere[j].x + x * sphere[j].r / distance;
Hairs[ponytail][i].pos.yPos = sphere[j].y + y * sphere[j].r / distance;
Hairs[ponytail][i].pos.zPos = sphere[j].z + z * sphere[j].r / distance;
}
}
int distance = sqrt(SQUARE(Hairs[ponytail][i].pos.zPos - Hairs[ponytail][i - 1].pos.zPos) + SQUARE(Hairs[ponytail][i].pos.xPos - Hairs[ponytail][i - 1].pos.xPos));
Hairs[ponytail][i - 1].pos.yRot = phd_atan((Hairs[ponytail][i].pos.zPos - Hairs[ponytail][i - 1].pos.zPos), (Hairs[ponytail][i].pos.xPos - Hairs[ponytail][i - 1].pos.xPos));
Hairs[ponytail][i - 1].pos.xRot = -phd_atan(distance, Hairs[ponytail][i].pos.yPos - Hairs[ponytail][i - 1].pos.yPos);
world = Matrix::CreateTranslation(Hairs[ponytail][i - 1].pos.xPos, Hairs[ponytail][i - 1].pos.yPos, Hairs[ponytail][i - 1].pos.zPos);
world = Matrix::CreateFromYawPitchRoll(TO_RAD(Hairs[ponytail][i - 1].pos.yRot), TO_RAD(Hairs[ponytail][i - 1].pos.xRot), 0) * world;
if (i == HAIR_SEGMENTS)
world = Matrix::CreateTranslation(*(bone - 3), *(bone - 2), *(bone - 1)) * world;
else
world = Matrix::CreateTranslation(*(bone + 1), *(bone + 2), *(bone + 3)) * world;
Hairs[ponytail][i].pos.xPos = world.Translation().x;
Hairs[ponytail][i].pos.yPos = world.Translation().y;
Hairs[ponytail][i].pos.zPos = world.Translation().z;
Hairs[ponytail][i].hvel.x = Hairs[ponytail][i].pos.xPos - Hairs[ponytail][0].hvel.x;
Hairs[ponytail][i].hvel.y = Hairs[ponytail][i].pos.yPos - Hairs[ponytail][0].hvel.y;
Hairs[ponytail][i].hvel.z = Hairs[ponytail][i].pos.zPos - Hairs[ponytail][0].hvel.z;
}
}
}