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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
20 lines
No EOL
261 B
C
20 lines
No EOL
261 B
C
#pragma once
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enum GroundMaterial : unsigned char
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{
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Mud = 0,
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Snow = 1,
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Sand = 2,
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Gravel = 3,
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Ice = 4,
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Water = 5,
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Stone = 6,
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Wood = 7,
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Metal = 8,
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Marble = 9,
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Grass = 10,
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Concrete = 11,
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OldWood = 12,
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OldMetal = 13,
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Unknown14 = 14,
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Unknown15 = 15
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}; |