TombEngine/TR5Main/Game/groundfx.h
TokyoSU 29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00

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C

#pragma once
enum GroundMaterial : unsigned char
{
Mud = 0,
Snow = 1,
Sand = 2,
Gravel = 3,
Ice = 4,
Water = 5,
Stone = 6,
Wood = 7,
Metal = 8,
Marble = 9,
Grass = 10,
Concrete = 11,
OldWood = 12,
OldMetal = 13,
Unknown14 = 14,
Unknown15 = 15
};