TombEngine/TR5Main/Game/misc.h
Raildex b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00

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C++

#pragma once
#include "box.h"
#define CHK_ANY(var, flag) (var & flag) != 0
#define CHK_EXI(var, flag) var & flag
#define CHK_NOP(var, flag) !(var & flag)
enum LARA_MESH_MASK
{
LARA_ONLY_LEGS = (0 << 1),
LARA_ONLY_ARMS = (1 << 1),
LARA_ONLY_TORSO = (2 << 1),
LARA_ONLY_HEAD = (4 << 1),
LARA_ONLY_LEFT_ARM = (8 << 1),
LARA_ONLY_RIGHT_ARM = (16 << 1),
LARA_LEGS_TORSO_HEAD = (32 << 1),
LARA_LEGS_TORSO_HEAD_ARMS = (64 << 1)
};
short GF(short animIndex, short frameToStart); // for lara
short GF2(short objectID, short animIndex, short frameToStart); // for entity
CREATURE_INFO* GetCreatureInfo(ITEM_INFO* item);
void TargetNearestEntity(ITEM_INFO* item, CREATURE_INFO* creature);
void GetRoomList(short roomNumber, short* roomArray, short* numRooms); // return the value via roomArray and numRooms
void GetRoomList(short roomNumber, std::vector<short>* DestRoomList); // return the value via DestRoomList