#pragma once #include "box.h" #define CHK_ANY(var, flag) (var & flag) != 0 #define CHK_EXI(var, flag) var & flag #define CHK_NOP(var, flag) !(var & flag) enum LARA_MESH_MASK { LARA_ONLY_LEGS = (0 << 1), LARA_ONLY_ARMS = (1 << 1), LARA_ONLY_TORSO = (2 << 1), LARA_ONLY_HEAD = (4 << 1), LARA_ONLY_LEFT_ARM = (8 << 1), LARA_ONLY_RIGHT_ARM = (16 << 1), LARA_LEGS_TORSO_HEAD = (32 << 1), LARA_LEGS_TORSO_HEAD_ARMS = (64 << 1) }; short GF(short animIndex, short frameToStart); // for lara short GF2(short objectID, short animIndex, short frameToStart); // for entity CREATURE_INFO* GetCreatureInfo(ITEM_INFO* item); void TargetNearestEntity(ITEM_INFO* item, CREATURE_INFO* creature); void GetRoomList(short roomNumber, short* roomArray, short* numRooms); // return the value via roomArray and numRooms void GetRoomList(short roomNumber, std::vector* DestRoomList); // return the value via DestRoomList