TombEngine/TR5Main/Game/gameflow.h
Raildex b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00

40 lines
No EOL
867 B
C++

#pragma once
#include "savegame.h"
typedef struct SavegameInfo
{
bool present;
char levelName[75];
int saveNumber;
short days;
short hours;
short minutes;
short seconds;
char fileName[255];
};
#define MAX_SAVEGAMES 16
struct GAMEFLOW
{
unsigned int CheatEnabled : 1;
unsigned int LoadSaveEnabled : 1;
unsigned int TitleEnabled : 1;
unsigned int PlayAnyLevel : 1;
unsigned int Language : 3;
unsigned int DemoDisc : 1;
unsigned int Unused : 24;
unsigned int InputTimeout;
unsigned char SecurityTag;
unsigned char nLevels;
unsigned char nFileNames;
unsigned char Pad;
unsigned short FileNameLen;
unsigned short ScriptLen;
};
extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
extern std::vector<std::string> g_NewStrings;
extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
int LoadSavegameInfos();