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- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
#pragma once
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#include "phd_global.h"
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struct QUAKE_CAMERA
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{
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GAME_VECTOR spos;
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GAME_VECTOR epos;
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};
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typedef struct SPOTCAM
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{
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int x;
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int y;
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int z;
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int tx;
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int ty;
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int tz;
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unsigned char sequence;
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unsigned char camera;
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short fov;
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short roll;
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short timer;
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short speed;
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short flags;
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short roomNumber;
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short pad;
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};
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enum spotcam_flags
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{
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SCF_CUT_PAN = (1 << 0), // 0x0001 cut without panning smoothly
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SCF_VIGNETTE = (1 << 1), // 0x0002
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SCF_LOOP_SEQUENCE = (1 << 2), // 0x0004
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SCF_TRACKING_CAM = (1 << 3), // 0x0008
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SCF_HIDE_LARA = (1 << 4), // 0x0010
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SCF_FOCUS_LARA_HEAD = (1 << 5), // 0x0020
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SCF_PAN_TO_LARA_CAM = (1 << 6), // 0x0040
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SCF_CUT_TO_CAM = (1 << 7), // 0x0080
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SCF_STOP_MOVEMENT = (1 << 8), // 0x0100 stops movement for a given time (cf. `Timer` field)
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SCF_DISABLE_BREAKOUT = (1 << 9), // 0x0200 disables breaking out from cutscene using Look key
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SCF_DISABLE_LARA_CONTROLS = (1 << 10), // 0x0400 also adds widescreen bars
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SCF_REENABLE_LARA_CONTROLS = (1 << 11), // 0x0800 use with 0x0400, keeps widescreen bars
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SCF_SCREEN_FADE_IN = (1 << 12), // 0x1000
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SCF_SCREEN_FADE_OUT = (1 << 13), // 0x2000
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SCF_ACTIVATE_HEAVY_TRIGGERS = (1 << 14), // 0x4000 when camera is moving above heavy trigger sector, it'll be activated
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SCF_CAMERA_ONE_SHOT = (1 << 15), // 0x8000
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};
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extern byte SpotCamRemap[16];
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extern byte CameraCnt[16];
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extern int LastSpotCam;
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extern SPOTCAM SpotCam[64];
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extern int NumberSpotcams;
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extern int UseSpotCam;
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extern int SpotcamDontDrawLara;
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extern int SpotcamOverlay;
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void InitSpotCamSequences();
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void InitialiseSpotCam(short sequence);
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void CalculateSpotCameras();
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int Spline(int x, int* knots, int nk);
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