Commit graph

862 commits

Author SHA1 Message Date
smallmodel
5333c7ff4a
Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
OM
7a6d6070dc
Removed MAX_TEAMNAME (useless) 2023-07-05 18:36:49 +02:00
OM
51116b933d Fixed code_pos being wrong after loadTop/storeTop 2023-07-04 23:16:35 +02:00
OM
4263b2843a Fixed code_pos not being incremented in EmitField 2023-07-04 23:15:45 +02:00
OM
fd871d6c8f avoid incrementing m_CodePos in OP_STORE_STRING and OP_STORE_VECTOR as fetchOpcodeValue() already does that 2023-07-04 23:06:33 +02:00
OM
1776ac2344 Fixed configstring not sending after post-loading 2023-07-04 23:06:02 +02:00
OM
b5dd79287a Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*) 2023-07-02 21:22:15 +02:00
OM
d4fb368dab Increased version number 2023-07-02 21:21:42 +02:00
OM
837fb40732 Completely removed TARGET_GAME_TYPE detection 2023-07-02 20:10:53 +02:00
OM
668f74ffc0 Set the game name depending on com_target_game 2023-07-02 20:10:38 +02:00
OM
d3a4b3e53d Removed extension from full product name 2023-07-02 20:08:37 +02:00
OM
087f1d38f5 Replaced TARGET_GAME_VERSION with com_version->string 2023-07-02 20:08:18 +02:00
OM
6e1fbbaddc Removed com_gamename as it was useless 2023-07-02 20:07:59 +02:00
OM
17b63e56ca Set PROTOCOL_VERSION to 17 by default 2023-07-02 20:07:30 +02:00
OM
4841d8026f Allow gamespy to run on the 3 different games at runtime 2023-07-02 20:07:15 +02:00
OM
942bc9e523 Removed TARGET_GAME_TYPE definition 2023-07-02 20:06:35 +02:00
OM
96f72c0bb8 Denormalize configstrings when sending the game state 2023-07-02 19:42:03 +02:00
OM
a3755ff308 Set GAME_API_VERSION to 15 2023-07-02 19:41:46 +02:00
OM
87b238e6de Renamed gameImport to game_import_t, and gameExport_t to game_export_t 2023-07-02 19:22:17 +02:00
OM
7db4d1a3f4 Newline fix 2023-07-02 19:18:37 +02:00
OM
7b34f064d0 Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
OM
36dce22071 Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi) 2023-07-02 19:16:48 +02:00
OM
fa69717bed Using "main" for loading DLLs as they are now combined 2023-07-02 19:15:35 +02:00
OM
174d3f7447 Send the correct CGM number depending on the protocol used 2023-07-02 18:32:26 +02:00
OM
b6a44fe810 Send fog info depending on the protocol used 2023-07-02 18:31:58 +02:00
OM
b9c5a4d5ba Write server frametime depending on the protocol used 2023-07-02 18:31:43 +02:00
OM
b67b3863ba Added view model anim normalization 2023-07-02 18:31:18 +02:00
OM
1947c30d3d Export MSG_IsProtocolVersion15 2023-07-02 18:30:52 +02:00
OM
9d3fa377df Set breakthrough clientType if maintt is the target 2023-07-02 18:29:42 +02:00
OM
9603f8e38a Parse the fog info depending on the game version 2023-07-01 21:20:15 +02:00
OM
cb95284d0c Draw spectator view depending on the protocol version 2023-07-01 21:18:58 +02:00
OM
00b926db29 Init the client game export for scores and CG message 2023-07-01 21:18:30 +02:00
OM
cf009a4628 Parse CG message based on game protocol version 2023-07-01 21:17:59 +02:00
OM
e456964be4 Parse the scores based on the game version 2023-07-01 21:17:42 +02:00
OM
8418da422c Stopwatch: checking protocol at runtime instead 2023-07-01 21:17:30 +02:00
OM
0f0fbb7b0d Merge branch 'main' into features/universal-client 2023-07-01 20:52:39 +02:00
OM
8a7cb7fb24 Merge branch 'main' of github.com:openmoh/openmohaa 2023-07-01 20:52:18 +02:00
pryon
ca468b9407
Implement RB_SurfaceMarkFragment (#47)
Looks good
Btw it won't be possible to make a common function, because like others `RB_Surface*`, both functions use a different struct (even if some of the fields have the same name between structures)
2023-07-01 20:51:14 +02:00
OM
7eac426e31 Added net_pm_flags field for denormalized pm_flags (depending on the target game) 2023-06-29 22:16:46 +02:00
OM
e33a562c04 CG_PlayerTeamIcon: Removed TARGET_GAME_PROTOCOL check 2023-06-29 21:29:57 +02:00
OM
dbfa741a06 Unified configstrings and player state flags (they will be normalized by the client/server instead) 2023-06-29 21:29:38 +02:00
OM
f1aecd3939 Removed compile-time TARGET_GAME_PROTOCOL check (use runtime detection instead) 2023-06-29 21:29:14 +02:00
OM
e8a9eb775e Added protocol/targetGame variables 2023-06-29 21:28:43 +02:00
OM
a4d71bb150 Added bg_compat.cpp 2023-06-29 21:28:19 +02:00
OM
3def146e90 Get normalized playerstate flags and configstring when receiving them 2023-06-29 21:28:08 +02:00
OM
906f9cb89d Denormalize player state flags when sending them to client 2023-06-29 21:27:45 +02:00
OM
cbe6354d2d Denormalize configstring when sending it to the client 2023-06-29 21:27:19 +02:00
OM
931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM
f02cc7942d Added bg_compat to translate configstrings and playerstate flags for target games 2023-06-29 21:26:02 +02:00
OM
75aeba31c6 Added com_target_game startup variable
FS_Startup now uses `fs_basegame` variable for mainta/maintt
2023-06-29 21:25:26 +02:00