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https://github.com/openmoh/openmohaa.git
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Moved cgi.protocol to a new variable called cg_protocol
instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
This commit is contained in:
parent
fa69717bed
commit
36dce22071
9 changed files with 17 additions and 21 deletions
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@ -1210,7 +1210,7 @@ void CG_DrawSpectatorView_ver_6()
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}
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void CG_DrawSpectatorView() {
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if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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CG_DrawSpectatorView_ver_15();
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} else {
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CG_DrawSpectatorView_ver_6();
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@ -359,9 +359,9 @@ typedef struct {
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typedef struct {
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gameState_t gameState; // gamestate from server
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glconfig_t glconfig; // rendering configuration
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float screenXScale; // derived from glconfig
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float screenYScale;
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float screenXBias;
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float screenXScale; // derived from glconfig
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float screenYScale;
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float screenXBias;
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int serverCommandSequence; // reliable command stream counter
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int processedSnapshotNum;// the number of snapshots cgame has requested
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@ -402,6 +402,7 @@ extern cvar_t* developer;
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extern cgs_t cgs;
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extern cg_t cg;
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extern clientGameImport_t cgi;
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extern int cg_protocol;
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extern centity_t cg_entities[MAX_GENTITIES];
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extern markPoly_t cg_markPolys[MAX_MARK_POLYS];
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@ -31,11 +31,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#endif
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clientGameImport_t cgi;
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static clientGameExport_t cge;
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cvar_t* paused;
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cvar_t* developer;
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cg_t cg;
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cgs_t cgs;
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int cg_protocol;
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centity_t cg_entities[MAX_GENTITIES];
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cvar_t* cg_animSpeed;
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@ -587,6 +589,10 @@ void CG_Init(clientGameImport_t* imported, int serverMessageNum,
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cgi.Free = &CG_Free;
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#endif
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cg_protocol = cgi.Cvar_Get("com_protocol", "", 0)->integer;
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CG_InitCGMessageAPI(&cge);
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CG_InitScoresAPI(&cge);
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memset(&cg, 0, sizeof(cg));
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memset(&cgs, 0, sizeof(cgs));
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@ -675,8 +681,6 @@ The only exported function from this module
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*/
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clientGameExport_t *GetCGameAPI(void)
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{
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static clientGameExport_t cge;
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cge.CG_Init = CG_Init;
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cge.CG_DrawActiveFrame = CG_DrawActiveFrame;
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cge.CG_Shutdown = CG_Shutdown;
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@ -701,9 +705,6 @@ clientGameExport_t *GetCGameAPI(void)
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cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
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cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
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CG_InitCGMessageAPI(&cge);
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CG_InitScoresAPI(&cge);
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// FIXME
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//cge.profStruct = NULL;
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@ -821,7 +822,7 @@ void CG_ParseFogInfo_ver_6(const char* str) {
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}
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void CG_ParseFogInfo(const char* str) {
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if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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CG_ParseFogInfo_ver_15(str);
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} else {
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CG_ParseFogInfo_ver_6(str);
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@ -30,7 +30,7 @@ void CG_PlayerTeamIcon(refEntity_t* pModel, entityState_t* pPlayerState)
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{
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qboolean bInArtillery, bInTeam, bSpecialIcon;
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if (cgi.protocol < PROTOCOL_MOHTA_MIN)
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if (cg_protocol < PROTOCOL_MOHTA_MIN)
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{
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if (pPlayerState->eFlags & EF_ALLIES)
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{
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@ -1147,7 +1147,7 @@ void CG_ParseCGMessage_ver_6()
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}
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void CG_InitCGMessageAPI(clientGameExport_t* cge)
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{ if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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{ if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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cge->CG_ParseCGMessage = &CG_ParseCGMessage_ver_15;
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} else {
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cge->CG_ParseCGMessage = &CG_ParseCGMessage_ver_6;
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@ -360,9 +360,6 @@ typedef struct
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clientAnim_t* anim;
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stopWatch_t* stopWatch;
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target_game_e targetGame;
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protocol_e protocol;
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} clientGameImport_t;
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@ -719,7 +719,7 @@ void CG_ParseScores_ver_6()
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void CG_ParseScores()
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{
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if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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CG_ParseScores_ver_15();
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} else {
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CG_ParseScores_ver_6();
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@ -733,7 +733,7 @@ void CG_InitScoresAPI(clientGameExport_t* cge)
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cge->CG_GetScoreBoardPosition = CG_GetScoreBoardPosition;
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cge->CG_GetScoreBoardDrawHeader = CG_GetScoreBoardDrawHeader;
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if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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cge->CG_GetColumnName = &CG_GetColumnName_ver_15;
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} else {
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cge->CG_GetColumnName = &CG_GetColumnName_ver_6;
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@ -225,7 +225,7 @@ static void CG_Stopwatch_f()
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Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
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}
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if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
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if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
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cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
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} else {
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// The base game has it wrong
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@ -758,9 +758,6 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
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// FIXME
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//cgi->pUnknownVar = NULL;
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cgi->targetGame = (target_game_e)com_target_game->integer;
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cgi->protocol = (protocol_e)com_protocol->integer;
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cls.cgameStarted = qtrue;
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}
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